login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
CONTENT:
- Added more road events/encounters
- Added more environment variations
CHANGES:
- Updated attack modifier timings to be easier to read (we are currently working on a visual overhaul)
- Updated Compendium button into ‘How to Play’
- Updated element icons on ability cards
- Updated element infusion on ability cards
- Updated Line of Sight logic
- Updated Brute Walk Animation - he’s been given the hurry up
- Updated 3 and 4 character party unlock requirements (now respectively to 1 and 2 boss kills required)
- Improved performance on AoE targeting
- Chests and doors will now highlight blue to make them more noticeable during movement
- Map intro no longer plays again if you fail your first Journey
- Added difficulty indicators for each party on the party selection screen
- New artwork for Burned Tavern
FIXES:
- Fixed an issue where targeting hexes did not appear and UI became unresponsive
- Fixed Smoke Bomb: using the Confirm Action button could cause the ability to not work
- Fixed Smoke Bomb: targeting hexes could keep reappearing
- Fixed conditions applied by traps lasting 2 turns instead of 1
- Fixed an issue with multi-target attacks where attack modifiers were accumulating
- Fixed Loot 2+ abilities, they will now loot tiles even if there is an obstacle in between
- Fixed cloth on Living Corpse Elite
- Fixed a softlock when pushed onto a trap
- Fixed a bug with loading mods on the modding version of the game
- Fixed summons that should infuse elements on attacks
- Fixed a bug where enemies would fail to play their turn and block the game
- Fixed values on enemy ability cards when displayed from the initiative track.
- Fixed enemies with "Ranged" attacks not passing through the doors when the target is not on his direct line of sight
- Fixed Invisibility texture on Cragheart and Brute
- Fixed advantage icon not shown on melee targets when using Eagle Eye Goggles
- Fixed AI sometimes not using full movement
- Fixed AI not moving if it would end up on a hex the same distance away from its focus
- Fixed an issue where rewards given or purchased at a village would be lost after losing a scenario
- Fixed AoE placed on traps that would not work.
- Fixed Living Corpse walking on traps when another valid route was available
- Fixed Fire Orbs exploding prematurely when close to walls and other collision assets
- Fixed Hooked Chain not affecting the entire attack action
- Fixed enemy health bar not showing its depletion down to 0 on death
- Fixed an issue with the undo button disappearing if the player selects a tile while trying to move with Immobilized or Stunned status
- Fixed item cards getting stuck on screen
- Fixed Cultist not playing particle effects while summoning a monster
- Fixed Living Bones Animation
- Fixed durability amounts now correctly showing when buying/selling
- Fixed spelling mistake on the map
- Potential fix for the Card Hand UI error message
- Fixed an issue with enemies not selecting a focus if they did not have line of sight to the characters
Congratulations, you reached the end of the first patch notes.
It means a lot to us :).
CONTENT:
- New road events
- More variations of environments
- New cards added:
CHANGES:
- Confirm/Continue button will now execute with the Space key
- UI can now be disabled by pressing F2
- Updated Attack Modifiers visuals and audio to be easier to read and understand
- Updated Chromatic Explosion's UI element picker
- Updated locations on map screen
FIXES:
- Optimized hex highlight - should be less CPU intensive now
- Fixed issues with Pull using unwanted routes and failing to activate traps
- Fixed multiple bugs with the Line of Sight (LoS)
- Fixed the possibility to enter villages while on the way to the next node
- Fixed Cultist's death attack not triggering
- Fixed on hit timing for Cultist's death attack
- Fixed red highlights appearing when a character or trap is spawned
- Fixed an issue with doors not opening
- Fixed the bad VFX appearing on card infusion icons during level up
- Fixed map location names not fitting their banners
- Fixed an issue where undoing an item after a partial move would give you the full move again
- Fixed missing boss path/nodes when winning the boss encounter
- Fixed a bug when pressing Alt while short resting
- Fixed an issue with infused Unstable Upheaval not highlighting the correct targets 2 tiles away
- Fixed Warhammer that can now be used when Unstable Upheavel is infused
- Fixed an issue where performing a loot action as enemies are still dying, makes you miss the gold
- Fixed AI that would move if there is not hex to attack from
- Fixed the choice to take damage after selecting a card to lose breaking the UI
- Fixed archers occasionally placing traps on the other side of a wall.
