INSOMNIA: The Ark

INSOMNIA: The Ark

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Pen and Paper INSOMNIA RPG *UPDATE 2*
Hi ! This is just a quick addnotation letting everyone know I fixed most of my typos from the previous update :D Also I just wanted to let you guys know that I've started working on the texbook for the game that will include everything from mechanical knowledge to lore. The next update will propably a few pages from the lore section of the textbook. (I'm currently studying military textbooks so the lore section is structured like a military textbook for Tyrang soldiers)

(Old stuff from update 1)
https://drive.google.com/open?id=131wJRT2HUpjm9jOL2fD3je8iKiN7BkVB

(Update 2 stuff)
https://drive.google.com/open?id=1uybjBy_BHiZ8hi5NxFTM85D01C6uynhH -the character sheet

https://drive.google.com/open?id=1bySmbtTOY7AnUloGL9c3tJEeUYVyhCS4 -the summary

insomniapnprpg@gmail.com (this is a special email if anyone has any questions) :D
Last edited by DakkaDakka; May 11 @ 3:56am
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Showing 1-15 of 30 comments
Vault_13  [developer] Apr 2 @ 2:11am 
Sounds interesting! You need any help?
Last edited by Vault_13; Apr 2 @ 3:06am
Kotan  [developer] Apr 2 @ 2:58am 
Oh wow!
Originally posted by Vault_13:
Sounds interesting! You need any help?
Thank you but not yet because I'm still in the proces of getting the mechanics on paper (it's been in development for only a week). I would like to give it some artwork though, I found some of your art and screenshots online but I'd still like to know if I can use what I found in the text books.
Originally posted by DakkaDakka:
Originally posted by Vault_13:
Sounds interesting! You need any help?
Thank you but not yet because I'm still in the proces of getting the mechanics on paper (it's been in development for only a week). I would like to give it some artwork though, I found some of your art and screenshots online but I'd still like to know if I can use what I found in the text books.
Are you planning to bring original mechanics from the game to your rpg, or it will be something different? I mean original mechanichs can be very crunchy if you'll try to adapt it for pnp. It feels like pnp version needs it's own mechanics more similar to a "new school" like pbta or fate.
Vault_13  [developer] Apr 2 @ 3:47am 
2DakkaDakka
Text books of what sort?
Originally posted by MutedNot:
Originally posted by DakkaDakka:
Thank you but not yet because I'm still in the proces of getting the mechanics on paper (it's been in development for only a week). I would like to give it some artwork though, I found some of your art and screenshots online but I'd still like to know if I can use what I found in the text books.
Are you planning to bring original mechanics from the game to your rpg, or it will be something different? I mean original mechanichs can be very crunchy if you'll try to adapt it for pnp. It feels like pnp version needs it's own mechanics more similar to a "new school" like pbta or fate.
For now I think of adapting them but putting a spin onto resource managment and tactics as far as combat goes. When it comes to social and enviromental interactions it will be up to the player's creativity and charisma mostly.
Originally posted by Vault_13:
2DakkaDakka
Text books of what sort?
For the rules/lore/GM's guide etc
Vault_13  [developer] Apr 2 @ 5:01am 
I've sent you a friend request ;)
Originally posted by Vault_13:
I've sent you a friend request ;)
I finally have a friend... ;-;)
Vault_13  [developer] Apr 4 @ 10:43am 
An update from the topic starter:
To all whom it may concern. This monday I'll propably release first of my weekly updates with a summary of the game's mechanics ! Mind you the mechanics in this document aren't going to be final versions untill I'm finished with that part of development. Many things will change untill then and hopefully they'll change thanks to you guys because I'm open to suggestions and discussions about any aspect of this project. Eitherway have a nice day and I hope you'll work with me on this little addition to the game we all like :) .
MutedNot Apr 4 @ 12:14pm 
Awesome, can't wait to try
MutedNot Apr 10 @ 5:05am 
K, here is some suggestions. The days of systems like Fuzion are gone and nobody want to spend their time at the table during battle to count the sum of 6d6. Even the crunchy Shadowrun gives you a dice pool but you should count only number of successes (wich is faster, you should just look at your dice and check if it is 5 or 6, and count how many 5-6 dices you've got). So, obviously you should change that mechanic'cause it's needlessly time consuming. And for now there is not so much to discuss. Waiting for future updates. I'm curious about somnia mechanics by the way.
Originally posted by MutedNot:
K, here is some suggestions. The days of systems like Fuzion are gone and nobody want to spend their time at the table during battle to count the sum of 6d6. Even the crunchy Shadowrun gives you a dice pool but you should count only number of successes (wich is faster, you should just look at your dice and check if it is 5 or 6, and count how many 5-6 dices you've got). So, obviously you should change that mechanic'cause it's needlessly time consuming. And for now there is not so much to discuss. Waiting for future updates. I'm curious about somnia mechanics by the way.
Thanks ! I was just afraid that it would be too similar to Call of Cthulu, I'll change that (I'm working on a simple system that would let players affect Somnia as a plane of existence and as an extention it's afflictions for example a person with really powerful influence can hold back someone becoming a somnik or even mutating *I'm expanding the idea of unsleepers and people with a presence in Somnia in general*)
Vault_13  [developer] Apr 10 @ 5:22am 
I guess I will put some info regarding this PNP stuff in our next update to drive some additional attention.
MutedNot Apr 10 @ 5:25am 
Sounds really nice. Don't be afraid if something will look familliar, if it is not a complete and mindless rip off and it is working it will be better. Looking forward to your next update. The Idea of playng Insomnia at the table is really good.
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