Phasmophobia

Phasmophobia

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Change the anticheat
Devs need to quit suspending licenses for cheating/modding in single player and handle the game like GTA. They could separate the currencies and items earned between the two and initiate their anti-cheat if someone attempts to join online games with said cheating software. I personally think if someone gives themselves money, for example, they're not necessarily becoming an advantaged player as there's no competitive aspect in this game as of right now and host supplies the items for everyone. I respect the dev's decision if the reason behind the anti-cheat is to push players into playing the game the way they intended which I figure it is, however, I feel like aside from public multiplayer it shouldn't result in that person having the license they purchased essentially revoked. This is my subjective opinion on the matter and if anyone feels differently feel free to respond.
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Showing 31-45 of 84 comments
Cursed Hawkins Mar 7, 2023 @ 5:15pm 
Originally posted by Cap'n Chaduckles:
Originally posted by Maya-Neko:
The devs most certainly doesn't "need" to cater to the demands of cheaters and modders. It's not intrusive to expect the players to play the game as intended and to put measures into the game to ensure that.

The devs don't need to cater to anyone but they should listen to feedback for those who actually purchased the game, even "cheaters and modders." Ignoring feedback and taking months to increase rewards is what turns and initially turned players to unofficial work arounds in the first place.
If your going to resort to cheating money into a multiplayer game then no that kind of "feedback" isn't worth a dev team listening to, especially since the devs have put their foot down on mods as a whole since ♥♥♥♥♥♥♥♥ would do things like the mentioned "increasing the amount of players above four" resulting in the server all lobbies were connected with to become unstable making the game unplayable, then there's the ♥♥♥♥♥♥♥♥ that would do nothing but spawn items to lag the lobby into crashing or even spawning multiple ghosts to the point where a fully party of four could be killed even while in the truck.
Cap'n Chaduckles Mar 7, 2023 @ 5:39pm 
Originally posted by Cursed Hawkins:
If your going to resort to cheating money into a multiplayer game then no that kind of "feedback" isn't worth a dev team listening to, especially since the devs have put their foot down on mods as a whole since ♥♥♥♥♥♥♥♥ would do things like the mentioned "increasing the amount of players above four" resulting in the server all lobbies were connected with to become unstable making the game unplayable, then there's the ♥♥♥♥♥♥♥♥ that would do nothing but spawn items to lag the lobby into crashing or even spawning multiple ghosts to the point where a fully party of four could be killed even while in the truck.

As I stated previously and pretty much this entire discussion I've focused on monetary mods focusing on adding currency to one's account which doesn't affect anyone. Modding like you're mentioning I agree is deserving of a ban as it interrupts and degrades the enjoyment from others experiences. It is, at the very least, a fundamental responsibility that the devs give everyone an ear and listen to feedback, cheater or not especially unfinished or in early access.
WolfLink0370 Mar 7, 2023 @ 5:54pm 
Originally posted by Cap'n Chaduckles:
Originally posted by Cursed Hawkins:
If your going to resort to cheating money into a multiplayer game then no that kind of "feedback" isn't worth a dev team listening to, especially since the devs have put their foot down on mods as a whole since ♥♥♥♥♥♥♥♥ would do things like the mentioned "increasing the amount of players above four" resulting in the server all lobbies were connected with to become unstable making the game unplayable, then there's the ♥♥♥♥♥♥♥♥ that would do nothing but spawn items to lag the lobby into crashing or even spawning multiple ghosts to the point where a fully party of four could be killed even while in the truck.

As I stated previously and pretty much this entire discussion I've focused on monetary mods focusing on adding currency to one's account which doesn't affect anyone. Modding like you're mentioning I agree is deserving of a ban as it interrupts and degrades the enjoyment from others experiences. It is, at the very least, a fundamental responsibility that the devs give everyone an ear and listen to feedback, cheater or not especially unfinished or in early access.
Let me make this as crystal clear for you as I can - there was an End User License Agreement that you and everyone else had to agree to. As part of that agreement - you have basically promised the devs that you will not modify the game files within Phasmophobia...

...so a monetary mod to give more currency? That's the very definition of a file modification, so they will not allow it... period.

Now, if you want more money THAT badly... wait patiently. Their Trello cards for the progression overhaul state that they will be looking at the mission objectives and increasing their value BEFORE difficulty modifiers kick in.
Last edited by WolfLink0370; Mar 7, 2023 @ 7:01pm
Cap'n Chaduckles Mar 7, 2023 @ 8:23pm 
Originally posted by WolfLink0370:
Let me make this as crystal clear for you as I can - there was an End User License Agreement that you and everyone else had to agree to. As part of that agreement - you have basically promised the devs that you will not modify the game files within Phasmophobia...

