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This isn't a game breaking mechanic or something arbitrary.
This is the 1700's and while there were exceptions for women who did what was considered male only jobs other women and men tended to frown on it. Men would not work for a woman unless it was the only choice they had. Some figured women were not 'smart' enough to do a job.
I get it, the dev is keeping hit the historical timeline.
I understand why you want to change that, but to be honest it is just another game challenge. It is possible to work w/ this too.
I manipulate the labor force in my first video and show folks how put only women in certain areas to ensure men don't take those jobs.
I get that maybe a woman couldn't be employed as a boat-builder, but as a trader? Give me a break, man.
Besides, it's an EA game, part of releasing more broadly (Steam/GOG) is for more input. You're kidding yourself if you think this is the final, be-all/end-all mechanic, I'm sure there will be adjustments and balancing here like with every game mechanic.
Yeah, which is why I'm bringing it up.
Frankly, in my experience, it isn't fun.
You got that right. I played Empyrion early. When I started you had to manage O2 and I think there were a couple moons to go to, an asteroid field, and a couple of poi's in space. You also crashed in an actual shuttle.
We gave them feedback and input. Showed each other how we did things.
One of the first things that was suggested by several of us, was to fix a start planet w/ O2. It was a bit of a challange w/ the original and to be honest, it would sometimes become what the game was all about at first. Which was hard to do because you needed to build and gather resources for O2 and base production. Which often found people running out of O2. You get the idea. More experienced players would be able to do it while noobs would have to struggle w/ it. An O2 planet which is an option not a requirement allowed them to have the choice of concentrating on the mechanics and other game stuff rather than how much O2 they had. Some folks were getting really frustrated w/ this, despite helpful players.
Don't know who started it, but we also took up the challenge to repair the shuttle to have something to drive around the planet. I suspect the devs took exception to this and expected everyone to scrap it after they no longer needed it because now it is an escape pod which is probably more appropriate.
My point to all of this? The game changed a whole lot since the day I started. I suspect it will here too.
I imagine once the game is working well, they can go back in and code a button to change the job status if they want to.
Personally, I just see it as another in game challenge.
Personally I rather like this as a game mechanic even though I don't really support the reasons behind it. It means you need to pay attention to which jobs can be done by women and whether you want to use carts for moving stuff around or, in some situations, specifically not want carts to move stuff around.
To a degree everyone here is right. There were also exceptions to it all.
Gamekitten that was a different era than we are discussing, but you are 100% right. It's probably what helped lead to further changes for women over time to what we have now.
I also remember reading that once the soldiers were back home women were sent back to their previous status as the home maker. Yes there were exceptions, including not needing women to build bombs anymore, but still it happened.
Still this is just a game. I know some of you don't want the extra challenge, but it is part of the game and you can work w/ it.
I don't understand why folks are having so much trouble w/ it.
but I am enjoying the discussion. I think the dev and steam might not like us cluttering the thread w/ it though.
why do you people get angry over mythical SJWs all the time. No one brought it up but you.