- Fixed having the same item equipped for both characters leading to both items being consumed or unequipped at the same time
- Fixed issue where AoE abilities would hit all possible targets if the AoE tiles in range selected were blocked by an obstacle
- Fixed Explosive Punch on a 2 hex obstacle not correctly damaging all enemies adjacent to either of the hexes that were part of the obstacle
- Fixed enemies sometimes stopping on the same hex
- Fixed an issue where you could select more than the allowed number of ability cards or small items
- Fixed the Cultist being able to summon through walls
Have Fun !
CONTENT:
Added - Tooltips for ability card elements/effects/conditions/XP/etc...
Added - Cards:
CHANGES:
Updated - One level X card for each character now available at start for new parties (more to come!)
Updated - Minimum Item Durability set to 2 instead of 1 (temporary fix while we work on a larger redesign)
Updated - Added a lot of village screens
Updated - Sped up anims and effects for several UI elements (Option menu scroll speed, attack modifiers bar appearance, choosing a card to lose or discard, end of turn button...)
Updated - Party display
Updated - Adjusted the height of individual characters health bars
Updated - Double confirmation windows for selling equipped items
FIXES:
Fixed - Several issues with enemy AI (we are still working on AI and may introduce weird behaviours but this should already be an improvement)
Fixed - Single Out and Crackling Air attack bonuses applying to too many targets
Fixed - Elemental aid active bonus not working correctly
Fixed - Using the "Hooked Chain" with a multi-target attacks allowing you to move only one enemy
Fixed - Issue where using an item with an ability would remove any sub abilities added through element consumption (Crater + Consume + Eagle Eye Goggles Issue)
Fixed - Giant flickering item card displayed when hovering over an item card after looting a chest
Fixed - New cards not showing up for existing saves
Fixed - Rope Bridge Event
Fixed - First ability card in list not being drawn and increased randomness of monster cards shuffle
Fixed - Scenario level always being zero in some cases
Fixed - If there are more than 1 Night Demon and a Dark Infusion is consumed, only the first in order will utilise the Element for an action
Fixed - A Retaliate action with no range addition activating if the hero is pushed away from the attacker
Fixed - Crater's radial stomp not damaging flying creatures on obstacles
Fixed - Impossibility to push a flying enemy onto an obstacle
Fixed - Scenario Traps not doing 2+L Damage
Fixed - Pushing an enemy 2 hexes away through a trap would not trigger the trap
Fixed - When entering a new room, a new monster ability card is now drawn for monsters that existed before this round
Fixed - Blocker when returning to main menu in the middle of a short rest and then selecting continue
Fixed - Backup Ammunition not updating the xp tracker appropriately
Fixed - An issue when undoing boots enhanced actions
Fixed - Dirt tornado not applying muddle if the enemy at the central selected tile dies
Fixed - Mask of Terror working improperly
Fixed - Skipping the first of two separate "Pushes" would automatically skip the second as well
Fixed - Using an item after selecting an ability would skip the additional actions (Warding Strength Top)
Fixed - Improper shape of Sentient Growth (was upside down)
Fixed - The stats of the enemies shown in a particular scenario differing from what can be seen in game
Fixed - Issues with Living Torch death attack
Fixed - Cultist damage on death happening before the cultist has taken its turn.
Fixed - Using the Eagle Eye Goggles to gain advantage during the Attack of Trample bottom action not working
Fixed - Select/deselect of "Single Out" creating an error message
Fixed - Items with multiple abilities now undo without leaving abilities beyond the first in effect, which allowed exploits
Fixed - Enemy being healed by sub ability of Sentient Growth
Fixed - Non-AOE abilities with more than one target not interacting properly with single target items
Fixed - Single target attack items only allowing one to be activated per ability
Fixed - The consume element picker closing
Fixed - An error when using Leaping Cleave and extending the range with Boots Of Striding
Improved - Performance for cragheart dirt tornado particle effects
Have Fun !
