Gloomhaven

Gloomhaven

View Stats:
Acquit May 10, 2021 @ 4:46pm
Attack actions and item's fix please.
In Gloomhaven, at least according to the rules of the board-game, an attack action is defined as one half of one card. With that said, one attack action can have multiple attacks in that action. If you are using an item that gives you an ability for that entire attack action it applies to all attacks in that action. Right now in the digital version, the item only applies to the first attack in that action and this is wrong. Please fix this.
< >
Showing 1-15 of 15 comments
Teensies_King May 10, 2021 @ 7:31pm 
I'm not saying that what you are saying is incorrect, but do you have an example? That seems like a very vague description, and the error you are seeing may be specific to the actual cards/items you are using.
Slow Dog May 11, 2021 @ 12:25am 
I concur. Digital definitely behaves correctly in general. For example, Power Potions apply to all attacks of an AoE, whereas Stun Powder requires you to pick one target within an AoE. Either you are misreading the log, or there's some specific bug with a particular item or action.
Acquit May 11, 2021 @ 7:19pm 
It is pretty simple what I am saying. if the item says " Applies to the entire attack action" and the attack action you are playing has multiple attacks in that action, the item will only work for the first attack. For example, the Battle-Axe and Corrupting Embrace. The battle-Axe states, " During your single-target melee attack action, turn the attack into the following: (target two adjacent). This should apply both attacks to both targets and does not. this needs to be fixed across the board for digital. I have tested this out on multiple toons and items.

That clear it up for you?
Acquit May 11, 2021 @ 7:29pm 
Slow Dog, I am not speaking about items that apply to an Attack, like power potions or stun powders. I am speaking about items that apply to the entire attack action. Two different things, I am not misreading anything. I know the rules. Playing Gloomhaven for a long time.
Acquit May 11, 2021 @ 7:36pm 
4. Things that apply to an entire "attack action" would apply to every attack comprising every attack line on the half of the card being performed. (Eg Eagle-Eye Goggles or War Hammer.)


https://boardgamegeek.com/thread/1878130/article/27367349#27367349 What I am saying is confirmed by Isaac.
Last edited by Acquit; May 11, 2021 @ 7:38pm
Teensies_King May 11, 2021 @ 9:45pm 
What you are describing does seem like a bug then. It likely isn't working correctly for anything that has multiple attacks in the action on separate lines (see Skirmishing Maneuver from the Brute).

Have you submitted a bug report on the Trello? It'll help the devs more accurately pinpoint what is going on and fix it faster.

I was thinking that it wasn't working properly for something like "Attack x Target 2" when I haven't been having any trouble with those. Also, to note, Power Potions do have the same language that they apply to the "entire Attack Action."
Acquit May 11, 2021 @ 10:01pm 
I have not submitted anything other than this post. It is not a bug, but a misinterpretation of the rules by the devs of this game. They need to understand the difference between an attack and an attack action.

I was assuming that the devs, or a mod, were overseeing these posts for these types of fixes for their game. that is why I posted it here. Is there somewhere else I should post it?
Slow Dog May 12, 2021 @ 12:42am 
Originally posted by Acquit:
It is pretty simple what I am saying. if the item says " Applies to the entire attack action" and the attack action you are playing has multiple attacks in that action, the item will only work for the first attack. For example, the Battle-Axe and Corrupting Embrace. The battle-Axe states, " During your single-target melee attack action, turn the attack into the following: (target two adjacent). This should apply both attacks to both targets and does not.

I understand what you are saying. Corrupting Embrace isn't a single target melee attack action, though. You can attack two different targets with it. You should be able to apply battle axe to just the first or second attack, but not both. That's true even if you actually use it to attack the same target twice, for the action doesn't require that.

Now, if Warhammer or Power Potions don't work with both attacks, then that's a bug that needs raising.

I believe the developers monitor these pages, but they're much more active on their Discord:
https://discord.gg/3DH4pMmb46
Acquit May 12, 2021 @ 12:51am 
Again, I am not talking about items like power potions that are for an attack. I am speaking about items that apply to attack actions. Again, two different things. The top half of Corrupting Embrace is considered one attack action. Any item that says it applies to an attack action should apply to all the attacks in that action.

