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*New animations added: Character movement with weapon drawn. (DONE)
*Improvements the new pyramid-like objects.
*Added new map that will use the new pyramid-like objects. It will randomly spawn on interkingdom roads.
Note: You will need to update your game package if you updated from version 1.26.168 to see the new animations.
*Lowered the effect of eating when not hungry.
*Changed the "new moving with weapon drawn animations" to appear more On-Guard-like and less walking-like.
*Can no longer take quest bodyguards out of the kingdom. Which they only attack quest enemies anyway so there was no point in them leaving the kingdom where the quest was active.
*Some resources names have been swapped so leather is always applied to armors. These are the changes:
Cow Hoof: Makes imbue: +Defensive. Weapon only. Increase your defense. Cannot be used with +Attack effect. (was cattle hide leather)
Cattle-Hide Leather: Makes imbue: +Defense. Armor & Cloth only. Increase your defense. Cannot be used with +Assault effect. (was cow hoof)
Deer-Skin Leather: Makes imbue: +Assault. Armor & Cloth only. Increase your attack. Cannot be used with +Defense effect. (was goat hoof)
Goat Hoof: Makes imbue: +Damage. Weapon only. Increase your melee damage. (was deer skin leather)
Characters created in prior versions will now smoothly transfer to the newest version:
Extra protection against character data loss.
Pre hunger characters will no longer be extremely hunger after entering the newest version.
*NPCs can now be scripted to have conversations with each other when they met. (DONE)
*NPCs can now be scripted to perform a certain action when reaching a certain point in the world. Example: A summoner could summon a monster to attack the town. (DONE)
*NPCs can now be created to have two different movement types depending on the time of day. (DONE)
*Replace the swaying motion of some world objects with a vibe action. (DONE)
*New world object Listening Stones: they will trigger a door to open when it hears the correct word in the correct language. (DONE)
*The northeast section of Swampstone will get new content around the ruins and graveyard. Requires a world rebuild if upgrading from older versions. (DONE)
*Anda gets a new quest line that will feature some of the new NPC scripting listed above. Requires a world rebuild if upgrading from older versions. (DONE)
*Anda will now move south of the town at night and help fight zombies. (DONE)
*Gold awards for Aleya Arenas will be greatly increased. (DONE)
*Aleya Command Rune: "Rune of Healing" will now work properly. (DONE)
*Fixed an issue with "Rital of the Wight" caused by client/server spell sync issues. (DONE)
*Lowered the recast for "Voodoo Charm" monster charm, "Call of the Wild" animal charm, and "Deceptive Art" charm human spells. (DONE)
*Added more motion to the current "running while onguard" animations. (DONE)
*Added different "running while onguard" animations when a character is below 50% health. (DONE)
*Lycanthropy Improvements: (DONE)
Added Wererats and Werebears.
Were-Monsters
Horrible rats will now spread rat lycanthropy.
Horrible bears will now spread bear lycanthropy.
Horrible wolves will continue to spread wolf lycanthropy.
Players now infected with lycanthropy will now have a new hybrid humanoid animal form that can be activated anytime with the "Wereform" power:
Werewolf Humanoid Form:
-Does slashing damage.
-Has slash damage shield.
-Racial stamina bonus.
-Racial stamina recovery bonus.
-Racial attack bonus.
-Racial damage bonus.
-Strength buff.
-Health and stamina heal when taking form.
Wererat Humanoid Form:
-Does piercing damage
-Has pierce damage shield.
-Racial stamina bonus.
-Racial stamina recovery bonus.
-Racial defense bonus.
-Racial damage bonus.
-Dexterity buff.
-Health and stamina heal when taking form.
Werebear Humanoid Form:
-Does slashing damage.
-Has slash damage shield.
-Racial Health bonus.
-Racial Health Recovery bonus.
-Racial damage bonus.
-Racial physical resists bonus.
-Constitution buff.
-Health and stamina heal when taking form.
*Added new food: "Wolfsbane"
-Makes players not infected with lycanthropy immune to lycanthropy.
-Players already with lycanthropy when eaten in wereform will be poisoned.
-Players already with lycanthropy when eaten in non-wereform will no long automatically turn into an animal at night.
*Silver weapons will now do large amounts of extra damage to anyone infected with lycanthropy. (DONE)
*Built with newer software. (VS 2015->VS 2017 and AppGameKit2->AppGameKit Studio and Newest Steam API).
*The game now contains 10 different paintings each with a unique name.
*Bug fixes including reading books/letters not displaying coordinates.
Previous Alpha Version 1.30.174 was updated to beta.