CONTENT:
Added - Battle Log
Added - Cards:
Updated - Characters now have two X cards to pick from at the start (almost there !)
Updated - Graphic options now included in the menu, instead of the Unity launcher
Updated - Single target items can now be used in a multitarget attack and be undone properly
Updated - Inventory icons
Updated - Small village UI adjustments
Updated - Looting gold displays a number
Updated - Health bar shader to work better in distance / low scale
Updated - Can now select cards using the Alt view
FIXES:
Fixed - Multiple small UI issues
Fixed - Sell/buy percentages not working
Fixed - Gold count stacked vertically
Fixed - An issue with single target items being usable during an attack animation
Fixed - No targeting hexes appearing for All Targets abilities such as Unstable Upheaval
Fixed - Some cases where consuming elements would add bonus range twice
Fixed - Ability Cards sometimes not showing up in Party Display UI
Fixed - Shielded enemies sometimes negating twice the damage
Fixed - An issue where undoing a Move then using a Push would show Move hexes when selecting the hex to push to
Fixed - An issue making items like Warhammer usable with the bottom half of Forceful Storm and similar abilities
Fixed - AI sometimes not moving onto open doors
Fixed - Lag spike when selecting/unselecting cards or items
Fixed - AI sometimes moving through the player characters
Fixed - AI sometimes not moving onto Hexes with chests on it
Fixed - Line of Sight issue with enemies shooting through walls
Fixed - Mystic Ally not moving to avoid disadvantage
Fixed - AI sometimes choosing not to move onto traps
Fixed - Location description changes when you mouse over
Fixed - Impossibility to summon on open door tiles
Fixed - All charges of Crackling Air being refreshed when reloading a game
Fixed - AI sometimes not considering traps while moving
Fixed - Save files size optimization
Have Fun !
CONTENT:
Added - The one and only Tinkerer !
Added - Cards:
Added - Items:
Updated - Removed durability from Items
Updated - Players now retain Gold, XP and Items if they fail or abandon a scenario (you'll still return to the previous town)
Updated - All three X cards are now selectable from the start
Updated - Camps and villages will now have at least one merchant each and several items
Updated - Removed starting items from all parties, they now get 30 gold per character instead
Updated - Adventures difficulty is now based on the run difficulty selected by the player (only Normal adventures have a decreased difficulty)
Updated - Hex selection effects tweaked
Updated - New party creation screen - Free roster choice and you can now name your party!
Updated - New ‘Load Adventure’ screen
Updated - Reduced the bandit commander’s chances of summoning
Updated - Enemy draw phase is now automatically skipped if there are no enemies present
Updated - Enemy IDs are now randomly assigned
Updated - Save files are now split per party
Added - New environmental effects in crypts - dust, bats and moths.
FIXES:
Fixed - Quitting and reloading resetting active bonuses
Fixed - Multiple AI issues with traps and pathing
Fixed - AI issue with Muddled characters not moving to maximise attacks
Fixed - AI issues with Summons moving into disadvantage to attack
Fixed - AI issue where ranged enemies would be blocked from targeting players in another room if an invisible character was standing on the open door hex
Fixed - Reviving Ether causing softlocks
Fixed - Enemies sometimes not fading away after death
Fixed - An issue allowing to summon on an already occupied hex
Fixed - Players being unable to assign starting places in a scenario
Fixed - Reduced bloom effect in some levels
Fixed - Hexes with chests cannot be directly targeted with Spellweaver's Impaling Eruption
Fixed - Immunities not being shown
Fixed - UI flickering on some shops
Have Fun !
