Diesel Railcar Simulator

Diesel Railcar Simulator

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Lapioware  [developer] Feb 12 @ 2:38am
Route editor beta test
To participate in the testing, please open your Steam client and right-click on the game, then select Properties from the pop-up menu. From the properties window go to the Betas tab and choose the beta from the drop-down menu (no password required).

Route editor
  • Start the route editor from the main menu either by right-clicking an existing route or by clicking the "Route editor" button in the route list. The second option starts the editor with an unsaved minimalist route template which you can clear by removing the track nodes (=the small squares) if you want to start from scratch.
  • Use the free roam key [8] and the map key [9] to switch between 3D and 2D views. Try right-clicking on things or empty space to do stuff, the same way as you'd do in the timetable editor. The editor is divided into infrastructure (=tracks, signals etc.) and scenery modes which you can switch from the right-click popup menu.
  • In some editing modes you can hold down the left shift key for alternative behaviour: for example, when creating a siding you can snap and align the siding to follow the main track.
  • Don't forget to save often [CTRL+S] if you're doing any serious route building with the editor. It's also a good idea to make backups of your route directory.
  • You can use the editor to create routes similar to the existing ones (UK, semaphore signals). Since the scenery features are still quite limited, the editor is best suited for creating urban and suburban routes. It's not yet possible to customise the signals, the appearance of the track, or use your own scenery items (3D-models).
  • It's ok to save a copy of the existing routes and continue from there, making your own version of them and uploading them to the workshop.
  • The editor may hang or stutter when opening the editing popup menu and making changes to the tracks or scenery in 3D-mode. In 2D-mode the hangs should be less noticeable. It seems this can't be solved easily so the fix will have to be postponed to a later update.
  • More comprehensive quick start guide to be added in a couple of days.

Graphics
  • Added configurable terrain resolution. A higher resolution will reduce the blocky appearance of the terrain but the terrain tiles are slower to appear as you move around in the world. The terrain in the old sim version corresponds to the lowest setting.
  • Added randomised cloud coverage.
  • Added faster SSAO algorithm for exterior views.
  • Improved lighting.
  • Improved shadow quality and drawing distance.
  • Disabled sky reflections by default because they were causing problems on many systems (things turning dark occasionally). You can re-enable them from the graphics settings.

Other changes
  • Optimisations: the routes should load faster and there should be less stutter while running, though your FPS may still be lower than before because of the more dense scenery in many areas. The program now occupies less hard drive space thanks to the new terrain system. Timetable editor lags no more.
  • Removed formation length check for non-stop orders so you should now be able to route a six-car 126 via the slow line in the second full route (now called "Fords of the west").
  • Fixed AI trains being always late under some circumstances.
  • Moved stopping markers onto platforms. They're more difficult to spot but the old position next to the track was not prototypical.

Problems and missing features
  • The existing three routes may still have some track layout, signalling and scenery problems. The suburban route in the first full route (now called "North of Landen") has some terrain problems. Not all of the services in the timetables work.
  • The nodes in the route editor's 3D-mode often have the mouse clicking point slightly above or below the actual node which makes it hard to "hit" them. In 2D-mode they should be ok.
  • Bridge supports look bad in curves and sloped bridges. There may be bridge side elements in the middle of the road at elevated road intersections. There may be some terrain rubble or sawtooth edge next to the bridges.
  • Buildings may overlap roads or each other at oblique road intersections.
  • Roads may become broken when you add, move, rotate or otherwise change the street grids. There's an option to repair a street grid but it might not always work. The curves at the corners of the grids may also become distorted when changing the grids. You don't need to worry about these as long as the placement, rotation and size of the grids are ok, as they will be fixed later automatically.
  • Fences are still completely missing.
  • Route map images from service selection screen are missing.
  • Turnout and crossing check rails, moving points and sounds when running over them are still missing.
  • Some short curves have excessive superelevation making the train shake too much.
  • AI drivers won't sound the horn when approaching level crossings.
  • Workshop thumbnail images are missing (for both timetables and routes).
  • When you save a new timetable, it might not appear in the timetable list until the program is restarted.
  • The scenery may be slightly visible through the train cab and other objects under potato graphics quality.
  • Stuff that has been reported or requested earlier: key configuration saving for non-qwerty keyboards, leaning forward to see the speedometer in 117/122/127, some reversing manoeuvres not working, GUI scaling/zooming.
All the problems and missing features will be fixed before the official release so there will be at least one more beta version. The fixes will be automatically retrofitted to all routes so you don't have to worry about them if you start creating routes with this version already.
Last edited by Lapioware; Feb 12 @ 2:41am
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Showing 1-15 of 72 comments
rambolz Feb 12 @ 3:35am 
Hi Lapio! I got this error[imgur.com] when trying to drive a route.