*Slight variety in world object/world terrain coloring. This can be turned off in display settings.
*Non TV versions will now use system text entering box.
Released a new alpha version for windows today so we can begin testing the new changes. This is the list of changes:
*Larger view of the world so more tiles can be seen on the screen. You can use the zoom feature in the display settings to zoom back the older zoom if you don't like this larger view.
*NPCs will now spawn and aggro at a greater distance from the player and lower rank NPC movement speeds have been increased.
*Improve pathfinding for NPCs.
*Change movement from arrow keys to WASD keys. Key settings can be set by user if you don't like this change.
*Now get invites for online servers by just pushing the "Get Invite" button on the server selection screen.
*Vampires will now carry Bottles of Vampire Blood which can be used by the player to get the curse of vampirism or if used by vampires as a healing potion.
*Werewolves, wererats, and werebears will now drop bloody meat that can be eaten to get this curse as well.
*Administrators can now make skillbooks with admin commands.
*Items dropped on the ground will now disappear faster in premade cities.
*Added job board and coin exchange in Grifmae Valley's TradeUnion outpost.
*BUG FIX: Characters with crime will lose the class Criminal when returning to a legal status.
*Add a new store "Bookstore" which will mostly sell skillbooks. Libraries will still give away free skillbooks.
*BUG FIX: adding too much gold to a city will no longer flip it into the negative numbers.
*BUG FIX: Was unable to destroy trees or other nature objects in premade cites when City Protection is active.
*"Administrator World Building" screen will be much more user-friendly. Eventually we wish for players to be able to easily make game content for their servers or share with the community.
------------------------
NOTE: Please note that the Mourning Dew Server will not be compatible with this version yet. Mourning Dew will receive this update when it is fully released.
List of new features:
*Total revamp of the random generated world content. It will be revamped into three levels:
1 World/Continent Level. The game world will now be on a single continent. Continents are rolled up on world creation. Players can re-roll the continent til they get exactly what they want during world creation. View the continent ingame by using a compass.
2 Kingdom Level: Kingdoms will now have chains of mountains, rivers, roads, etc. They will link up with surrounding kingdoms. Villages and castles will be together protected by a wall of mountains, river, or forests. The only path in will offer the player sometype of random challenge.
3 Closeup level: This will make maps more open and less maze-like with variety of enviroments. Also a new house and castle generator has been added
Note:Worlds built in the previous version will not be compatible with this new version. But your old world will still be there if you run the older version of the DarkDIRE.
*Open border for kingdoms. You will now be able to see and travel into the next kingdom anywhere along the border. Premade cities will maintain their solid borders since they were designed for this.
*Trees have grown quite a bit. Trees around your character will fade to help you see thru them.
*Jumping Skill has been implemented. Train up your jumping skill to allow not only jumping past pits and water but also combat jumps. NPCs will also be using these combat jumps so beware.
*New characters can now select a defensive skill (Parrying, Blocking, Evasion) along with the normal skill choices during character creation.
*New characters now must enter more role-playing information in character creation.
*PERMADEATH has been changed. Permadeath is now always active in dungeons!
*Experienced players can now pick PERMADEATH roguelike start for new characters. This will place the character on a forgotten and unfriendly island in the sea. There will be a few starting items and a dungeon entrance for the character to explore. Good luck!
*Ships will allow your character to travel large distances by sea. This is also how your character can reach islands in the sea that aren't attached to the main continent.
*Auto Zoom: The world will autozoom when inside a building or in an area that has a lot of buildings.
*Combat Zoom: The world will zoom in when in combat. Autozoom and combat zoom can be adjusted in the display menu (Press F7).
*Larger view of the world so more tiles can be seen on the screen. You can use the zoom feature in the display settings to zoom back the older zoom if you don't like this larger view.
*NPCs will now spawn and aggro at a greater distance from the player and lower rank NPC movement speeds have been increased.
*Improve pathfinding for NPCs.
*Change movement from arrow keys to WASD keys. Key settings can be set by user if you don't like this change.
*Now get invites for online servers by just pushing the "Get Invite" button on the server selection screen.
*Vampires will now carry Bottles of Vampire Blood which can be used by the player to get the curse of vampirism or if used by vampires as a healing potion.
*Werewolves, wererats, and werebears will now drop bloody meat that can be eaten to get this curse as well.
*Administrators can now make skillbooks with admin commands.
*Items dropped on the ground will now disappear faster in premade cities.
*Added job board and coin exchange in Grifmae Valley's Trade Union outpost.