Fixed - All know tutorial blockers
Fixed - Alt skin for the scoundrel not working
Fixed - Weighted Net sometimes not working as intended
Fixed - Added a missing material for the buildings in towns
Fixed - The possibility to summon on a tile with an enemy/ally on it
Optimized - Loading times by cleaning up save systems
Fixed - Nature's Lift will now always use charges if the ability is ranged and Air is available
Updated - AI with focus issues
Fixed - Archer choosing to take longer path instead of shorter path to get into range
Fixed - Archers not moving to attack
Fixed - AI is not using full movement when it should
Fixed - When a character is invisible, the enemies walk through him
Fixed - AI moving backwards away from the player
Fixed - Hero Pathfinding will now avoid traps
Fixed - Poison should now show and calculated properly on the combat log
Fixed - Rock Slide - Performance increased when choosing hexes
CONTENT:
Cards:
CHANGES:
Added - Perk system
Added - Extra damage from Poison in the combat log
Added - New LOD system (should help improve performances on lower spec machines)
Added - Current and max health to information panel for characters
Updated - Curse/blessed cards are shown as different cards in the attack modifier deck
FIXES:
Fixed - You can now scroll through your item list in inventory
Fixed - Explosive punch will properly affect all enemies adjacent to 2 hex obstacles
Fixed - Issue on the attack damage preview showing 25
Fixed - Deselecting Lucky Eye no longer causes a crash
Fixed - Ability to place traps in doorways
Fixed - Harmless contraption will now move correctly
Fixed - Moving with an aura causes a crash
Fixed - Issues with selecting the initiative using the Alt view
Fixed - Tinkerer's Enhancement Field bottom not showing AoE
Fixed - The ability to equip two of the same item to a hero
Fixed - Multiple small battle log issues
Fixed - Issues with Tinkerer and Blinking cape
Fixed - Error when trying to move to a new location after defeating the first boss
Fixed - Various errors in the Tutorial
Fixed - When an enemy trips the Stun Trap created by Dig Pit, the Stun effect only lasts till the end of the turn
MODDING:
Fixed - Modding Card generation bugs
CONTENT:
Cards:
CHANGES:
Updated - New card selection system on level up mirroring the board game experience
Updated - Cards now display their level at the bottom
Updated - Confirm and level up buttons now have highlights in scenarios
Updated - Large rework and tidy up of Active Bonuses and Bespoke Behaviors
FIXES:
Fixed - Bandit Archer Elites now have poison from level 4
Fixed - Undo option disappearing after selecting targets
Fixed - Infusions Card UI will now properly reset when returned to pool
Fixed - Hover not working
Fixed - Rare game lock when recovering cards
Fixed - Alternate skin option added to map screen
Fixed - Properly showing blessed/cursed modifiers
Fixed - Summons can no longer be targeted by recover
Fixed - Spellweaver's Hardened Spikes is now an Aura ability
Fixed - Rock Slide now properly damaging enemies
Fixed - AI could spawn outside of map in rare conditions
Fixed - You cannot select an existing waypoint to go back to with Push/Pull abilities
CONTENT:
THE MINDTHIEF joins the fray !
Available Mindthief cards :
CHANGES:
Updated - Improved item GUI (shields, boots, weapons)
Updated - New UI for element infusions
Updated - New Health Bars
Updated - Road Events icons
Updated - Victory screen stats
Updated - XP icons
Updated - Insane mode now uses Hard difficulty
Added - Burn/discarded item card effects
Added - Turn phases banners
Added - Alt view for cards on party assembly screen
Added - Multiple highlight & buttons improvements
Added - Confirmation on card selection on level up
FIXES:
Fixed - More AI issues, but this time a lot of them, really, seriously: a lot.
