Depraved

Depraved

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Evil Bite  [developer] Jul 21, 2018 @ 6:42am
Patch Notes
1.5b.58 - February 21, 2020
  • Bugfix: River flows weird on 768x768 maps
  • Bugfix: Sometimes bridges could not be built on 768x768 maps
  • Bugfix: Horses are not recognized in the stable after loading
1.5a.58 - February 19, 2020
  • Bugfix: Residents get stuck on the map
1.5.58 - February 19, 2020
  • New: Bigger map size 768x768 (default 512x512)
  • New: Half Size Cursor option in the controls settings for players with big cursor issues on Windows 10
  • Improvement: Unused transport wagons can be destroyed
  • Improvement: Two horses in the city stables are required in order to build a settler wagon
  • Improvement: Two horses in the city stables are required in order to build a transport wagon
  • Improvement: Better tooltips for the crop field to better show the costs
  • Improvement: Farmers on crop fields cost no money in winter
  • Bugfix: Sheriff star indicator of a woman resident was too small
  • Bugfix: The chance of a person giving up while being shot has been increased
  • Bugfix: Map overview territories positions wrong above 1080p resolutions
  • Bugfix: Mini map territories positions wrong above 1080p resolutions
  • Bugfix: Mini map click offset wrong above 1080p resolutions
  • Bugfix: Loading screen bottom line was too short above 1080p resolutions
  • Bugfix: Short freeze when a buildings tab is clicked
  • Bugfix: Slider input of the transport wagon transfer amount was not shown correctly in the warehouse
  • Bugfix: Localization
1.4.57 - January 7, 2020
  • NEW: Cheatcode "fleshwound" heals all residents
  • NEW: Cheatcode "happyday" maximum mood for all residents
  • Improvement: Direct input of the trade amount in the town hall
  • Improvement: Direct input of the transport wagon transfer amount in the warehouse
  • Improvement: Farmers have to work on crop fields regularly in order to get crops
  • Improvement: Increased the production speed of the cattle/pig farm
  • Improvement: Added a "Mine is empty" message
  • Improvement: Decreased the cost per worker in the Sheriff building from $40 to $15
  • Bugfix: Sometimes a farmer gets stuck at the trough of the cattle farm
  • Bugfix: Localization fixes
  • Bugfix: The warehouse can accidentally be filled with wrong resources during buildup
  • Bugfix: Rail station profile window was too big
  • Bugfix: Sometimes residents walk through the weaving mill
  • Bugfix: Sheriff is too slow to follow arrested person
  • Bugfix: Sheriff doesn't deselect a person who dies in custody
  • Bugfix: Watermill production pause not working
1.3b.57 - December 7, 2019
  • Improvement: You are now able to store water and crops in the water tower/silo with the transport wagon
  • Bugfix: Contract system and trading routes couldn't access the water tower
1.3a.57 - December 6, 2019
  • NEW: Cheatcode "goldrush" for $10.000
  • Bugfix: After loading, objects were missing in tribal camps
  • Bugfix: Water tower save/load issues
1.3.57 - December 5, 2019
  • New: Water tower
  • Improvement: Crops will be stored in warehouses only if there is no empty silo in the city
  • Improvement: Water will be stored in warehouses only if there is no empty water tower in the city
  • Bugfix: Cattle farm does not indicate productivity
  • Bugfix: Watchtower is not be able to hire residents automatically
  • Bugfix: Removing gunslingers or soldiers from a watchtower clears their jobs
  • Bugfix: Transport routes could be created with unfinished trading posts
  • Bugfix: Not all residents of a group get a horse when they are sent to the stables
1.2.57 - November 9, 2019
  • Improvement: The cattle farm now produces 1 cattle immediately, after feeding with corn and water (1-5 depending on ground quality)
  • Improvement: The pig farm now produces 1 pig immediately, after feeding with 2 corn and 2 water