*Add a new store "Bookstore" which will mostly sell skillbooks. Libraries will still give away free skillbooks.
*"Administrator World Building" screen will be much more user-friendly. Eventually we wish for players to be able to easily make game content for their servers or share with the community.
*BUG FIX: Characters with crime will lose the class Criminal when returning to a legal status.
*BUG FIX: adding too much gold to a city will no longer flip it into the negative numbers.
*BUG FIX: Was unable to destroy trees or other nature objects in premade cites when City Protection is active.
*Added new animation for "melee attack is not ready".
*Can now leave world and switch characters without restarting.
*Optimized NPC Spawning and NPC AI.
*Fixed bug that prevented moving onscreen buttons with right click.
*Fixed a rare bug that would cause a issue with finishing quests.
This is a very alpha version, please report any and all bugs no matter how small.
Updates and Changes:
Characters That Gain Immortality will be able to learn extra skills:
Ascended Humans will get a total of 6 skills. (2 extra)
Liches will get a total of 5 skills. (1 extra)
Half-Gods will get a total of 6 skills. (2 extra)
God-Like-Beings (Admin Only) will get a total of 10 skills. (6 extra)
Added a few new building graphics styles.
Added and changed some of the music in-game.
NPCs will now drop (5% chance) skill books and runes base on their class. Example: Kill wizards NPC to get wizard skill books and intelligence runes. (Per Player Feedback)
Added random generated map, Circle of Class, this will spawn a lot of the same class NPCs to help with finding skill books and runes of a certain type.(Per Player Feedback)
Spell Economy now works.
Only one type of each power crystal will spawn in the world. Weapons with bite/exposing/bound effects can change the level of the spell economy of the world when hitting these crystals.
Added minor power crystals, they will allow players to see if a certain damage type had been strengthened or weakened through spell economy.
Administrators Only: Admin accounts will now have a few more race options during character creation including one very overpowered race.
Added code to better sync the timers between client and server.
Improved Melee timers.
When building contestable random generated kingdoms, the generator will now attempt to add skill training areas. (Per Player Feedback)
Fixed some bugs/play issues with werewolf werebears and wererats.
Bug Fix: Coaches not offering all traveling locations.
Bug Fix: Limited how much gold and be spawned at one time with Admin Commands. (Per Player Feedback)
Bug Fix: Limited how much XP can be granted with Admin Commands.
Bug Fix: Corrected the description of Lightning Elementalist Storm Spell. (Per Player Feedback)
Bug Fix: When changing characters, there was an issue with the client syncing character data with the server. (Per Player Feedback)
Fixed a animation glitch for two-handed attacks while facing north.
Casting Healing skill spells will no longer be interrupted by taking damage.
*Temple of the Prior now has a fifth power: Seraphim Transformation.
* Added Sphere Magic, the magic that immortals/gods use. Immortals can use certain words to cast spells without the use of wizardry or sorcery.
* Linked all magic words to a magical sphere.
* Better client/server sync for NPC movement.
*New shape shifting spell "HEP"
*Added Attics, allows building to have a upper stairs.
*God-Like-Beings may be of the Seraphim race or Djinn race depending on their starting skills.
*New resource, God's Blood, when added to a weapon allows the wielder to steal other npc/players sphere magic.
*The DarkDIRE server's text output can be turned off.
*Per player feedback, resized the doors on the new building graphics from the last update.
*Jumping is now controlled with the movement keys, push back and then a direction to jump. If your character isn't built for jumping, press J to disable jumping.
Temple of the Prior now has a fifth power: Seraphim Transformation.
Added Sphere Magic, the magic that immortals/gods use. Immortals can use certain words to cast spells without the use of wizardry or sorcery.
Linked all magic words to a magical sphere.
Better client/server sync for NPC movement and this has adjusted NPC movement speeds.
New shape-shifting spell "HEP"
Added Attics, allows buildings to have an upper level.
God-Like-Beings may be of the Seraphim race or Djinn race depending on their starting skills.
A new resource, God's Blood, when added to a weapon allows the wielder to steal other NPC/players sphere magic.
DarkDIRE Console Based server can now be set to output less text.
NPCs when parried/blocked/evaded will be off-balance for a short time and will not be able to jump.
The City of Blackshield Keep is now a hybrid premade/generated city.
Added the last two crafting bosses to the world. A Fletching and Gem Cutting bosses can both be found in Blackshield Keep.
Fixed a bug causing dungeons not to load.
Raids will now move around the continent and will be visible on the map.
ATTENTION MOURNING DUE PLAYERS:
Mourning Due is now online with the beta version!