Fixed - Face Your End top pull action with multiple targets after one is pulled over a trap
Fixed - Issues with Nature's Lift where range buff would be added even when Air element was not available
Fixed - Issue where Nature's lift would consume element whenever the ability was started before actually attacking
Fixed - Potent Potables top action to properly add heal and use charges
Fixed - Combat log for Heal to take into account modified heal strength
Fixed - Backup Ammunition to use charges
Fixed - The perk tooltip to show only once per party
Fixed - Attack mods deck shuffle
Fixed - Explosive Punch now works properly in combination with items
Fixed - Trample ability complete refactor
Fixed - Damage caused with abilities using an obstacle blocking the game when they can't be applied
Fixed - Can no longer move multiple enemies with Doomed Compass
Fixed - Enemies targeting hero over summon
Fixed - Cultist on death ability mechanics and soflocking after being pushed onto a trap
Fixed - Soft lock when user moves over two traps and burns their last card on the first trap
Fixed - Hook and Chain bottom when only moving 1 tile
Fixed - Inferno Warhammer combo now works again
Fixed - Attack Modifiers in advantage situation will now properly select the best option (Eg: +1 and +1 Wound will now select +1 Wound)
Fixed - Enemies will now skip a heal action if they don't need it
Fixed - Pick element items (like Staff of Elements) will now properly reset their element picker after being refreshed
Fixed - An issue with Net Shooter + Doom Powder combo
Fixed - Open Wound top action not applying the Wound element
Fixed - Shield modifiers to last until the end of the round
Fixed - Hook and Chain not activating unless you do the full move
Fixed - Soflocks with Stamina Booster (and all card recovery mechanics)
Fixed - Brutal Momentum push from being cancelled when used on an enemy in a corner
Fixed - Monsters that can use Any element to only use up one type of Element that round
KNOWN ISSUES:
- A few levels still have their cards coming soon : level 6 Tinkerer cards, level 8 Cragheart cards
- Doomed Compass may cause an error when used after another item during a turn
- Trample bottom cannot resolve attacks mid-movement, attacks can only be resolved once the movement has ended
- Some obstacles (like Cragheart's Meteor) might not be usable with Stone Pummel's bottom ability
- Undoing Mindthief Augments may not work properly
- Cancelling summons while choosing cards may cause issues
- The Trample + Balanced Measure combo does not work properly
- The Mind's Weakness + Perverse edge combo does not work properly
- Walking onto a trap while controlling an enemy may cause issues
- Using Major Mana Potion after selecting an ability may cause issues
- Sun Earring may cause issues
Fixed - An issue when using Mana Potions leading to an error
Fixed - An issue with Ring of Skulls not saving mid scenario
Fixed - Lots of issues with undoing abilities and especially augments
Fixed - Missing damage icon for event rewards
Fixed - An issue with Sun/Star Earring
Fixed - Adding Power Potion to Explosive Punch now works properly
Fixed - The Perverse Edge + Mind's Weakness combo now works properly
Fixed - The Submissive Affliction bottom ability allowing the enemy to target an additional target
Fixed - An issue with doomed compass leading to an error
Fixed - Monsters being controlled by a player can no longer open doors
Fixed - Multiple small issues around Mass Hysteria
Fixed - An issue when trying to delete a save
Fixed - A softlock when controlling an enemy and walking them onto a trap
Fixed - The error about monster ability cards
Join and explore the new FOREST biome and face the ruthless creatures of the wilds:
UPDATES:
Updated - Shuffle icons now added to monster cards
Updated - Info bar now displays XP when earned
Updated - Removed the end of round button
Updated - Hovering the cursor over a hex tile now displays a subtle highlight
Updated - Updates to visuals for character select screen
Updated - Added tooltips when hovering over obstacles, gold, treasure chests, and doorways
Updated - Added an undo step to Ability Infuse items
Updated - Added a new music track
FIXES:
Fixed - Portrait added for Rat King
Fixed - Enemies not summoning when standing in an open door
Fixed - Enemy choosing a trapped path over another non-trapped one
Fixed - Issue with summons not determining the correct path
Fixed - Tutorial soft lock when clicking initiative numbers cards
Fixed - Spirit of Doom's heal now correctly uses the target's health instead of Spellweaver's
Fixed - Disintegration Beam text
Fixed - AI targeting summons over enemies with lower initiative
Fixed - Flow when drawing rolling modifiers in advantage
Fixed - Summon abilities not allowing to Undo after clearing targets
Fixed - The Trample/Balanced measure combo now works correctly
Fixed - Active bonus cards getting discarded to the wrong pile after a mid round save
Fixed - Shield items are now only usable when taking damage from an Attack ability
Fixed - Conditions already applied to a character will skip the visual effect and instead will pulse the existing condition icon
Fixed - Enemies with heal-only abilities were moving as though they had attacks of their heal-range, instead of melee
Fixed - Multiple combat log issues
Fixed - AI not moving into disadvantage, despite it being the only valid tile to attack from
Fixed - Added partial movements back to Trample, so it can be used to move through doors again!