  • Improvement: Crop field grow process is now shown in the profile window
  • Improvement: Faster movement of residents
  • Improvement: Residents can pick up consume goods like water or food on horses
  • Improvement: Residents can pick up weapons on horses
  • Improvement: Laborers can now pick up resources, dropped by a transport wagon
  • Bugfix: Trader and transport wagons pathfinding got stuck when buildings are to close to each other
  • Bugfix: Injured residents try to get a job
  • Bugfix: Crop field blueprint couldn't rotate sometimes
1.1d.57 - October 20, 2019
  • Bugfix: Cattle doesn't give meat when butchered
1.1c.57 - October 18, 2019
  • Bugfix: Corn and potatoes do not replenish hunger when eaten
  • Bugfix: Hunter tries to get leather from an animal when the leather production limit for the city is set
1.1b.57 - October 17, 2019
  • Bugfix: Butcher could not produce leather anymore
1.1a.57 - October 15, 2019
  • Bugfix: Various production buildings do not produce goods anymore
1.1.57 - October 14, 2019
  • Improvement: Transport wagon is now able to pick up resources from ground
  • Bugfix: Sometimes the diplomacy window doesn't open
  • Bugfix: Crop fields were not shown on the mini map
  • Bugfix: When fulfilling contracts, the town hall goods were not included
  • Bugfix: You could trade goods with natives they don't even want
  • Bugfix: Work area reset doesn't reset the line to the circle
  • Bugfix: Watermill blueprint could be built on other buildings
  • Bugfix: Contracts in the UI were shown for every city
  • Bugfix: Hunter/Butcher has a red work area even though it was not empty
  • Bugfix: Warning boxes show cities from old saves
  • Bugfix: Warning boxes of destroyed cities will not be removed
1.0d.57 - September 30, 2019
  • Improvement: Player controlled residents do not go automatically to the doctor when health is low
  • Improvement: Residents now give silos priority over warehouses when transporting crops
  • Bugfix: Transport wagons could not store crops into silos when doing their routes
  • Bugfix: Contracts order window UI issues
  • Bugfix: Contracts disappear when accepted
  • Bugfix: Contracts can not be delivered while a warehouse has been upgraded
  • Bugfix: Armed residents keep highlighted after a new game has been loaded
1.0c.57 - September 30, 2019
  • Improvement: Readded the zZz above residents heads when they are player controlled
  • Bugfix: Hunters could not hunt anymore
  • Bugfix: Residents could not attack enemies
  • Bugfix: Not hired Gunslingers cannot be attacked anymore
1.0b.57 - September 29, 2019
  • Improvement: New Arrow button next to the profile picture of each resident to show their needs
  • Improvement: Enlarged some texts/windows in the UI
  • Improvement: Residents who are sent to a position now run by default
  • Improvement: Residents attack stance to offensive by default
  • Improvement: Residents now automatically stop their activities when you move them somewhere or put them on a horse, so you can control them better. You have to activate their activities in their profile (little zzZz icon) again to let them do their things. However, they will automatically do it when they need something really bad and get angry about it
  • Improvement: The watermill can now be build above fishing spots
  • Bugfix: Sometimes residents cannot store resources for build up in the storage
  • Bugfix: The residents did not fall off the horse when they died
1.0a.57 - September 27, 2019
  • Improvement: Removed version number from ingame screen
  • Improvement: Added arrows to the crop field blueprint to indicate the possibility to resize
  • Bugfix: No despawn of Native American/Bandit camps (Woman is running away from animal across the map)
  • Bugfix: Native Americans/Bandits attacking construction sites
  • Bugfix: Sometimes residents get stuck by storing goods in buildings
  • Bugfix: Localization
  • Bugfix: Save/Load failures
