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Also fix DX12 issues for Rise of the Tomb Raider.
And indeed, Rise of Tomb Raider need some fixes on DX12 too, everyone is expecting stutter and freezes at some moments.
It does not work in NG+, only after you beat the final boss.
Well, only when the game is already finished. So you're already struggling with it for hours before then. It's a bit of a weird mechanic to maintain the narrative consistency.
Can you provide any details on how it scales - does the % relate to the % reduction on both the X&Y axis, or just pixel count %? Reason I ask is on my 1660 I can set game to my customer res of 3456 x 1944, which is 90% of 4K on each axis (I use this for games where I want to lock it to 30 but native 4K is just out of reach) - but I generally get better performance than if I set SOTR to 4K and put the internal scaling at 85%. Is it a simple bilinear upscale or is there a more advanced scaling method used?