I then tried two more times and it worked without any errors. Just to let you know!

EDIT: And thanks for the update!
Last edited by rambolz; Feb 12 @ 3:36am
Dogbert Feb 12 @ 7:20am 
Error in editor, screenie as requested.

https://postimg.cc/2L1qmLgW
Last edited by Dogbert; Feb 12 @ 7:21am
Hey Lapio! Thanks for the update! Trying to figure out how Route Editor works and stuck with station anchoring mechanism. Could you explain please how it works? I suppose it's doing something to 'stick' platform to the track but I can't get its overall logic.

I am trying to make two-track path with common platform in between but all what I've managed to get is buggy station monster overlapping one of the tracks. I think that I'm doing something wrong :/

EDIT: Found a nasty bug here. If you create overlapping station monster mentioned above and delete it - it leave gray graphical glitch visible only in scenery view that can't be selected or deleted. Deleting track doesn't help (it was at the left - you could say it by the curve of the glitch): https://steamcommunity.com/sharedfiles/filedetails/?id=1653556404
Last edited by Buklamang; Feb 12 @ 7:50am
And one more dumb question - I can't find how to edit the route saved earlier so I could fix my buggy station monster :(

EDIT: Ah, that issue is easy to solve. You just need to right click on the created route and select 'edit'. By the way, is it possible to delete player-created routes?
Last edited by Buklamang; Feb 12 @ 7:36am
Lapioware  [developer] Feb 12 @ 7:55am 
Originally posted by rambolz:
Hi Lapio! I got this error[imgur.com] when trying to drive a route.

I then tried two more times and it worked without any errors. Just to let you know!
Thanks for reporting this! I can see where the problem is but I'm not sure why it happens. Do you have an old dual-core PC?
Lapioware  [developer] Feb 12 @ 7:56am 
Originally posted by Dogbert:
Error in editor, screenie as requested.

https://postimg.cc/2L1qmLgW
Thanks, I'm looking into this! Do you recall what the last thing you did was before this happened?
Lapioware  [developer] Feb 12 @ 8:06am 
Originally posted by Buklamang:
Could you explain please how it works? I suppose it's doing something to 'stick' platform to the track but I can't get its overall logic.
The platform sticks to the track where you first start adding it. The opposite edge follows at a constant distance which you can change by highlighting it and then choosing the correct editing mode - can't remember the name now!

Originally posted by Buklamang:
I am trying to make two-track path with common platform in between but all what I've managed to get is buggy station monster overlapping one of the tracks. I think that I'm doing something wrong :/
First make sure the tracks have enough space between them, then add a platform on one of them. To make an island platform, highlight the opposite platform edge, choose the anchoring mode and left click the opposite track. You can then change the gap between the platform and the track.

One more thing about the platforms is that they're "just graphics". In order to actually make the trains stop, you'll need to add one or more stopping areas to the track.

Originally posted by Buklamang:
EDIT: Found a nasty bug here. If you create overlapping station monster mentioned above and delete it - it leave gray graphical glitch visible only in scenery view that can't be selected or deleted. Deleting track doesn't help (it was at the left - you could say it by the curve of the glitch): https://steamcommunity.com/sharedfiles/filedetails/?id=1653556404
Thanks, that's definitely a bug but probably not as bad as it first seems! Rather than deleting the track, try moving it on top of the gap and it should fix? Another way is to switch to the scenery editing mode and start adding some terrain nodes around the area.
Lapioware  [developer] Feb 12 @ 8:07am 
Originally posted by Buklamang:
EDIT: Ah, that issue is easy to solve. You just need to right click on the created route and select 'edit'. By the way, is it possible to delete player-created routes?
There's no built-in route removal feature (still need to add that one) but you can see where the route folder is located in the route properties window and manually remove the folder and the files within.
rambolz Feb 12 @ 8:30am 
Originally posted by Lapioware:
Originally posted by rambolz:
Hi Lapio! I got this error[imgur.com] when trying to drive a route.

I then tried two more times and it worked without any errors. Just to let you know!
Thanks for reporting this! I can see where the problem is but I'm not sure why it happens. Do you have an old dual-core PC?
I have a very basic quad-core laptop (not gaming laptop by any means). Let me know if you want detailed information!
Dogbert Feb 12 @ 9:00am 
Originally posted by Lapioware:
Originally posted by Dogbert:
Error in editor, screenie as requested.

https://postimg.cc/2L1qmLgW
Thanks, I'm looking into this! Do you recall what the last thing you did was before this happened?

