Close Combat: The Bloody First

Close Combat: The Bloody First

Surtur Feb 18, 2020 @ 6:52am
Open Beta - 1.1.0 - Game Editor and Modding support!
Hello all,

We just uploaded the 1.1.0 beta patch up on the open beta branch here on Steam. This update brings a whole bunch of fixes, but the main new thing is the addition of the map editor! This is the first iteration of the user content creation kit and we would love your feedback and input.

The editor is accessible form the game launcher and allows you to design your own map and import it ingame to create your own scenarios. A full breakdown of the new possibilities can be found here:

https://docs.google.com/document/d/1ZjsmoAmFBgiQAC3aCr3J6yhiH6OmbNDljWsiSXX_CSw/


https://steamcommunity.com/sharedfiles/filedetails/?id=2002425958

https://steamcommunity.com/sharedfiles/filedetails/?id=2002425988

https://steamcommunity.com/sharedfiles/filedetails/?id=2002426010

In order to access the latest build, you must locate Close Combat in your Steam Library, right click it and select properties. Click the Betas tab and select the Open Beta from the drop down menu. Your download will follow shortly.

Best

- Surtur

Change Log

Version 1.01.00
• Content Creator Update - See https://www.matrixgames.com/forums/tt.asp?forumid=1254 for details!
• Force Supply Level now updates correctly after each battle.
• Force Supply Level on Planning and Briefing screen now displays correct value.
• Fixed case where Kasserine Pass operation would not becoming available when it should.
• "PLAY <scenario>" button only displays for Custom Battle or Saved Games lists if you have at least one item in the list.


Version 1.0.9
• Multiplayer: Client now shows correct unit status icons for enemy in sight, firing, etc.
• Multiplayer: Unit action string now updated correctly on client during a co-op battle.
• Multiplayer: Queued orders are displayed correctly on the client.
• Multiplayer: Default Defend/Ambush order arcs appear correctly on the client.
• A unit's current order line/arcs are no longer displayed while unit is broken or routing.
• Tooltips added to the Soldier screen weapon, achievement, and medal icons.
• A battle map preview can now be accessed from the Force Selection screen (image in the upper left.)


Version 1.0.8
• Fix for bridge not overwritting deep water terrain (Cerisy)
• Left click on a live soldier in soldier list centers camera on soldier.
• Fix for separated soldier failing to rejoin unit if unit aborted a movement order while soldier was separated.
• Game now allows a battle scenario to begin even if battle end conditions are already in effect.
• Vehicle kill chance and counter-kill chance now has more influence when choosing a default target.
• Soldier walking and crawling speeds now less effected by terrain and slope.
• Vehicle pathing and path-following updated.
• Vehicles will attempt to keep at least 1m distance from impassable terrain.
• Vehicles halt before entering impassable terrain and re-path as necessary.
• Drivers now follow unit movement path more closely.
• Drivers will adjust vehicle speed more precisely to avoid overshooting a turn.
• New game options to control Defend/Ambush arc display and behavior.
• Added the keybind "~" (the tilde key) to deselect all units. Remappable to ESC via OPTIONS.TXT.
• Fixed potential crash with current unit becoming unselected while queuing orders for that unit.
• Added 'Delete File' button on command screen to delete saved games and custom battles.
• Unsupported 'Fog' weather option no longer appears as a weather choice in the scenario editor.
Last edited by Surtur; Feb 20, 2020 @ 1:56am
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Showing 1-7 of 7 comments
Nomada_Firefox Feb 20, 2020 @ 12:16am 
One question, when I try to load a dds terrain texture for a map, I see this.
https://media.moddb.com/images/groups/1/25/24667/CC_TBF_Editor_2020-02-20_09-01-23-19.jpg
It is one of the game maps saved as dds in photoshop. I can imagine how you use a different dds export options. I used DXT1 RGB 4 bpp | no alpha
Nomada_Firefox Feb 21, 2020 @ 3:25am 
Well, the problems starting with the map editor were fixed, some tips here:
*You need put the images inside the Close Combat - The Bloody First\Campaigns\MAIN\DATA\MAPS or you will see the map missing as in the image.
*The height map is a bmp image black/white color. It uses a different size than the normal texture. The best is save with your overlay image loaded, save the height check the size from the height map created.
*Save your changes regularly, the map editor is not very stable.
*Resolution and other options can be changed pressing ESC or in the options button.
PipFromSlitherine  [developer] Feb 21, 2020 @ 8:19am 
What stability issues are you seeing with the editor? Please provide more details.

Cheers

Pip
Nomada_Firefox Feb 21, 2020 @ 10:32am 
With textures bigger than 4096x4096, the program crash easily when you add objects or changes the zoom.
PipFromSlitherine  [developer] Feb 21, 2020 @ 3:04pm 
It's solid for me, and not using enough memory to really cause an issue. Please post error logs after any crashes. The next update will include automated crash log sending as per the game, apologies that this wasn't enabled for this version.

Cheers

Pip
Nomada_Firefox Feb 22, 2020 @ 1:14am 
Originally posted by PipFromSlitherine:
It's solid for me, and not using enough memory to really cause an issue. Please post error logs after any crashes. The next update will include automated crash log sending as per the game, apologies that this wasn't enabled for this version.

Cheers

Pip
Where do you want the answers, here or in matrix forum?

I have a important suggestion. Reduce the maximum frames because even if I set adaptable in the nvidia graphics card for the map editor, it ups them above 90 fps and the graphics card is hot.

Another problem. There are options for paint the type of terrain but how do you difference a dirt road from a paved road or a field?
PipFromSlitherine  [developer] Feb 24, 2020 @ 8:42am 
The Matrix forum is the best modding forum spot.

Cheers

Pip
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