APOX
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AmericanSmiter May 23, 2013 @ 12:04am
APOX: Why you should slap anyone who owns this game.
It's taken me awhile to get to writing a review about this game. I've tried so hard to repress the memories of playing it, but ultimately I need closure. This is -not- a troll thread. If you are a gamer who is considering buying, actually spending your hard earned cash, on this game... don't. For the love... of GOD! Don't!

APOX is an rts that comes to the table with an interesting theme no other RTS (I'm aware of) has tackled; a post-apocolayptic world. If you're a fan of the Fallout series, this theme may put a smile on your face for a few minutes. But that'll soon fade.

I don't even know where to start so I guess I'll start with the basic stuff. The graphics. Good... f*cking... God. These are some of the worst graphics I've ever seen in an rts made in this day and age. If this was released around 2003, maybe, MAYBE it wouldn't be so bothersome. But it's not. It's not just the textures or modeling that are so insultingly gruesome, but the landscape itself. Were you expecting to have your battles take place in epic large cities like Fallout? Ha! You poor soul. You got... some hills. Absolutely 100% flat landscape. Invisible wall around the map and... that's about it. The sound effects are mediocre and the music is uninspired.

The gameplay itself is unecessarily complicated. You got your average rock, paper, sciscor units like rocket troopers, riflemen, etc. Each with their own purpose and the like. And the developers -did- decide that it would make sense of they hit the deck if there wasn't any nearby cover; so the A.I is actually not -entirely- incompetent. But good grief is it akward! Managing and commanding your army involves so much back and forth between your base and your troops; especially if you're trying to preserve their lives. The economy in this game is BROKEN. To even get a decent unit production up and going, you need to keep bringing in more and more resources. To do that, you need more and more workers. But by the time you have an economy that supports any kind of army, nearly your entire population cap is taken up by workers! The game is absolutely unforgiving to any casualties in this sense. The vehicles are -boring-. There are no aerial units, when there CLEARLY is if you got freaking artillery super weapons (which are also boring and resource hogs that you don't even need!) and vehicles in the first place. Maybe it's because no one knows how to fly a plane anymore? I dunno; I feel like there was a way to implement them. The cover system is just so weak. I barely noticed any difference from my men shooting in cover from my men going prone in the fields.

Destroying buildings is a mess when, in reality, you'd -think- your basic foot soldiers would be given the ability to just claim it by raising a flag or something but no! The maps are so small and poorly designed it left a bad taste in my mouth after playing just two matches. There was no fury in combat; it was just watching a bunch of bullets fly and guys fall down with no real feel of death or struggle. No sense of despair when your guys got slaughtered or sense of triumph when your enemies keeled over and died. There are no heroes of any sort for skirmishes.

I could complain about the loading screens... but screw it. It's just a minor annoyance.

The set up of the story of the game was just as uninspiring as the gameplay. I can't even remember the main character's name! There's only one! ONE!!! I also couldn't even get past the first mission until my third try because this game has no auto saves during campaign missions. And I will warn you now; it's HARD. Which is probably the only merit I can give to the campaign. I tried... so hard... to go back and play the campaign all the way through. But I learned a lesson from that garbage game Champions of Regnum; if the game sucks, you don't have to play it. And what a surprise; this is a game made by the same guys that made that Tryst game; which warded me away with how terrible it was in the demo. I guess I should really pay more attention to developer names, huh?

This game gets a 2/10 from me. So boring; so ugly; so terrible in execution. The only thing that saves it from getting any lower is the amount of content you might find in the campaign (assuming you wan't to torture yourself with it), the functional mechanics, and actual unique theme of the game (as far as rts games go). But it's hardly worth the current asking price. I got this on sale for about $4. You know what? Go buy 4 candy bars or something; you'll get FAR more joy out of those candy bars than with this game. Maybe pay your friend to slap you? Would be less painful.

This game could've been SO much more in the right hands. Try to imagine company of heroes... only mixed with the theme and story of this game! Put less micro management on the economy. Make combat more fun. Put some interesting vehicles or global powers in there. THAT would've been awesome! But as it is, it's not worth your time or money. This game has -nothing- to offer you. Move on.


And if you have any comments or wish to bring up points I may have missed here, please, feel free to list them. Best of wishes.
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Showing 1-15 of 30 comments
Viceroy May 24, 2013 @ 9:19am 
I'm tired of all you guy's ♥♥♥♥♥ing. Quit complaining, and go home.
Dr. Zoidberg May 28, 2013 @ 12:34pm 
This game has it's goods and bads. There are a few dedicated players on here that really like it and then there are you guys that try to focus only on the bad.

