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번역 관련 문제 보고
I would say the same reason they stopped dividing weapon-types realistically and included -even fewer- types of armor than in Oblivion. Namely, they were in a hurry to get the game out, and wanted to spend more time on the graphics.
You see, Bethesda has now become one of those companies that puts graphics-quality over -everything else- in their games, so other types of things, which take time to implement, get amputated from the game on the altar of graphics-quality.
Personally, I'm eager to see what happens in a console generation or two, when improving graphics any further becomes unworkable due to the sheer manpower involved.
Actually, while they removed a couple of armor types, several more were added in their place. So unless I counted wrong, Skyrim actually had more armor types than Oblivion.
For spears, they'd be nice, and I'm willing to bet more than a few septims that it might be added in an upcoming DLC, like the crossbow was, but for now, by big ol' Dragonbone Battleaxe serves me in combat well enough.
I would prefer Dark Souls combat wise, not only Spear/Polearm does different damage type their moveset is distinct. And moveset means a lot in Dark Souls combat. A spear users can turtle behind a greatshield and attack without lowering their shield, and a thrust is fast, has long reach and works very well in narrow corridor/rooms with low ceiling (which is usually Greatsword/ Ultra Greatsword nightmare).
My apologies. I was unclear. When I say "armor types," what I mean is "armor slots."
I don't think this is likely, since a Bethesda exec recently referred to adding spears as "silly."
It sometimes also doesn't just happen with spears but other typical medieval fantasy things too. For instance I recall being pretty surprised that Dragon Age managed to leave out horses. Like, there's absolutely no mention of them at all, kind of odd.
They are just to lazy to put it into an update! The spears are already there, they'd just need to patch them into Skyrim. I really don't get that!
This, they cut stuff because it was too hard, took too much time to do, or (mostly) the XBox wasn't going to be able to handle it.
Seasonal Foliage! With snow!
That seems most likely. However, if the intention was to give modders the chance to put spears in, why did they go out of their way to make the skills/weapons of Skyrim much -less- moddable, and a much more closed system than in Morrowind -or- Oblivion. I've seen the Creation Kit. Compared to the construction sets of either of those games, its power is quite limited.
This may have the worst consequences, of all the problems that Skyrim had; the handicapping of the modding community.