Fixed - Issue where non-elite variant enemies were not receiving the same consume as their elite variant
Fixed - issue with the Juggernaut + Blinking Cape combo not working
Fixed - issues with Cranium Overload top when used with an active augment
Fixed - A rare solftlock if a hero has Retaliate and kills a Cultist after their turn
Fixed - Issues with V-sync settings being reset
Fixed - Being able to skip Cragheart's Rocky End after a partial movement when not near an obstacle
Fixed - Error when selecting Robes of Summoning after Major Healing Potion
Fixed - Cragheart's Stone Pummel bonus damage persisting between rounds
Fixed - Stone Pummel not working with more than single hex obstacles
Fixed - Issue with the Stone Pummel + Explosive Punch interaction
Fixed - initiative ties in AI targeting not using the second choice card to break tie
Fixed - Issue with AI maximizing abilities that did not involve and attack
Fixed - Cragheart's "Meteor" top ability blocking the game
Fixed - The Mindthief's "Fearsome Blade" allowing you to push the enemy 1 tile instead of 3
Fixed - Issue with the Broken Cart road event
KNOWN ISSUES:
- A few levels still have their cards coming soon : level 6 Tinkerer cards
- Some obstacles (like Cragheart's Meteor) might not be usable with Stone Pummel's bottom ability
CONTENT:
Items:
UPDATES:
Updated - Steam Cloud saves are now available
Updated - Players can now respec their characters to experiment with builds
Updated - Floors from unrevealed rooms are now visible to help with door identification
Updated - Improvements of Forest levels readbility
Updated - Rebalanced some forest scenarios to be less deadly, mainly increasing the threat of Forest Imps
Updated - Tab now highlights all hexes
Updated - Bless and Curse are now limited to 10 Curses for players, 10 Curses for enemies, and 10 blesses in total.
Added - Semi-transparency when characters move through another character
Added - Ability confirmation step to Kill, Loot and Control abilities when Player controlled
FIXES:
Fixed - Improper jump VFX
Fixed - Broken Cart event
Fixed - Hero summon moving away from disadvantage even if unable to attack afterwards
Fixed - Cultist not dropping gold on death
Fixed - Broken adjacent ally bonus for Mindthief's Sinister Opportunity
Fixed - Disarmed Tinkerer being unable to use the bottom action of Enhancement Field
Fixed - The Mind's Weakness + Cranium Overload combo wrongly granting a +2 damage buff on a Ranged attack
Fixed - Softlock when undoing certain items
Fixed - Music not starting if you alt + tab during load
Fixed - Initiative ordering for summons when 2 players have tied primary card initiatives
Fixed - Impossibility to Undo the infused top action of Skewer
Fixed - Combat Log will now record damage inflicted by Retaliate
Fixed - Minor performance improvements
Fixed - An issue when refreshing items on Long Rest that had more than one active bonus
Fixed - Enemies are able to lay traps on top of one another if the tile is an open doorway
Fixed - A crash when Submissive Affliction is used on an enemy that then kills a Cultist which explodes
Fixed - Improper interactions between Trample and items
Fixed - An issue when using a Scroll of Stamina at the end of a characters turn
Fixed - An issue with scenarios not regenerating on map properly
Fixed - Wrongly using a charge for each character healed during an AOE Heal action in conjunction with Potent Potables
Fixed - Players not being able to use items in conjunction with the Attack aspect of the top action of Cranium Overload
Fixed - An issue with enemies spawning outside of the room
Fixed - Skipping Chromatic Explosion movement still triggering infusion
Fixed - The Bloody Axe's +1 Attack not appearing in the combat log
Fixed - Issue with the Living Corpse poisoning itself
Fixed - Player using items after activating an XP rewarding action could skip the action and still be rewarded XP
Fixed - Face your End will now continue to allow pulling targets even if one has died
Fixed - Spirit of Doom not killing an enemy if disarmed at the time
Fixed - An issue where players could summon on a closed door
CONTENT:
- A new character (codename triangles) ! Hover below to reveal it.
