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Yesterday I saw a bunny swimming underwater so sort of expect weird things like that to happen now and then.
The water blinking is a texture overlay poochscrew (it's called a "bleedthrough"). Some idiot thought instead of replacing the water with the new texture, they added it to the existing one. (they should hang the idiot who did that one). I know this one because I've been using the "official" HD texture pack and the water displays this particular problem. The devs screwed this one.
The jumping horkers is a physics poochscrew that some genius modder neglected to account for the water. You can see they're trying to walk on the water .. which is a physics "no-no". The physics engine is trying to keep them on a surface that's supposed to be "phantom" (not physical). The horkers are trying to go into the water as they're supposed to but a physics parameter is saying they can't because it's a solid surface. So it compensates by pushing them up. It's a conflict.
Your two problems are directly related and it's being caused by a water mod.
My simple recommendation: get rid of the mod.
Ofcourse it is, i want the game to be at 144 fps. (only managed to do that indoors since the game aint using more than 2 cores)
The water flashing issue is present unmodded, but can be exaggerated by mods. Loading water mods last helps.