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It would be better if they just removed elements tehy cannot balance.
Not every can work in a competitive environment, and teh Editor would be a great place for strong OGs.
As it is right now, Ports already do not have a Land UU (current OG is worse than Scorpion, even against Pikes), so removing it would change literally nothing.
I myself am portuguese, and we owned, but never used Organ Guns, at least on record, and we do have really good records.
It would be more Unique for Ports to have no UU, than have this lame one that does literally nothing, will constantly be a drag in balancing the civ, and is functionally the worst Gunpowder unit ever implemented in the entire game.
"As a military term, jinete (also spelled ginete or genitour) means a Spanish light horseman that wore leather armor and were armed with javelins, a spear, a sword, and a shield."
Kinda hard to make a Berber unit also a Portuguese one...
OGs, even this weak, from the Siege Workshop, may actually get used, specially for civs that lack good Archery Range units (Teutons and Franks), or civs with bonii for Gunpowder or Siege units (Slavs and Italians).
OGs just do not make sense as a Portuguese UU, specially when nerfed so much they do not justify the being made from a Castle.
The devs already did this with the Elephant Archer, which went from an UU, to a RU, and is actually getting used now.
Second, I have not always agreed with Daredevil, but I definitely don't see him a a shill or stooge for the Devs. I find your comment needlessly disrespectful and you should consider that many new players are coming to the franchise and this Forum. This is a busy Forum and imho the Moderation of it is good.
Now back on the real topic....
Plenty of designers played with the original concept of the Organ Gun since they first appeared in the 13th century. Even DaVinci tried his hand at one around the turn of the 15th Century. They were as said above, meant to be for anti cavalry... to suppress or deter a cavalry charge that would have otherwise swept a large number of militia off the face of the earth.
If the change to Organ Guns {spreading the strength of the fire over a wide area} is deliberate then I might start using them more myself. Some designs were laid in such a way as to emphasise a killing zone to the front of the gun. They would likely kill or maim any horse charging toward the gun and spread enough shot nearby to take out others.
In RL the Organ guns were an expensive one off defence weapon used to suppress a charge without adequate protectors they would be long overrun before they could reload. They were brought in during the period of transfer from arrows and crossbows to firearms
as they were struggling against better armour, especially cavalry.
However, teh way the game works, this would be completely overpowered.
Now the UU is some kind of xbow that does not need blacksmith upgrades and does not die to skirms (while your other units kill them).
I can understand though that it may be upsetting even for reasonable Portuguese mains, as they may have chosen to main the civ years ago despite its poor economy because they wanted to play the organ gun as it was. And over the last patch, Portuguese kind of shifted from being an Arena/Nomad civ with OP UU to an open map civ with well rounded eco and military option. So they may want to change their main civ to another one that better fits their need (maybe Mongols, Koreans, Bohemians, ...).
I do not see any problem with having "historical inaccuracy" by giving Organ guns to portuguese just like they give Woad Raider to Celts. It is fine for the devs to keep some of their little crazy ideas... I would be in favor of keeping Portuguese Orga guns and onky change it if they change it in aoe3 as well. And I do not see a problem with having a UU that is not OP, we have Teutonic knights and war elephants that barely saw any use over the past many years as well.