**SPOILER**
- The Elementalist joins the fray with the following cards :
- Raw Enhancement
- Pure Augmentation
- Formless Power
- Shaping The Ether
- Stoking Hail
- Tremulant Cyclone
- Infernal Vortex
- Lava Eruption
- Ice Spikes
- Frigid Torrent
- Malleable Evocation
- Brilliant Flash
- Encompassing Shadow
- Boiling Arc
- Crystallizing Blast
- Burial
- Primal Duality
- Gravel Vortex
- Obsidian Shards
- Winter's Edge
- Eye of the Hurricane
- Pragmatic Reinforcement
- Elemental Aegis
- Eternal Equilibrium
**SPOILER**- Other new cards:
- Immovable Phalanx (Brute)
- Lumbering Bash (Cragheart)
- Long Con (Scoundrel)
- Gas Canister (Tinkerer)
- Auto Turret (Tinkerer)
- Hostile Takeover (Mindthief)
- Psychic Projection (Mindthief)
- Domination (Mindthief)
- Use the powerful Enhancement system to modify your abilities in line with your play-style !UPDATES:
Added - Steam Workshop Integration
Added - Custom Level/Scenario Editor available with :
- 1 Custom Scenario - take on the Black Barrow with your Adventure Party !
- 2 Example Puzzles - thanks to community member @Kitastrophe !!
Updated - Further Forest levels readabilityUpdated - Highlight effects when pressing Tab
Updated - New 'take damage' interface
Added - Mind control indicator for enemies
Added - Confirmation step before unlocking "spoiler" characters
Added - Boneguard Alt Skin for the Brute
FIXES:
Optimization - Reduced memory use and load times
Fixed - Softlock when using Long Con and Hostile Takeover on the same target (why would you do this!?)
Fixed - Exception when enemy retaliates
Fixed - Completing a Custom Scenario no longer brings you to the map screen
Fixed - Reset button set to only appear when the character level is above 1
Fixed - Softlock when Spellweaver's Flame summon death ability is skipped due to no targets
Fixed - Crash when using Noxious Vials to recover Cloak of Invisibility
Fixed - Modifier selection with advantage to prioritize *2 over a +1 if the damage is the same and neither has an additional effect, also applies to a -1 over a *0
Fixed - Clear The Way bottom ability when used on obstacles only
Fixed - Enemies on hexes with obstacles not highlighting when using an attack that can target them
Fixed - Being able to summon on tiles with gold
Fixed - Being able to end Rocky End movement next to a greater than 1 hex obstacle
Fixed - Petrify on a target standing in a doorway turning into an obstacle which then blocks the pathway
Fixed - Being able to use Trample while disarmed
Fixed - Being able to use Immovable Phalanx after partially using a move
Fixed - Issue with using Chainmail while Brute Immovable Phalanx was available
Fixed - Armour active bonuses to only work vs Attack abilities
Fixed - Removed undo ability option when possessing an ally or enemy (still able to clear waypoints and targets)
Fixed - Negative conditions that should be applied to self are no longer skippable
Fixed - Crash caused by exiting the game as a road event is encountered
Fixed - Undo button is available when restarting the first ability in an action after using an item ability
Fixed - Skipping the Push component of an attack would sometimes fail to trigger Retaliate
Fixed - An issue where elements could be stuck on 'creating'
Fixed - A possible Skirmishing Maneuver/Frenzied Onslaught infinite loop
Fixed - Saves issues that would send you further back, reset boss data or add blesses to the deck
Fixed - Needing to "Skip" movement after the character died
Fixed - Hex effects on some crypts levels
Fixed - The Stone Pummel and Explosive Punch combo causing a softlock
Fixed - Health bars blocking the mouse from selecting hexes
Fixed - Interaction between Stone Pummel and Clear The Way top
Fixed - Softlock with Clear The Way
Fixed - Hex effects on some crypts levels
Fixed - Issue where players were not able to place obstacles on valid hexes
Fixed - Issue where elements could be stuck on 'creating'
Fixed - Skirmishing Maneuver/Frenzied Onslaught possible infinite loop
Fixed - Enhancement cost on Move abilities with multi targets
Fixed - Enhancement cost on Black Hole bottom
Fixed - Enhancements increasing cost per action rather than per card
Fixed - Area enhancements not counting already enhanced areas in calculation
Fixed - Layout of Malleable Evocation
KNOWN ISSUES:
Issue - Puzzle Examples may not work correctly if you load them after playing Adventure mode in the same session: it is advised to play them from a fresh load.
