Fate of the World
1-turn-challenges like Duel of the Planeswalkers
Not sure if/when the developers will read this, but just wanted to say thanks for making such a great and unique game, and to offer one gameplay suggestion.

It would be cool if, say, in between each end-turn there is an (optional) intermission game that presents you with a 1-turn-challenge. In these challenges, everything is much more focused - one region, one turn, one objective, one win/lose condition.

Such as: raise life expectancy in India region or reduce coal usage in China region. These more-focused 1-turn-challenges should make it much easier for players to get feedback on cause & effect, rather than being thrown into the deep end right from the start.

Just like with Fate of the World, the point I'm trying to make is much better understood when seen by yourself, rather than me trying to explain it with a wall of text. :)

So check out this game to see what I mean:
Magic: Duel of the Planeswalkers 2012

(There is a later version of this Magic game, 2013, but this 2012 version is only $5 during winter sale for the whole bundle.)
แก้ไขล่าสุดโดย 76561198013065590; 31 ธ.ค. 2012 @ 3: 12pm
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กำลังแสดง 1-3 จาก 3 ความเห็น
Wouldn't mind that at all, if properly implemented :)
Just wanted to add another example.

This game is similar because it's turn-based and even though they don't explicitly say "cards", the gameplay still consists of you being dealt a limited "hand" from a deck of 25 options. This game has 1-turn-challenges too, but they also decided to release a DLC with even more 1-turn-challenges.

Hero Academy - Challenges Pack DLC

แก้ไขล่าสุดโดย 76561198013065590; 7 ม.ค. 2013 @ 5: 48pm
I would love to see challenges implemented like in DotP! I have so much difficulty figuring out what card will directly effect the result in this game.
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วันที่โพสต์: 31 ธ.ค. 2012 @ 3: 11pm
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