Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
but the possessed marauder just feels like it go's on forever it would be fine if it wasn't for the 6.12 million carcuss shields
I found the shields were actually useful. Bursting them when a marauder was around seems to damage him and it clears the fodder. Dunno, they didn't bother me as much as they did in SGN ML.
https://www.reddit.com/r/Doom/comments/lgen0z/rebalance_on_holt/
TBH all they need to do really is lower the amount of carcass or delay when they respawn, doesn't feel like there's any point in killing them if they constantly respawn when the Marauder is about making sure you can 1v1 him.