  • Bugfix: Sometimes the train get stuck at the train station
  • Bugfix: Builder is still playing the build animation when mounting a horse
  • Bugfix: Sometimes the symbol "fire a resident" is displayed when you switch to a Native American
  • Bugfix: Bank building had the wrong required resident type to build up
1.0.57 - September 21, 2019
  • New: Added Russian language
  • New: Added Polish language
  • Improvement: Adjusted the camera angle slightly
  • Improvement: Added two more worker slots to the forester
  • Improvement: Languages overhaul
  • Bugfix: Contract system couldn't access the silo
  • Bugfix: Silo could hold more than 200 crops
ea.0.21.57 - August 28, 2019
  • New: Added fire station
  • New: Added water mill
  • New: Added silo
  • New: Added decorations: barrels, benches, wagons, carts, crates, signs, flowerpots, hay, horseposts, lamp posts, windwheels, troughs
  • Improvement: Removed the old water bucket fire extinction system
  • Bugfix: Sometimes residents got stuck in houses
  • Bugfix: Residents don't reset the job animation when they get fired
ea.0.20a.57 - August 8, 2019
  • Improvement: Added new contract types (pigs, sheeps, cattles)
  • Improvement: Added higher tier contracts (easy, normal, hard)
  • Bugfix: Weapons couldn't picked up from crop fields
  • Bugfix: No despawn of Native American/Bandit camps
ea.0.20.57 - July 29, 2019
  • New: Added contract system for the train station
  • Improvement: No night attacks by Native Americans/Bandits
  • Improvement: Decreased chance of building catches fire by attacks
  • Improvement: Audio FX distance adjustment
  • Bugfix: Slow scrolling speed of savegame list
  • Bugfix: Idling residents are unable to find a free house
  • Bugfix: Tribes where spawned right after loading a savegame
  • Bugfix: Sometimes builders could not build up buildings
ea.0.19c.55 - June 30, 2019
  • Improvement: Decreased the attack times of Native Americans depending on camp size
  • Improvement: Armed defensive residents are now attacking attackers properly
  • Bugfix: Upgraded buildings where not shown on the minimap
  • Bugfix: Building card tooltip of crop field showed $100 instead of $400
  • Bugfix: Killing an unhired gunslinger resulted in a stuck horse
  • Bugfix: Residents sometimes get stuck after sending them in buildings
  • Bugfix: Chimney smoke was shown under mountains
ea.0.19b.55 - June 26, 2019
  • Improvement: Added more Debug Infos
ea.0.19a.55 - June 23, 2019
  • Improvement: Decreased the attack times of Native Americans/Bandits
  • Improvement: Decreased the Native Americans/Bandits camp grow time
  • Improvement: Added debug infos to find the "non-responsive residents" bug
  • Bugfix: Native Americans/Bandits spawn in water
  • Bugfix: Bandits can't get out of their cuffs and leave the town
ea.0.19.55 - June 20, 2019
  • New: Native Americans
  • New: Bandit camps overhaul
  • New: New tips for the loading screen
  • Improvement: Tripled the crop grow time
  • Improvement: Set the default crop field size to 2x2
  • Improvement: Increased the weapon accuracy for gunslinger and lawmans
  • Improvement: Added cost/income to the building card tooltip
  • Bugfix: Angry residents attack other residents from inside buildings
  • Bugfix: Hired laborers bring their carried resources to construction sites even when the materials not match
  • Bugfix: Spawned residents and gunslingers get stuck in quarries
  • Bugfix: Optimized pathfinding for the pig farm
  • Bugfix: Localisation
  • Bugfix: Warning-Popup showed wrong tooltip
  • Bugfix: Blocking area for fallen trees were too big
  • Bugfix: A crop field only costs $100 to build up
  • Bugfix: Animals could not be attacked on the bridge
ea.0.18.53 - April 2, 2019
  • NEW: New loading screen backgrounds
  • Improvement: Removed the crop seasons for less micromanagement
  • Improvement: Tooltip for maximum number of banks reached in town added
