X-COM: UFO Defense

X-COM: UFO Defense

Ante79 Jan 17, 2014 @ 3:14am
Help with blaster launchers
Hi all.
So I was doing Superhuman and decided to take on a Battleship with floaters. While slowly moving towards the ufo one blaster bomb suddenly killed a group of 3-5 people, including a high ranked :( Anyways I managed to get inside the ufo and on the top floor with the remaining 5-6 people only to be killed by 2 more floaters with blaster launchers. I think they fired a total of 3-4 bombs! Any suggestion how to deal with them? Rush to them or go 1 soldier at a time? Do I really need psi or blasters myself?

Thanks for any advice :)
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Showing 1-4 of 4 comments
Nokim Jan 17, 2014 @ 7:18am 
dont need any of that, with battle ships you can wait them out as they will always come out. I camp 2 soldier at each of the 2 doors and keep the rest of my soldiers further back incase the doors get bombed and every round i bring in my soldiers to spot any aliens shoot them down with my plasma rifles and then put them outside again at the end of the round. sure it will take a while but you can kill everyone without any losses. every once in a while a stuboorn one will not leave the ship but its usually the last one after all the rest are dead and they tend to be panicked so its easier to find them and kill as they are unarmed.
Last edited by Nokim; Jan 17, 2014 @ 7:19am
Ante79 Jan 18, 2014 @ 5:05am 
Alright, thanks will try a more defensive tactic next time. I didn't know the leaders or commanders would come out of the ship. I noticed tho that you can stand at elevator and shoot up at aliens. This game is random, without saving it's always intense :)

I got another question mate. Some games I got really difficult time getting elerium. How would I easiest hunt a supply ship? Should I build a base near the alien base? Often my skyranger aren't fast enough to catch a landed one.

Nokim Jan 18, 2014 @ 2:04pm 
i do a few things depending on what i have available and how badly i need ellirium. best bet...is to go after bases, if i see too much alien activity or some country complaining at the end of the month ill send my planes to scout that entire country and ill sometimes find a base.

another tactic is to go after supply ships, if i see a giant ship theres supply ships to follow, i wait till they land and hit as many of the supplly ships as i can.

You can always shoot them down, and hope your guns dont do too much damage if the do too much damage iv noticed you tend to get less ellirium, intact is best for sure.

btw supply ships are cake to do, i rush to them, get 1 soldier under their elevator on the left and wait for aliens to appear and shoot them from below till they all gone. meanwhile i take 2-3 soliders and take up for the 3rd floor and theres usually only 1-2 aliens on the main room to take care off. I play superhuman mode and this works all the time, no need to save scum there are ways to get very few to no deaths on missions.

I typically only save at the end of the month because i dont get that many deaths, its extremely rare to loose 6 soldiers or more in a mission, typically 1-3 if that. its mostly about vision and numbers. which is why i prioritize, laser guner skip to any plasma weapons, then to full heavy plasma squad... research ships, skip to ultimate craft and build that, get some plasma cannons on it. load 14 men 3 hovers...and THEN i bother building armors.

Ante79 Jan 20, 2014 @ 5:25am 
Ok cool. Will try that elevator tactic :D
I built a Lightning in USA base who is near a floater base.

I don't save often either, but lately when I got so nice soldiers I have started reloading, it's a shame but it's on superhuman and things are pretty random in this game. I intend try on easier difficulty without any reloads.

Thanks for your tips.
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Date Posted: Jan 17, 2014 @ 3:14am
Posts: 4