Issue - There might be issues with consuming multiple elements in a scenario
Hello everyone !
It's been a while since our last update, so here is a small patch with some preparation work for something of a much bigger scale we have in the works.
More information on that soon.
CONTENT:
Codename Triangles new card:
Other new cards:
- Frozen Mind (Mindthief)
- Phantasmal Killer (Mindthief)
UPDATES:Added - Customs levels can now be uploaded and downloaded as mods from Steam Workshop, make your own or try them out !
Added - New Crystal Archivist Spellweaver Skin !
Added - Perk to ignore negative item effects
Updated - Camera to have a better focus on the action
Updated - Expanded level editor functionnalities
FIXES:
Improved - Multiple performance upgrades
Fixed - LoS issue where a ranged attack through a wall would cause disadvantage
Fixed - LoS edge-case causing LoS to report a false positive in some scenarios
Fixed - Camera improved to follow actions and modifierd more accurately
Fixed - Exception when skipping Clear The Way bottom
Fixed - Issue when pulling a Cultist with On Death ability over a trap
Fixed - On Death abilities such as Burning Avatar death could target other actors performing an On Death ability (like Cultists)
Fixed - Some pull abilities immediately discarding if there were no valid targets making them impossible to undo or skip
Fixed - Some pull abilities not allowing users to undo right after selecting the target
Fixed - Short delay between movements
Fixed - AI issue with a Living Corpse using a movement of 1 instead of 2
Fixed - Crash when attacking and then pulling a target with Retaliate to an adjacent hex
Fixed - Duplicate combat log use message
KNOWN ISSUES:
- In the Editor, attack modifier decks and enemy ability cards will not shuffle
Hello everyone !
We are glad to share with you our biggest update so far and the final form of our Early Access game mode : Guildmaster !
You will find a ton of information about this update in our announcements and trailers, so here it is.
CONTENT:
- Guildmaster:
- Manage your guild as a you see fit, expand and customize your roster of mercenaries at any point in your adventure
- Explore the revamped map layout with more than 90 new challenging missions
- Devise strategies to overcome new mission objectives and modifiers: survive, protect and adapt
- Uncover the story of your mercenaries and the region they are trying to survive in
- Join forces with new NPCs helping your Guild
- Learn the gameplay mechanics of Gloomhaven in a completely reworked tutorial and smoother introduction
- New cave biome with additional ennemies:- Spitting Drake
- Rending Drake
- Stone Golem
- Giant Viper
- Cave Bear
- Online co-op multiplayer also launches in closed-beta, followed shortly by an open beta later this summerKNOWN ISSUES:
- When abandonning or losing a scenario, character cards and dungeon layout will not be refreshed on your second try. Changing the characters in your party is a temporary work around to force a refresh while we work on a hotfix.
- Please note that existing saves will not be compatible with this update.