  • Improvement: Decreased nighttime by 3 minutes
  • Bugfix: No income on houses while upgrading
  • Bugfix: Localisation
  • Bugfix: Butcher didn't find a pig, although one was there
  • Bugfix: Steam smoke of the train was shown under the crop fields
ea.0.17.53 - February 24, 2019
  • NEW: Zoom in and out via keyboard, default F and C, changeable in the control settings
  • NEW: Settlers and merchants now need coats. They can be produced by a tailor with cloth and leather
  • NEW: Real window mode in the video settings
  • Improvement: Butcher now gets leather from pigs and cattle
  • Bugfix: Warning notifications show wrong city names
  • Bugfix: Residents couldn't consume corn or potatoes from the warehouse
  • Bugfix: Game bugged out when placing the iron mine
ea.0.16.53 - January 28, 2019
  • NEW: MacOS and Linux/SteamOS Support
  • Improvement: Increased the price of every resource
  • Improvement: Reduced the money from hotel rent
  • Improvement: Corn and potatoes are now eaten if a resident starves to death
  • Bugfix: Wrong tooltip on bug reporter buttons
  • Bugfix: Gunfighter can be rehired after being fired
  • Bugfix: Localisation
  • Bugfix: Hunter scared by agressiv animals
ea.0.15a.53 - December 22, 2018
  • Improvement: The butcher no longer requires the pig farm for build up
  • Improvement: Farmers can no longer plant crops on fields when harvested resources are on the field. This reduces the lag when a lot of harvested resources laying on crop fields
  • Improvement: Farmers can now move harvested resources to warehouses if they can not grow crops
  • Bugfix: Sometimes the undertakers cart is blocking paths
  • Bugfix: Missing texture for the coal bag
  • Bugfix: Multi selection of bandits allow further control actions
  • Bugfix: Builder gets stuck on gallows
  • Bugfix: Mines were still not saved properly
  • Bugfix: Building out of service not loaded properly
ea.0.15.53 - December 8, 2018
  • NEW: Crop field with 3 crops (wheat, corn, potatoes)
  • NEW: Added warning icons below the top bar
  • Change: Pig farms, sheep farms and cattle farms now need corn instead of wheat
  • Change: Distilleries now need potatoes instead of wheat in order to brew alcohol
  • Removed: Cornfarm building
  • Improvement: Question mark icon on top of buildings as indicator for an issue
  • Improvement: Added lines between buildings and work areas (when building is selected)
  • Bugfix: Mines were not saved properly
  • Bugfix: Mines tooltip not correct
  • Bugfix: Profession changed to laborer when entering a watchtower
  • Bugfix: Ground circle doesn't dissapear after a lawman is fired
ea.0.14d.52 - October 29, 2018
  • Improvement: Laborers now empty one slot (of the same kind) after another from the town hall
  • Bugfix: Some buildings had no costs, caused by the new job system
  • Bugfix: Sometimes worker cards in buildings have the wrong order
  • Bugfix: Some resident models changed after loading a game
ea.0.14c.52 - October 19, 2018
  • Improvement: Added two more territory expansions
  • Improvement: No builder info message
  • Improvement: Tooltip for the amount of laborers in the top population overview
  • Bugfix: Hotels keep their upgrade level after load/save/new game
ea.0.14b.52 - October 14, 2018
  • Improvement: Empty work area circles will now change the color to red
  • Improvement: Work area circles and worker-cards are now numbered
  • Bugfix: Unable to change the work area of the sheriff building
ea.0.14a.51 - October 9, 2018
  • Improvement: Increased Hotel build up costs of wooden planks from 15 to 20
  • Bugfix: Hotel smoke offset
  • Bugfix: Sometimes residents do not want to eat anything
ea.0.14.51 - October 6, 2018
  • NEW: Hotel building
  • Bugfix: Soldiers/Gunslinger/Bandit are looking for other jobs
ea.0.13c.50 - October 2, 2018
  • Bugfix: Localisation
  • Bugfix: Laborers were assigned to a building, even though a resident with a matching job was present.