First thing's first. The campaign is bad, the graphics are sub par. Those are the two things that I really can complain about it. Units are bland, but this is survivable. Complaining about no air units is kinda lame. Plenty of RTS's don't have air or sea units.

Look into the skirmishes. That's where I think the game shines. Up to 32 player maps, which are far from small or more close encounter 1v1 maps.

You obviously either don't understand or didn't figure our or didn't bother to figure out the way the "economy" of the game works. Why are you building nothing but workers? Thats stupid, unless of course you give them all guns from killed enemies!! No other game lets you do that. Resources? One man per building, and on a medium map you can get away with maybe 5 or so people dedicated to resource collection.

How is unit management hard? Once you get a decent army build up you can move almost independantly from the base. All you need from time to time is fuel which is easy enough to shuttle around with ammo. It makes you think. You need to know how to set up supply lines and manage those resources if you go out of your way to take a base. This takes skill, and no other game offers this aspect. I welcome it.

The beauty of this game is that it's like every other RTS, you can manage it as broad or focused as you want, micromanage or just swarm. But it brings a lot of cool aspects that no one else does, unit positions, supply line dynamics, unit change (ie worker picks up a morter or sniper switches from rifle to MG). Take prisoners and have them run buildings to save on pop cap. There are so many good things that you are willing to throw out just for the sake of bad graphics and bland unit selection.

If it's on sale, pick it up for a few bucks. If you get a few hours of fun out of it then it's worth it.
AmericanSmiter May 28, 2013 @ 2:37pm 
Originally posted by Dr. Zoidberg:
. Why are you building nothing but workers? Thats stupid, unless of course you give them all guns from killed enemies!! No other game lets you do that.

Eheh... yes, actually, there are xD. There's a game called Macedon; far superior game btw; that allows you to pick up weapons and armor off of the battlefield.



Originally posted by Dr. Zoidberg:
Complaining about no air units is kinda lame. Plenty of RTS's don't have air or sea units.

I'll give you some credit here. I guess I'm just spoiled by the Fallout universe.



Originally posted by Dr. Zoidberg:
Resources? One man per building, and on a medium map you can get away with maybe 5 or so people dedicated to resource collection.

So the game punishes economic players. Why even put in two slots for resource gathering then?!




Originally posted by Dr. Zoidberg:
How is unit management hard? Once you get a decent army build up you can move almost independantly from the base. All you need from time to time is fuel which is easy enough to shuttle around with ammo. It makes you think. You need to know how to set up supply lines and manage those resources if you go out of your way to take a base. This takes skill, and no other game offers this aspect. I welcome it.

Alright, first off, away from the campaign, the amount of management depends entirely on how many enemies you're fighting on how many fronts. I always found myself, even on one on one scenarios, constantly switching between my base for recruitment and the front lines where I held the enemy. It sucked particularly because I didn't even get to watch the combat half the time at the rate my men were dying. Who were in BUNKERS AND COVER! When you begin an assault, it's only that much more frusterating. You can't even order your men into cover in groups, you have to do it one soldier at a time! Not to mention the attention your economy/development demands.

Second; you're talking about supply lines? Really? Almost ever single rts in history has a supply line. Of course you're going to wan't to keep them safe, that's how you get resources! Which, by the way, will take MORE MANPOWER since defensive structures aren't automated! Which of course punishes economic players, again, if they DARE try to accumulate resources from too many sources. This crap pads the matches out to ridiculous lengths. There's a difference between lack of skill and a game being cheap; this is the latter.




Originally posted by Dr. Zoidberg:
But it brings a lot of cool aspects that no one else does, unit positions, supply line dynamics, unit change (ie worker picks up a morter or sniper switches from rifle to MG). Take prisoners and have them run buildings to save on pop cap.

-.- there is not a single bit of innovation in this game. I've played plenty of rts games to know that. Other rts games allow unit change, like Macedon (better game). Nearly EVERY SINGLE RTS has supply line dyanmics; to different degrees. This one is WAY to inconveinent. Unit positions?! Play company of heroes! FAR superior game that only demands ten dollars. That game will show you how rts cover mechanics are done. Or are you referring to the stand/prone mechanic? Play Earth 2166; better game. The slavery mechanic? Again, in other games when you capture units or buildings; just with a different cosmetic to it.





Originally posted by Dr. Zoidberg:
If it's on sale, pick it up for a few bucks. If you get a few hours of fun out of it then it's worth it.

