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Een vertaalprobleem melden
I think you have a point, in that the term "Legendary" is a bit confusing. Also, a clearer description from Beth about what it actually implies would have been nice.
I think the choice to reset the skill is o.k. Just removing the 100 cap would mean that you'd soon get to a point where the hardest thing in the game would be to find anything vague challenging.
As other posters above have said, you effectively get a new cap on the total number of perks you can amount in the game, the number of extra perks being equal to the number you've spent in the relevant perk tree. Having to trade something for that seems fair enough to me.
The net effect is certainly one I appreciate, as I now no longer feel a depressing foreboding of never being able to explore the perk tree any further in a particular game. In my first game, that feeling ate away so much of my fun when I was nearing level 80 that I dropped it and started a new one. Now I'm even thinking of returning to my first game once in a while, since the joykiller has been removed.
Of course, markdb92 may well have a point that eventually getting all the perks available will also make some things too hard to do. I've only legendarized one skill so far, so I have no experience with that, yet. I wouldn't be surprised if there's some balancing there that hasn't been fully worked through, but at least when it comes to the basic idea and mechanism, I'm very happy. For now.