  • Bugfix: Animals scared by hunters
  • Bugfix: Hunter scared by agressive animals
  • Bugfix: Save/Load automatically arm residents option
ea.0.13b.49 - September 25, 2018
  • Improvement: Workers with guns will be assigned first on the watchtower
  • Bugfix: Localisation
  • Bugfix: Watchtower shows zzz despite occupation
  • Bugfix: The resident's job was removed when fired from the watchtower
  • Bugfix: Workareas stay visible on inactive worker slots
  • Bugfix: Zzz pops up when a building gets destroyed
  • Bugfix: Unable to set workarea in pause mode
ea.0.13a.49 - September 23, 2018
  • NEW: Automatically arm residents option in town hall
  • Bugfix: Dedicated laborers are looking for jobs
  • Localisation: Dedicated laborers changed to carriers
ea.0.13.49 - September 21, 2018
  • NEW: More worker slots for the buildings lumberjack, hunter, stonemason, fisher, butcher and sheriff. They can be unlocked for $250. Every new hired worker increases the costs of the building
  • Improvement: When you fire a worker the slot becomes inactive. You can activate/assign a worker with the + icon on the worker card
  • Improvement: Already assigned worker slots are automatically assigned when a worker dies
  • Improvement: Only laborers or builders can be selected from the drop-down in the residents profile
  • Improvement: Increased the local storage of the buildings lumberjack, hunter, stonemason, fisher and butcher
  • Bugfix: Invisible residents after load
ea.0.12c.48 - September 17, 2018
  • Bugfix: The forester planted trees on construction sites
  • Bugfix: Small trees are invisible on forester building
  • Bugfix: Sometimes the storage of a warehouse is emptied when it is upgraded.
  • Bugfix: Lawmen have stopped displaying their ground badges
  • Bugfix: Sometimes a resident lives in two houses
ea.0.12b.48 - September 15, 2018
  • Improvement: Workers with rifles will be assigned first on the hunter
  • Improvement: Workers with guns will be assigned first on the sheriff
  • Improvement: Four rifles at start
  • Improvement: Worker automatically searches for a rifle when the job is changed to hunter
  • Bugfix: Sometimes a worker could not be fired
  • Bugfix: Sometimes dedicated laborers could not be removed properly
  • Bugfix: Localisation
ea.0.12a.48 - September 7, 2018
  • Bugfix: When assigning workers in a building, the laborers from other cities were assigned
  • Bugfix: Two hunters at start (Should be one)
ea.0.12.48 - September 6, 2018
  • NEW: You can change the job of a resident in the residents profile
  • Change: With the new ability to change the job of a resident, only laborers come to your cities
  • Change: You now have to assign a worker for every production building. However, free workers try to find a job automatically
  • Change: You can buy weapons from the trader
  • Change: Better tooltips for the transport slots
  • Bugfix: Sometimes the transport UI was not reset properly
  • Bugfix: Wagons floating around after map restart
  • Bugfix: Transport Routes UI fixes
ea.0.11e.48 - August 30, 2018
  • Improvement: Right click on the notification icon to remove it
  • Bugfix: Tooltips
  • Bugfix: Transporter unloaded goods at wrong trading post
ea.0.11d.48 - August 27, 2018
  • NEW: Notification type configuration (top left)
  • Bugfix: Resources in town territory become unassigned when placing a new town hall
  • Bugfix: Residents stop consume when having tools in hand
ea.0.11c.48 - August 24, 2018
  • NEW: You can now change the maximum amount of produced goods for every city in the city-overview
  • Improvement: Transporter unloads all goods without a destination at next trading post
  • Bugfix: Sometimes residents circle around in front of the doctor building
  • Bugfix: A mine could be built over other buildings
  • Bugfix: Gunsmith produces more than he should
  • Bugfix: Wagon couldn't removed from transport route
ea.0.11b.47 - August 19, 2018
  • NEW: Goods distribution list for warehouses
ea.0.11a.46 - August 18, 2018