Their Trello cards for the progression overhaul state that they will be looking at the mission objectives and increasing their value BEFORE difficulty modifiers kick in.

That's already crystal, I'm fully aware their updated EULA takes a stance against file modification and I respect that. I'm referring to the period of time when you'd get maybe $60 from an investigation and if you took photos and completed bonus objectives potentially a little more. Players were more justified at that time to take action as the time between updates was months long and were already giving feedback that Phas was becoming more grindy to what seemed like deaf ears. From what I've read in this discussion it sounds like they made it easier but like I've stated previously the last time I really played Phas was several updates ago.

If someone now doesn't want to spend hours trying to get a full load out in a game that has no competitive bearing and where having more currency isn't at all an advantage I'd say let them. Split multiplayer and single player items and currencies and cut the banning stuff out unless an attempt was made to play publicly with said software. Then the anti-cheat could prompt it's warning and make bans from there.
Wolfenstin Mar 8, 2023 @ 12:05am 
I will always, always 100% be in favor of mods (not just cheats, but content adding/changing modifications) in games where the fairness to other players is not effected. While I respect the developer's wishes to not modify the game, I find it pretty bone headed to outright ban it.

If they're concerned about people with modded clients disrupting multiplayer, I'm sure there's means to disable multiplayer until the modifications are removed. Or just do what MCC does and have a separate, modded launcher on Steam.

Mods are good, mods are healthy.
Maya-Neko Mar 8, 2023 @ 4:49am 
Originally posted by Cap'n Chaduckles:
If someone now doesn't want to spend hours trying to get a full load out in a game that has no competitive bearing and where having more currency isn't at all an advantage I'd say let them. Split multiplayer and single player items and currencies and cut the banning stuff out unless an attempt was made to play publicly with said software. Then the anti-cheat could prompt it's warning and make bans from there.

And i'd say keep them synchronized. I regularly play both, singleplayer and multiplayer, and don't see a reason, why i should be forced into playing in 2 different save files.

And that's the point: Devs can never cater to everyone, so they naturally need to cater to the majority and that's usually not the cheating- and modding community.
Zothen Mar 8, 2023 @ 5:18am 
Originally posted by Cap'n Chaduckles:
Devs need to quit suspending licenses for cheating/modding in single player and handle the game like GTA.
So far nobody got banned for modding in singleplayer ONLY.
Get your facts straight, please.
Cap'n Chaduckles Mar 8, 2023 @ 2:48pm 
Originally posted by Zothen:
Originally posted by Cap'n Chaduckles:
Devs need to quit suspending licenses for cheating/modding in single player and handle the game like GTA.
So far nobody got banned for modding in singleplayer ONLY.
Get your facts straight, please.

The anti-cheat supposedly initializes when the game launches so no you can't mod and avoid getting banned in single player only. "Get your facts straight, please."
Lunar Fang Mar 8, 2023 @ 2:56pm 
Originally posted by BellTower:
I love these forums, truly. OP comes in with a basic request that is not only reasonable but is actually better for the playerbase and the devs but then you have users actively arguing against these changes which basically amounts to "how dare you suggest something".
Mob mentality at it's finest. It's like the OP asking means that what they desire will be immediately put into the game and he'll be allowed to cheat in solo play. They only asked to be allowed to cheat in items when you're solo and it be separate from online play but it seems not everyone read that part. The OP used the trigger word cheat and instead should of said something like have a god mode or creative mode for solo play and just allow you to have all the items you could want and it be separate from online play.
Last edited by Lunar Fang; Mar 8, 2023 @ 2:59pm
BellTower (Banned) Mar 8, 2023 @ 3:15pm 
Originally posted by Maya-Neko:
Originally posted by Cap'n Chaduckles:
If someone now doesn't want to spend hours trying to get a full load out in a game that has no competitive bearing and where having more currency isn't at all an advantage I'd say let them. Split multiplayer and single player items and currencies and cut the banning stuff out unless an attempt was made to play publicly with said software. Then the anti-cheat could prompt it's warning and make bans from there.

And i'd say keep them synchronized. I regularly play both, singleplayer and multiplayer, and don't see a reason, why i should be forced into playing in 2 different save files.

And that's the point: Devs can never cater to everyone, so they naturally need to cater to the majority and that's usually not the cheating- and modding community.
This is what I love about you as a person, you never look for solutions.

