Space Invaders Extreme

Space Invaders Extreme

Reenee Jan 11, 2018 @ 7:28am
Space Invaders Extreme needs some of the balance of SIE2; Taito knew SIE1 had problems
I am making a plea to the developers handling Space Invaders Extreme to please implement some balance changes made in Space Invaders Extreme 2 to make the original Space Invaders Extreme a more pleasant experience.

In SIE1, you have the issue of having your ship being depowered upon being hit. This guaranteed to make playing through the later, harder stages frustrating because they were not designed to be played through in a weakened state (and I'm sure that holds even more true if you tried to make a Ranking Mode attempt). Taito realized this was an issue because they removed this feature in the sequel.

Now, I'd like to point out that in addition to removing Level Downs in SIE2, Taito also let you reach Level 20 with your ship. I'm not asking for that. I'm merely requesting to remove the Level Down feature.

In addition, some enemies in SIE1 were a bit unfair to deal with that were also rebalanced in the sequel. I'm reminded of some "sniping" invaders that shot really fast bullets at you. In SIE2, they moved a bit slower and flashed before shooting. I'd be less concerned about these if my ship didn't level down but it's definitely worth pointing out.

I've sunk countless hours into SIE2 and I wouldn't have been as interested in it if I hadn't discovered SIE1. I would be more inclined to revisit SIE1 if I knew, at the very least, Level Downs were removed. Thank you.
Last edited by Reenee; Jan 11, 2018 @ 7:29am
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Showing 1-6 of 6 comments
rabidabid Jan 12, 2018 @ 4:21am 
I played the first SIE on DS a lot but I was never able to beat stage 5-D. It was super frustrating.

I was maybe able to get to the boss every now and then, but by then I was too weakened to be able to take it down. I remember having to dodge a rain of bullets in a confined space and needing to be like pixel perfect to squeeze between them. I could never do it... wished I had the paddle controller they made for DS lol.

SIE2's difficulty was a lot more balanced I thought. I managed to beat 5-D on there without too much trouble I think...
Reenee Jan 13, 2018 @ 3:14pm 
You were brave to get through that way but I convinced myself I could only manage it without losing any ships. I did so after a handful of tries but then the game presented Extreme Mode to me. Oy.

SIE2 was definitely a lot more balanced, for sure. Heck, I wish I could replay SIE1 with SIE2's rules.
MoltenFrost2021 Jan 13, 2018 @ 5:46pm 
disagree, extreme 1 really wasn't that difficult.
Reenee Jan 13, 2018 @ 10:12pm 
The difference is night and day when you've played both.
Topitoomay Jan 14, 2018 @ 8:07am 
I want Space Invaders Infinity Gene! Let's Taito bring it
rabidabid Jan 15, 2018 @ 8:50am 
One other thing I liked about SIE2 was how the bonus rounds ran parallel with the main game. Made the game flow so much better. But I guess that's something that can only really be done with the dual screen setup.
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Showing 1-6 of 6 comments
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