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Please don't fall into the trap of homogenizing the classes for the sake of balance.
Warrior -
Heroic Leap
No longer deals damage. <--- This is good.
Jump strength reduced by 20%. <--- Jump Strength, This should've been reduced by 10 - 5 percent only.
Air control reduced from 90% to 50%. <--- This isn't Needed at all This is gonna make a lot of players not play it anymore.
Assassin -
Ghost Walk
Duration changed from 2/3/4/5s to 3s at all ranks. <--- What's the point in this? This makes Legendary/Epic Ghost walk, the worst ability to get & players aren't going to use ghost walk again. Should've just been reduced to 1/2/3/4s
Hunter -
Flare
Effect radius increased from 120/150/180/210 to 160/190/220/250. <--- This was needed Good.
Mage -
Soar
Reduced grace period from 1s to 0.5s. <--- This is good.
Attempting to fire a weapon will now interrupt Soar. <--- I can see players that panic getting mad at this xD this is funny.
Slug Rifle -
Reduce damage from 580/640/690/750 to 565/610/655/710. <--- This was needed, though the weapon has 100% accuracy it does need something to stop it from being to strong.
Thank you for taking your time to read this.
I fully agree with this guys post