Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

3division  [developer] Dec 2, 2020 @ 9:31am - Airplanes, tourism and much more
Hello guys,

Finally, the moment we have all been waiting for - even it is an test moment :-)

Please not overwrite your save, there could be issue causing damage your original saves! Also in case you will have serious issue you can unsubscribe from beta branch.

We catch many errors while testing, but there was too many fixed or new stuff, let us know if you will have any problems and I just hope you will like the new features :-) enojy!

So here we go!

Main features
  • airplanes
  • tourism
  • new SFX (UI, vehicles, buildings, ambient sfx) still WIP
  • building editor first version
  • new citizens models
  • global events (still WIP)
  • performance optimizations for DX11.1
  • three new tutorials
  • cloud saves*
  • added mixed signals.. half normal half chain
  • new camera controls LALT to rotate and X/C
  • new roman trucks
  • sirens SFX
  • texts on mini map
  • increased railway length for train production line
  • workshop support for building skins

*cloud save - limit for your folder should be 10GB, still there may be issue with it (seems steam clouds using compression :-) )

Other fixes & changes
  • added checkbox to deactivate all mods
  • added icons for sell all vehicles and place all vehicles to home into building's window
  • added info in brand new vehicle window about selling price when delivered to custom house
  • added more info about current loans into economy tab
  • added new lights to more buildings
  • added new vehicle - 25tons dumper
  • added possibility to discard cargo in vehicles
  • added possibility to tweak max number of workers for infrastructure constructions. by default this amount of workers is set to max 100
  • added visualization of city/area range of influence
  • added warning message to fields and farms about sowing and harvesting before/during the winter
  • added white strips to some windows to make the info better readable
  • attempt to fix the issue related to parking ranges if some piece of road is delete the recalculation range was increased
  • better accessible terrain editor, from workshop menu
  • corrected window of field, now show you the max amount of workers
  • decreased amount of people get sick by accident, so ambulances should be less used, and people should rather going to hospital by own
  • fixed problem about blueprint which cost more 100,000,000 not able to purchase in unlimited money mode
  • fixed cableway cabins - small graphics problem
  • fixed city hall statistics
  • fixed collision issue with trains while on station tracks
  • fixed issue about sometime was able connect two rail track into one building entrance/connection
  • fixed issue about vehicles was sent from depot to gas station and loose their line/schedule
  • fixed issue if vehicle returned to fire station or rail construction office reset the amount of workers
  • fixed issue when collapsing more than 10 buildings in the DO office window
  • fixed issue when train is not rendered or rendered badly while it waiting on the station
  • fixed issue with bad description for icons in the screen mark menu
  • fixed issue with rail track rendering
  • fixed issue with too big circuit breaker for the cargo harbors especially container harbor
  • fixed issue with trains choosing the longer route to destination
  • fixed issue with transporting resources through unfinished pipes
  • fixed overflow when purchasing vehicles when inflation is very high
  • fixed partially pipeline fps drops
  • fixed pillars of trolleybus brick bridge
  • fixed problem about sometimes cooling pipes not reachable from CO (in case you have this problem need to re-do cooling tower or power plant road connection)
  • fixed random crash at loading on Windows 7 launch options
  • fixed terrain editor crash when generating trees
  • fixed vehicle stuck at entrance problem
  • fixed white font bug when checking city/area stats
  • graphics settings for citizens
  • if tweaking productivity in buildings, decrease and increasing amount of workers is set according the total amount of workers
  • improved load anyway functionality, in case mod is missing (avoidance of crash)
  • in case train stopped at station or by signal, rail crossing will let the road vehicles to pass the crossing in case they not collide the train
  • now the CO send buses to constructions even productivity is set to 0, this productivity affect only workers going to construction directly, default amount of external workers (outside CO) is set to 15% of total workers can be present on the construction
  • now trains driving through rail gas station in case their fuel less than 40% should stop and tank
  • now vehicles/container on the ship or train or road vehicle cannot be loaded if vehicle is not empty
  • possible to switch LMB and RMB in control settings for left handed people
  • refreshing of vehicles is now random so first purchased train should not take all the resources all time from the source
  • rendering of citizens was optimized
  • signals at rail crossings are now more accurate
  • storage info in windows now show also how much is the storage filled to avoid confusion
  • system to allow have more icons in the building's top panels has been done
  • tweaked train pathfinding to avoid detours (related to signal red colors along shortest route)
  • updated railway production line - longer track and check if trainset can fit
  • updates in code for modded 1930 game start. in order to vehicle appear according configured
Last edited by 3division; Dec 2, 2020 @ 10:23am
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Showing 1-15 of 78 comments
Nickotine Dec 2, 2020 @ 9:37am 
I shall enjoy testing this!
Thank you for the update and all your hard work..
Kerbo Dec 2, 2020 @ 9:39am 
Wow, that's a big patch. Thanks for all the hard work
johntarmac Dec 2, 2020 @ 9:47am 
Thank you.
Bastardo Dec 2, 2020 @ 9:51am 
Wonderful! A good night's sleep ruined! :steamhappy:
Nice Thank you :steamhappy:
virgilio.dias Dec 2, 2020 @ 9:54am 
Great news!

What kind of "global events" are present?
Kosci /CZ/ Dec 2, 2020 @ 9:57am 
Thanks so much, great update!:steamhappy:
Nickotine Dec 2, 2020 @ 10:04am 
Bug report (minor)
One thing - when I attempted the plane tutorial and it asks you to lay the taxiway following the highlighted area it reports to steep of an angle. I manually levelled the terrain and it worked then. I had the same issue with the taxiway when laying that after building the plane factory.
Tigrovica Dec 2, 2020 @ 10:18am 
3division  [developer] Dec 2, 2020 @ 10:22am 
Originally posted by virgilio.dias:
Great news!

What kind of "global events" are present?

Pandemy and price drop or rise.. let us know what global event you would like to see (except army related :P )
Renfield1897 Dec 2, 2020 @ 10:46am 
Wow, big list of updates!

Thanks for all the hard work guys!
MichDem Dec 2, 2020 @ 10:50am 
The sound of clicking on buttons is a bit.. annoying. It has too much base I think (not a sound expert).

As for events - first of all, as a son of two doctors I'm really glad that pandemic is one of the events. I think others could be strikes - people stop working and make a demand (based on something that isn't provided), like "we want better (more) schools" or "we want alcohol" - that way we'd get more inside on what's wrong instead of the a bit vague "people are running away"

Other event could be an embargo
RubenGass Dec 2, 2020 @ 10:50am 
I am getting a lot of crashes to desktop when loading into a game. Happens on both existing and new saves as well as on random maps and the standard map. I have tried re-installing the game with no prevail. I have send the log file through the website.

Update: It appears to always get stuck on "initialising vehicle types"
Last edited by RubenGass; Dec 2, 2020 @ 11:14am
MichDem Dec 2, 2020 @ 10:55am 
I think I just encountered a bug - when I Alt-Tab (on a dual-monitor setup, game on one, Firefox on other) camera starts to spin around some point (and going down until ground level)
The_Mask Dec 2, 2020 @ 11:13am 
Be aware some mods dont work with this new version . Game would drop back to desktop after trying to load vehicles . So i unsubscribed all vehicle mods and now the game loads . Hope this helps someone with game not loading .
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