  • Bugfix: Shack can be upgraded without resources
  • Bugfix: Residents where unable to add resources to a warehouse in upgrade phase
  • Bugfix: Upgraded warehouses loses their blacklists
  • Bugfix: Sometimes goods overview disappears on the top
  • Bugfix: Savegame load errors
  • Bugfix: Localisation
ea.0.11.46 - August 17, 2018
  • NEW: Large warehouse building with the double amount of storage slots
  • Bugfix: Pause build up Zzz visible on finished buildings
  • Bugfix: Transporters can't take unoccupied goods from storage
  • Bugfix: X-Button don't disappear on reseted sale-slots
ea.0.10e.45 - August 14, 2018
  • Bugfix: Sometimes bandits go into buildings and disappear
  • Bugfix: Setting the work area deselects the building
  • Bugfix: No reset of the warehouses blacklist after map change
  • Bugfix: Graveyard dig-up button visible on warehouse and other buildings ui
  • Bugfix: Transport wagon stuck in mountain
  • Bugfix: Double routes in transport routes view when opened by trading post button
ea.0.10d.45 - August 12, 2018
  • Improvement: Prices for goods now change after the full trade not for every piece (e.g. you buy 10 logs for $8 you pay $80)
  • Improvement: Debug information for better bug finding
  • Bugfix: A lot of small fixes
  • Bugfix: Localisation
ea.0.10c.45 - August 11, 2018
  • Bugfix: Save game load error
  • Improvement: Buttons disabled while generating a new map
ea.0.10b.45 - August 10, 2018
  • NEW: You can now bind residents/units/buildings with CTRL + 0-9
  • Bugfix: Wrong icon for butchers "area empty" notification
  • Bugfix: Unable to mount horses
  • Bugfix: Localisation
ea.0.10a.44 - August 9, 2018
  • NEW: You can now hide the footpaths in the gameplay settings
  • Improvement: Changed the game speed key bind from alpha keys to F2-F4 (preparations for unit binding)
  • Bugfix: The amount of selling goods increases with every trade instead of decrease
  • Bugfix: Outhouse is occupied but no one is inside
  • Bugfix: Wagons got deleted when you delete a trading post
ea.0.10.43 - August 8, 2018
  • NEW: Ability to pause a construction site
  • NEW: Stone mine building
  • Bugfix: Selling goods didn't work properly
  • Bugfix: Residents overview didn't change when changing the city in the overview
  • Bugfix: Residents on horse can't use the outhouse properly
ea.0.9.43 - August 6, 2018
  • Improvement: Decreased the amount of trees planted by the forester in one turn
  • Improvement: Increased the grow time of planted trees slightly
  • Bugfix: Sometimes the scale of the bisons increases rapidly
  • Bugfix: Sometimes no gunslinger appears
  • Bugfix: No city selection in city overview possible when outside of city borders
  • Bugfix: Transport routes UI fixes
  • Bugfix: When rotate keyboard 45° is active, rotation with scroll wheel is disabled
  • Bugfix: Converted soldier loses home
ea.0.8c.42 - August 4, 2018
  • NEW: Fishes now breed until they reach the start amount
  • Bugfix: Money reset to start money after savegame load
  • Bugfix: Fisher gets stuck in front of fish swarm
ea.0.8b.42 - August 4, 2018
  • Bugfix: UI stucked after clicking on gunsmith building
  • Bugfix: Wild animals breed to fast
  • NEW: Option to turn of wild animal breeding at game start or in the gameplay options
ea.0.8a.41 - August 3, 2018
  • Disabled wild animal breeding for now
ea.0.8.40 - August 3, 2018
  • Improvement: Decreased the need for fish
  • NEW: New building forrester can replant trees
  • NEW: Wild animals now breed (You need at least two animals in a herd to breed another)
  • Bugfix: Bakery production effectivity always 0%
ea.0.7d.39 - July 31, 2018
  • Improvement: Gutted animals now disappear
  • Bugfix: Gunsmith doesn't save the produced gun type
  • Bugfix: Undertaker walking on spot in front of grave
  • Bugfix: Coal mine now shows "coal left" instead of "ore left"
  • Bugfix: Localisation
ea.0.7c.38 - July 30, 2018
  • Improvement: Undertaker building profile now shows the coffin production
  • Improvement: Increased gunslinger spawn change slightly
