The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Amplifier Jan 7, 2014 @ 8:16pm
Does the bleeding effects from waraxes and battleaxes really stack up?
According to what some claim, the bleeding damage from the axes do stack up for each hit you throw with the weapon. So how true is this? Anyone with the perks Hack and Slash/Limbsplitter knows? Sounds too OP to believe
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The Rock God Jan 7, 2014 @ 8:39pm 
Considering how little extra damage you do, it's hardly OP.
OZFugazi Jan 7, 2014 @ 8:45pm 

quite the opposite. as a good amount of mobs that you will face to begin with "don't bleed".. skelys, draugr, summons, ect. Bleed does however somewhat help with trolls or creatures with regen.. but then so does a fire enchant, or bashing with a torch. bleed is also based off base weapon damage and material its made from over a 3-7 sec period of time. you can "stack" with a fast weapon as each hit starts the bleed mechanic. again. if your enchanted/smithed weapon is doing 1k a hit. bleed reaaaaaly not gonna matter. but then if your going HC non smith/enchant. by all means.. take it.

the bleed concept for both limb split and hack n slash are really only usefull should you try to play a game without using enchantment perks, or even high smithing.. as both or either of those skills will make your one hit, a ton more effective then multiple bleed spam. and even then.. dual wield. as you wont get many hits in 3-7 with two handed.

the same can be said for crit damage. but that is a whole nuther discussion.

all the best. and there is pleanty info on bleed/crit out there. :D:

The UESP wiki has an excellent description as to why Hack-and-Slash (axes) & Bone-Breaker (maces) are regarded as inferior perks.

This is especially true if you're playing on Legendary/Master where mobs just have stupidly large HP anyway. The bleed damage you get is too miniscule to justify spending perk points on it.
Ilja Jan 7, 2014 @ 10:47pm 
On-handed speciality perks are kind of swashbuckler perks. They are supprisingly useful, when running around in light armor and using the weapon exclusively. Their damage output is low, but fightin mobs in stamina based battle benefits from all damage.

Same perks are also supprisingly useless otherwise. One-Handed characters with shields, spells or stealth do little to nothing with these perks. Damage output is just too low for any other character type to benfit from them at all.

If you have high stamina, light armor and jumping n the middle of battle is your thing then speciality perks are for you. Otherwise they are not.
Last edited by Ilja; Jan 7, 2014 @ 10:49pm
Dark Thoughts Jan 7, 2014 @ 11:35pm 
The armor piercing from hammers and maces is (totally) OP, crits from swords are useful but not as good as the armor piercing and axes are pretty much useless imo. If you want to stick to your base damage okay, but the bleeding is way too low to be of any use at all.
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Date Posted: Jan 7, 2014 @ 8:16pm
Posts: 5