I will disagree with you here more than anywhere else. Do not, I repeat, do NOT reward poor quality games. What does it say about a game when a customer feels like he was ripped off four dollars? FOUR DOLLARS!!! Buy Section 8; but Dungeonland! Buy... nothing and play a free to play game! There are so many better choices and deals on Steam. There is nothing, I repeat, NOTHING to see here. Move along! And don't ever look back.
Dr. Zoidberg May 28, 2013 @ 3:31pm 
Never heard of Macedon before, wasn't aware of another game that really did that. I'll have to look into it.

Originally posted by AmericanSmiter:

Why even put in two slots for resource gathering then?!

You can put as many people into a building as it can hold, although I don't think it increases resource speed. You can add a second (or third, fourth, etc..) to a building to shuttle extra ammo and salvage to wherever you need it.

Originally posted by AmericanSmiter:
you're talking about supply lines? Really? Almost ever single rts in history has a supply line
Not like this. You need to keep a steady stream of fuel for cars, ammo for guns if you can't scavange enough from the field. Usually in RTS's it's build a unit and forget about it. Occationally it's a self contained system where a unit restores power/mana/juice what have you.

Originally posted by AmericanSmiter:
if they DARE try to accumulate resources from too many sources
I actually like this. You can't be OP and take all the groud without managing how to defend things once you get spread out. The constant fighting over depots and metal makes you think whether or not you REALLY want it. Or you can just play the active denial route and not go for it, but not let them get it either.

Originally posted by AmericanSmiter:
there is not a single bit of innovation in this game
I've put more hours into COH than this (and I do like COH better), and I've yet to really see the same parallels for unit position (prone, sprint (some can), etc). And supply line again. Where else do you need to constantly shuttle ammo and fuel to the front line. I'm not talking about gathering to build more units, I'm talking about keeping units you already have going. I like the examples you're putting out, but this game brings it all together.

Originally posted by AmericanSmiter:
I will disagree with you here more than anywhere else
Like I said, the first thing is that this game has people who love it and those who hate it. You hate it, I actually really like it. For $4 you can either buy 4 candy bars or you can get at least a few hours of something out of this. It's not rewarding the company if they stooped it down that low. Now they are just trying to cut their losses without handing it away for free.

Originally posted by AmericanSmiter:
he was ripped off four dollars? FOUR DOLLARS!!!
OMG 4 DOLLARS!! I've wasted more money on worse games and games that I just couldn't get into. My personal philosophy is get a buck an hour out of it and you at least broke even. I payed $4 for this game and have almost 100 hours into it. More than broke even.

Originally posted by AmericanSmiter:
There are so many better choices and deals on Steam. There is nothing, I repeat, NOTHING to see here. Move along! And don't ever look back.
Yes, yes there are better games. But I see where this goes next...I have a bad taste in games. Well I'll say before you go there go through my library and tell me those are all bad games. You and the Rolling Cheese can go off and not play, I don't care. I like it, other people like it. Get over it.
Morchel May 30, 2013 @ 9:06am 
hahaha very funny this guys the flame because they are dont understand the game
AmericanSmiter May 30, 2013 @ 6:12pm 
Hm? Nah, I'm not just commenting anymore so it doesn't devolve into a debate thread :) I've said my pieces.
Dr. Zoidberg May 30, 2013 @ 8:19pm 
Ok, that's fine. I've defended the game before and I'll defend it again. I'm just get sick of people who feel the need to be long winded for the sake of just ripping on the game. It's not required, you are not the first to burn the game and you won't be the last.
Last edited by Dr. Zoidberg; May 30, 2013 @ 8:19pm
Antony Jun 5, 2013 @ 5:34pm 
It's only few dollars on sale now with DLC too.
bradrg Jun 9, 2013 @ 1:55pm 
APOX is an rts that comes to the table with an interesting theme no other RTS (I'm aware of) has tackled; a post-apocolayptic world.

KKND- just incase you were interested.
AmericanSmiter Jun 9, 2013 @ 5:39pm 
I think that's what hurts the most. The theme is awesome; and I even had a little taste of atmosphere for this game. Unfortunately, it was horribley executed. Could've been something great in the right hands.
Last edited by AmericanSmiter; Jun 9, 2013 @ 5:39pm
If this post is out earlier........my money......will be SAVED!!!!!!=(
Bleibeidl Aug 26, 2013 @ 11:47am 
I was in the beta and they never took the game away from me ... SLAP ME!
Seven Aug 26, 2013 @ 5:34pm 
I wanna buy this game more now!!!
TinyTurtle Aug 26, 2013 @ 6:53pm 
4$ seems like it cant hurt, I do agree with the other guy about the value to hour thing but I dont go 1$ per hour, I do it relative to how much I earn an hour.
Last edited by TinyTurtle; Aug 26, 2013 @ 6:53pm
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