Trying to add a stopping area at a station platform buddy.

Mike.
Lapioware  [developer] Feb 12 @ 9:38am 
Originally posted by rambolz:
I have a very basic quad-core laptop (not gaming laptop by any means). Let me know if you want detailed information!
I was almost sure it had something to do with a dual-core CPU but seems I was wrong. Can't think of anything else at the moment!

Originally posted by Dogbert:
Trying to add a stopping area at a station platform buddy.
Thanks Mike, I think I found out what went wrong: if you open the "Snap properties" window and then click the remove button (which isn't supposed to be there), the editor crashes when trying to add new stuff like stopping areas. Unfortunately *the route is broken* from that point on and you need to start afresh :(

I'll publish a fix to remove that button tomorrow.
Last edited by Lapioware; Feb 12 @ 9:39am
Buklamang Feb 12 @ 10:24am 
Originally posted by Lapioware:
Rather than deleting the track, try moving it on top of the gap and it should fix? Another way is to switch to the scenery editing mode and start adding some terrain nodes around the area.

Thanks for help! It works now. I suppose I made gap between tracks too narrow.

Speaking of glitch: I've tried to 'overwrite' station over there, found a funny bug. At first sight station replacement gives OK result, but glitch beneath adds indestructible station building that is capable to survive station destruction. Take a look: https://steamcommunity.com/sharedfiles/filedetails/?id=1653690712

I'll try to move tracks and scenery over that thing and play with nodes, maybe that would help. I feel like I'm dealing with some alien anomaly here - quite intriguing:)

EDIT. Can't delete that phantom station building - tried literally everything :/ I can send you the route file if it would help.
Last edited by Buklamang; Feb 12 @ 12:21pm
Dogbert Feb 12 @ 10:49am 
Originally posted by Lapioware:
[

Originally posted by Dogbert:
Trying to add a stopping area at a station platform buddy.
Thanks Mike, I think I found out what went wrong: if you open the "Snap properties" window and then click the remove button (which isn't supposed to be there), the editor crashes when trying to add new stuff like stopping areas. Unfortunately *the route is broken* from that point on and you need to start afresh :(

I'll publish a fix to remove that button tomorrow.

I will post anything fault wise here now rather than messing you about.

I honestly do not remember even opening the "snap properties" window buddy. I just did a right click in centre of track on the yellow line and chose "add stopping area" and then extended it to each end of the platform model.

Mike.
rambolz Feb 12 @ 10:50am 
Originally posted by Lapioware:
Originally posted by rambolz:
I have a very basic quad-core laptop (not gaming laptop by any means). Let me know if you want detailed information!
I was almost sure it had something to do with a dual-core CPU but seems I was wrong. Can't think of anything else at the moment!
What does the error mean anyway? Too many semaphores or something like that judging by the SemaphoreFullException: Exceeding Maximum?

EDIT: Actually came across another error[imgur.com]

EDIT 2: I can't even start a run now. Every time I try for the first time I get the semaphore error, then all the next attempts result in the primary key error. I have tried over 10 times, and can't seem to get it to work. Restarting doesn't help either, nor does changing the route I'm trying to start.
Last edited by rambolz; Feb 12 @ 11:27am
Lapioware  [developer] Feb 12 @ 12:25pm 
Originally posted by Buklamang:
Speaking of glitch: I've tried to 'overwrite' station over there, found a funny bug. At first sight station replacement gives OK result, but glitch beneath adds indestructible station building that is capable to survive station destruction.

EDIT. Can't delete that phantom station building - tried literally everything :/ I can send you the route file if it would help.
That's a strange one :) Can you submit the route to the workshop? No need to make it public, I can still subscribe to it and take a closer look.




Originally posted by rambolz:
What does the error mean anyway? Too many semaphores or something like that judging by the SemaphoreFullException: Exceeding Maximum?
In this case the "semaphore" refers to a programming concept rather than a railway signal, though the term has been loaned from railway use.

Originally posted by rambolz:
EDIT: Actually came across another error[imgur.com]

EDIT 2: I can't even start a run now. Every time I try for the first time I get the semaphore error, then all the next attempts result in the primary key error. I have tried over 10 times, and can't seem to get it to work. Restarting doesn't help either, nor does changing the route I'm trying to start.
Ouch, sorry about those! I think I'll have both fixed tomorrow.



Originally posted by Dogbert:
I will post anything fault wise here now rather than messing you about.

I honestly do not remember even opening the "snap properties" window buddy. I just did a right click in centre of track on the yellow line and chose "add stopping area" and then extended it to each end of the platform model.
Ok, thanks Mike :)
Last edited by Lapioware; Feb 12 @ 12:26pm
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