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So I challenge you -- join Sanae and jump into the adventure! Take screenshots, make videos, start a discussion. The trials are hard -- but if you make it through the rainy storms, the view at the end will be breathtaking.
Since the work in the past week mainly consisted of a million small bugfixes and quality of life changes, I’ll give a big-picture story instead.
Well, somewhere along the line we decided to make this a reality. And gradually the designs came together. A platformer boss-bash that could capture the thrill and amazement of facing off against Touhou bosses. It’s a hard thing to design, really. Danmaku patterns with millions of bullets doesn’t transfer very well into the platformer setup. So instead, we built spellcards that highlighted the speed and reactions of the player, while still presenting that sense of scale — like giant lasers and fireballs.
Building a game was a lot more work than I’d ever anticipated. There’s a lot of moving parts that need to come together — art, programming, sounds, music, design, even marketing. And convincing everyone on the team to put in their time is a whole challenge of its own. But the RAIN project team consists of some amazing people, and through some kind of miracle we’ve managed to approach the end. To you fans and readers, we really can't thank you enough for the support and motivation.
It’s been a long journey since the start of RAIN project. And now I can proudly say, the game will release in one week!
The good news is that the game is in a stable enough state that we can do a full play-through without any debug tools on. The harsh truth is that in the play-through, the buglist only grows.
Anyway, we’re chugging away at this list, and we’re actually making pretty fast progress. A bunch of these are just quality of life changes so the player doesn’t get lost or stuck. We’ve also finally hooked up all the levels in a natural manner (for example, there’s now a large rockslide at the Hot Springs, and you can’t pass through until Nitori is defeated).

The final bit of gameplay we’re adding in are two minibosses: Iku and Tewi. They’ll be optional to fight, but there in case players are looking for a challenge!
Gooan daginn! This week introduces two bosses with a mean personality: Kanako and Tenshi. These guys will get in up and personal and smash your face in. Ouch.
Tenshi’s boss fight revolves around revolutions. She has a bunch of attack animations (the most in the game!) coupled with a stage that moves and shifts. Dodge her skills and attack her while she’s vulnerable!
Kanako’s fight is the final climax. We’re not gonna spoil anything, but there’s three main stages, involving a section fighting alongside a beautiful sunrise. Kanako’s a god of the heavens, but she’s not afraid to get down and dirty with her fighting style. Who follows the spellcard rules anyways?

This introduction seed should (hopefully) plant the storyline for the rest of RAIN Project, leading Sanae to explore an unknown Gensokyo. Nearing the end of her adventure, Sanae’s past will return in stunning fashion. Without spoiling too much, let’s say that Sanae will experience a coming-of-age story of her own — overcoming her past to move forwards into a brighter future.
On the topic of the other levels, backgrounds for a bunch of the stages have been drawn and are ready to put in the game. We need to do a bunch of tweaking to make the parallax look nice, but the assets should basically be wrapped up.
It's an exiting day my friends! We're finally at a point where we can comfortably release a beta build. If you'd like to try out the game and help us with feedback, check out the info below.
There's also a bunch of optional side quests spread out through the levels. A little notification should pop up every time you complete one. If you want to make sure you see all the content there is, here's a list of the side quests we have so far:
The big picture for this week was “cleanup”. Since we’re trying to get this playable build out, we had to go back and fix a ton of random bugs and features that never got finished. The game was like a buffet of all your favorite food, except no one had any forks or plates.
The boss fight for Tenshi has been planned out, and the spritework should be done by the end of the week. Let’s look forward to that, the Tenshi fight will be a fun one. Assets for the mobs in Tenshi’s pillar level are a bit behind schedule but they’re getting done.
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