Synchronize saves until the game detects that mods are being used in the singleplayer at that point, split the saves. If a player wishes for the saves to be synched again, it uses the multiplayer save.

But that won't happen, that requires more effort than their current bandage.
Originally posted by Soosmokie:
Originally posted by Cap'n Chaduckles:
Essentially I was just providing a motive for why someone would cheat. The last time myself and a friend seriously played it was a grind to afford a full load out, granted, this was before the custom difficulties update so i'm unaware if this was made easier to do.

Additionally I don't really see how essentially setting yourself up with a full load out, assuming the aspect of the game being modified is currency, would negatively affect anyone's experience. I feel like that's where respect to the devs and how they want their game to be played comes into effect. If the game becomes more of an unfair grind, people are going to look for ways outside of the game to shorten said grind so I believe the justification works both ways. Devs actively listening to the community = less cheaters in the first place.

However even if the dev's follow a zero tolerance cheating policy I still think it's somewhat intrusive to extend said policy to single player. If the two were a completely detached experience, single and multiplayer, I feel like that would enable a more justifiable ban for violation of tos. I've read various discussions on their anti-cheat and how it prompts the user to close programs to avoid being banned and having their license suspended but why can't they initialize said prompt when that user attempts to play publicly? That's objectively the only environment where a user with cheating software could be a detriment to an other's experience.
Yeah I disagree, your justification doesn't work both ways.
You are adding cheated currency, which does affect how the match goes based on items you bring, or don't bring. Whether it is for the good or bad, money affects how matches go. Why you are talking about cheating in the first place. So yes it affects others.
Plus it's easy to make money without cheating.
Just completed the weekly challenge, got 3k$

Either way I'm gonna disagree as a whole, Might be worth talking to the devs about instead of randoms here.
Their game, take it or leave it I guess.
Thats the thingy, it doenst work both ways. He's saying to keep sp and MP seperated, thats all.

Originally posted by Zothen:
Originally posted by Cap'n Chaduckles:
Devs need to quit suspending licenses for cheating/modding in single player and handle the game like GTA.
So far nobody got banned for modding in singleplayer ONLY.
Get your facts straight, please.
JHow do you know that?

The only people that might not be banned are the ones that go completely offline. That means puilling the ethernet plug.
Last edited by GamingWithSilvertail; Mar 8, 2023 @ 3:23pm
Soosmokie Mar 8, 2023 @ 4:30pm 
Originally posted by GamingWithSilvertail:
Originally posted by Soosmokie:
Yeah I disagree, your justification doesn't work both ways.
You are adding cheated currency, which does affect how the match goes based on items you bring, or don't bring. Whether it is for the good or bad, money affects how matches go. Why you are talking about cheating in the first place. So yes it affects others.
Plus it's easy to make money without cheating.
Just completed the weekly challenge, got 3k$

Either way I'm gonna disagree as a whole, Might be worth talking to the devs about instead of randoms here.
Their game, take it or leave it I guess.
Thats the thingy, it doenst work both ways. He's saying to keep sp and MP seperated, thats all.

Originally posted by Zothen:
So far nobody got banned for modding in singleplayer ONLY.
Get your facts straight, please.
JHow do you know that?

The only people that might not be banned are the ones that go completely offline. That means puilling the ethernet plug.
I can read without you having to explain it to me.

I know it doesn't work both ways, as I obviously stated.
Keeping SP and MP separate? Yeah and what's your point? Did OP ask you to speak for him?

I understood OP from the get go. Not sure why you felt the need to explain what I clearly understand from my replies.
Sam Mar 8, 2023 @ 5:16pm 
A certain part of this community is hostile as hell. Always the same 3 or 4 people, lurking the forums ALL day long. It's really something!
Zothen Mar 10, 2023 @ 9:10am 
Originally posted by sam:
A certain part of this community is hostile as hell. Always the same 3 or 4 people, lurking the forums ALL day long. It's really something!
Ok? Im curious - How does your post make you a better person than "those others" again?
Hammer Of Evil Mar 10, 2023 @ 10:17am 
lol they don't need to change anything. if they don't want cheats in their game, its their game. you should always be prepared for a multiplayer game to get anti cheat, despite so many not having it.

can't believe the number of people who are outraged by the anticheat, with the audacity to post about it in the forums, and out themselves as cheaters. transparent.

i don't know why i have to explain this but, you are not entitled to cheats, you know lol.
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Date Posted: Mar 6, 2023 @ 10:39pm
Posts: 84