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As I stated previously and pretty much this entire discussion I've focused on monetary mods focusing on adding currency to one's account which doesn't affect anyone. Modding like you're mentioning I agree is deserving of a ban as it interrupts and degrades the enjoyment from others experiences. It is, at the very least, a fundamental responsibility that the devs give everyone an ear and listen to feedback, cheater or not especially unfinished or in early access.
...so a monetary mod to give more currency? That's the very definition of a file modification, so they will not allow it... period.
Now, if you want more money THAT badly... wait patiently. Their Trello cards for the progression overhaul state that they will be looking at the mission objectives and increasing their value BEFORE difficulty modifiers kick in.
That's already crystal, I'm fully aware their updated EULA takes a stance against file modification and I respect that. I'm referring to the period of time when you'd get maybe $60 from an investigation and if you took photos and completed bonus objectives potentially a little more. Players were more justified at that time to take action as the time between updates was months long and were already giving feedback that Phas was becoming more grindy to what seemed like deaf ears. From what I've read in this discussion it sounds like they made it easier but like I've stated previously the last time I really played Phas was several updates ago.
If someone now doesn't want to spend hours trying to get a full load out in a game that has no competitive bearing and where having more currency isn't at all an advantage I'd say let them. Split multiplayer and single player items and currencies and cut the banning stuff out unless an attempt was made to play publicly with said software. Then the anti-cheat could prompt it's warning and make bans from there.
If they're concerned about people with modded clients disrupting multiplayer, I'm sure there's means to disable multiplayer until the modifications are removed. Or just do what MCC does and have a separate, modded launcher on Steam.
Mods are good, mods are healthy.
And i'd say keep them synchronized. I regularly play both, singleplayer and multiplayer, and don't see a reason, why i should be forced into playing in 2 different save files.
And that's the point: Devs can never cater to everyone, so they naturally need to cater to the majority and that's usually not the cheating- and modding community.
Get your facts straight, please.
The anti-cheat supposedly initializes when the game launches so no you can't mod and avoid getting banned in single player only. "Get your facts straight, please."
Synchronize saves until the game detects that mods are being used in the singleplayer at that point, split the saves. If a player wishes for the saves to be synched again, it uses the multiplayer save.
But that won't happen, that requires more effort than their current bandage.
JHow do you know that?
The only people that might not be banned are the ones that go completely offline. That means puilling the ethernet plug.
I know it doesn't work both ways, as I obviously stated.
Keeping SP and MP separate? Yeah and what's your point? Did OP ask you to speak for him?
I understood OP from the get go. Not sure why you felt the need to explain what I clearly understand from my replies.
can't believe the number of people who are outraged by the anticheat, with the audacity to post about it in the forums, and out themselves as cheaters. transparent.
i don't know why i have to explain this but, you are not entitled to cheats, you know lol.