  • Bugfix: Residents sometimes transports things like a laborer but the aren't a laborer
  • Bugfix: Production pause on pig farm didn't work
  • Bugfix: Laborers get stuck and not doing their transports
  • Bugfix: Prisoner release timer doesn't change with game speed
  • Bugfix: Production pause on sheep farm didn't work
  • Bugfix: Sometimes residents can't drop resources in local storage
ea.0.7b.38 - July 29, 2018
  • Improvement: Dissatisfied residents only burn down buildings in hard mode
  • Bugfix: Laborers do not always take the nearest warehouse
  • Bugfix: Undertaker got stuck in watchtower
  • Bugfix: Watchtower attack/defend bugs
  • Bugfix: Load/Save fixes
  • Bugfix: Lawman/Gunslinger do not patrol in entire city
  • Bugfix: No game over when town hall gets destroyed
ea.0.7a.38 - July 27, 2018
  • Improvement: You can now sell weapons
  • Improvement: Notifications do not disappear in pause mode anymore
  • Improvement: Right Click on the work area button resets the current area
  • Improvement: With reseted workspaces, lawman roam the entire city
  • Bugfix: Controls stop responding
  • Bugfix: A bunch of load/save bugs
ea.0.7.38 - July 26, 2018
  • Improvement: Butcher now has a work area
  • Improvement: Undertaker and cemetery is already available with 12 pioneers
  • Improvement: Church is now required for settlers not for pioneers
  • Bugfix: Laborers ignore transports to the saloon
  • Bugfix: Transports routes causes save loop
  • Bugfix: Gunslinger doesn't move out
  • Bugfix: Missing translations
  • Bugfix: Production pause on mines didn't work
  • New: Difficulties (Changeable at start and while the game is running in the gameplay settings)
  • New: Aggressive animals option (Changeable at start and while the game is running in the gameplay settings)
  • New: Bandits option (Changeable at start and while the game is running in the gameplay settings)
ea.0.6.37 - July 24, 2018
  • Improvement: Bakery produces twice the amount of bread from 1 water and 1 flour
  • Improvement: Injured residents now go to the doctor before they go to sleep
  • Improvement: Decreased the need for meat and water slightly
  • Bugfix: Buildings Pathfinding to prevent stuck (Shack, Saloon, Stonemason)
  • Bugfix: Farm animal follows butcher to the doctor/shack/campfire
  • Bugfix: Rotation not working in pause mode
  • New: 45° Keyboard-Rotation when holding the left Alt key. You also can force this behavior in the controls settings
ea.0.5d.37 - July 23, 2018
  • Improvement: Mouse cursor position offset for tooltip
  • Improvement: Doctor is now working almost 24 hours
  • Improvement: Increased the rent for shacks by $2 per tenant
  • Improvement: Increased the rent for simple houses by $2 per tenant
  • Improvement: Increased the rent for country houses by $2 per tenant
  • Bugfix: Wagons drive over river
  • Bugfix: Town hall build-icon not disappearing after position change
  • Bugfix: First hunter leaves the town too early if there is nothing to do
  • Bugfix: Hourly interests doesn't reset on new game
ea.0.5c.37 - July 22, 2018
  • Improvement: Increased the tenants in the shack from 2 to 3 (decreased the money from $11 per tenant to $8) (Warning: Loading a game with old shacks will result in a bunch of new residents coming into your town)
  • Improvement: More jobs for women
  • Bugfix: Achievements shown up to early
  • Bugfix: Localisation
  • Bugfix: Outhouse no longer requires a shack
  • Bugfix: No frogs and crickets ambient sounds in winter
ea.0.5b.37 - July 21, 2018
  • Improvement: Added OpenGL mode for compatibility
  • Improvement: Frogs ambient sound decreased
  • Improvement: Added more debug information
  • Bugfix: Notification list don't reset on a new game
  • Bugfix: Residents run in another town for fire water
  • Bugfix: Localisation
ea.0.5a.37 - July 21, 2018
  • Added more debug information to identify major issues
Last edited by Evil Bite; Feb 21, 2020 @ 9:22am
Date Posted: Jul 21, 2018 @ 6:42am
Posts: 0