Read again what I wrote, it was backed up and approved by Isaac. His rule not mine.
Slow Dog May 12, 2021 @ 4:23am 
Sure. But the only example you've given that you think should work is the Battle Axe and Corrupting Embrace. Battle Axe applies to a "single-target melee attack action". Corrupting Embrace is a single "Attack Action", but is not a "Single-*Target*" Attack Action, as it applies to more than one target.

I.e it's the number of targets that disqualifies Battle Axe with all attacks of Corrupting Embrace, not the action types.
Paehrin Jun 27, 2021 @ 6:35am 
If I may add, while on the topic of items not interacting properly with Attacks, we can't use items like potions, stun powder, etc. mid-AoE. This is also something we should be able to do if we go by the boardgame rules.
Slow Dog Jun 27, 2021 @ 11:11am 
Originally posted by Paehrin:
we can't use items like potions, stun powder, etc. mid-AoE.
You can use stun powder on any single target of an AoE, so that's just the same. You can only use a power potion against all the targets, sure, but the times you wouldn't want it to apply to all the targets are vanishingly small.
Paehrin Jul 1, 2021 @ 12:58pm 
Originally posted by Slow Dog:
Originally posted by Paehrin:
we can't use items like potions, stun powder, etc. mid-AoE.
You can use stun powder on any single target of an AoE, so that's just the same. You can only use a power potion against all the targets, sure, but the times you wouldn't want it to apply to all the targets are vanishingly small.
For the power potions, it's not about when you don't want it to apply, its about certain classes having modifiers that allows you to ready a consummable and therefor, being able to use them twice during an AoE.
For exemple : I use an AoE that affect 3 targets -> Use Power potion at the start (deal +1 dmg for the entire AoE) -> flips first modifier : Ready an item -> Deal dmg (+1) to the first target, ready Power Potion -> Use Power Potion again for a total of +2 dmg for the last 2 targets.
Last edited by Paehrin; Jul 1, 2021 @ 1:00pm
Teensies_King Jul 1, 2021 @ 4:38pm 
Originally posted by Paehrin:
Originally posted by Slow Dog:
You can use stun powder on any single target of an AoE, so that's just the same. You can only use a power potion against all the targets, sure, but the times you wouldn't want it to apply to all the targets are vanishingly small.
For the power potions, it's not about when you don't want it to apply, its about certain classes having modifiers that allows you to ready a consummable and therefor, being able to use them twice during an AoE.
For exemple : I use an AoE that affect 3 targets -> Use Power potion at the start (deal +1 dmg for the entire AoE) -> flips first modifier : Ready an item -> Deal dmg (+1) to the first target, ready Power Potion -> Use Power Potion again for a total of +2 dmg for the last 2 targets.

This was a deliberate change by the developers and approved by Isaac. Digital does all attacks of an AOE at the same time, so instead of changing all of the coding for this (and also slowing down the game), they got the original creator's approval to just apply that particular modifier at the end of the whole AOE.
Paehrin Jul 4, 2021 @ 11:08pm 
Originally posted by Teensies_King:
Originally posted by Paehrin:
For the power potions, it's not about when you don't want it to apply, its about certain classes having modifiers that allows you to ready a consummable and therefor, being able to use them twice during an AoE.
For exemple : I use an AoE that affect 3 targets -> Use Power potion at the start (deal +1 dmg for the entire AoE) -> flips first modifier : Ready an item -> Deal dmg (+1) to the first target, ready Power Potion -> Use Power Potion again for a total of +2 dmg for the last 2 targets.

This was a deliberate change by the developers and approved by Isaac. Digital does all attacks of an AOE at the same time, so instead of changing all of the coding for this (and also slowing down the game), they got the original creator's approval to just apply that particular modifier at the end of the whole AOE.
If it's intentional and approved, well I guess that answers it then. I'm just a bit sad to know that I won'tt be able to see my crazy AoE flipping my Power Potion 2 or 3 times, but I'll manage^^ (and it's true that it would slow the game a lot, and boy do we absolutely not need that)
< >
Showing 1-15 of 15 comments
Per page: 1530 50