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回報翻譯問題
There aren't any enchanted items to boost enchanting, same as there aren't any potions to improve alchemy (well, not without mods, and ignoring the Resto Loop because tbh I don't really understand it, but there's no Potion of Kickass Potion Making).
it sounds to me like you may have leveled too many noncombat skills too quickly. to know for sure, what is your level, weapon skill level?
As skill levels increase so does your character level but so does the enenies level. and they dont care about leveling speech and pickpocketing, or any other non combat skill. yes 1 or 2 will go up but for the most part npcs increase combat first which can leave you dead as you saw. they also dont level stamina if a mage or magicka if a fighter which means they put more into what they do use. for the most part what i say is true but there are cases that npcs will have a class given to them that doesnt follow those guidelines.
These are all factors to consider whern leveling but combat strategy can play the most important role in whether you win a fight or not. use shouts, spells, terrain and anything else you might have at your disposal including racial abilities
I can see now that my technique is lacking. In my defense, I was hoping my armor would help against those enemies of a group who stand off firing arrows or spells at me! As to Smile's point about spreading my points too thinly, I don't think I have, concentrating on armor, weapons and smithing largely. That's why I started this thread, to know if armor is worth spending my precious points on! I'm conflicted at present coz I've got a ton of loot in Breezehome, but no advances on the Speech tree, so it takes ages and careful planning to go on selling expeditions! I'd like to get the investor perk to help, but it's several precious points to spend in the speech tree! I think the Devs must like making us sweat over point allocation strategy. :)
Oh, and unless you have magic resist enchantments on it, armour will do exactly naff all against spellcasters. (There are things you can do to boost your magic resistance, such as one of the standing stones, or a quest for the Dunmer priestess of Mara in Riften).
With elven gilded armor, the best possible crafting skills/perks (allowing for 4x29% smithing enchantments, and 129% smithing potions), and a fairly high light armor skill (~72), two light armor perks (20% agile defender + custom fit) should be enough to reach the armor cap even without a shield. But with three perks (40% agile defender + custom fit), even a fairly low light armor skill could be enough. With glass armor, somewhat less light armor and/or smithing skill is needed, but obviously more smithing perks.
As noted above, armor rating alone gives no protection at all against magic attacks. So, you need resist fire/frost/shock/poison/magic effects instead. With maximum level enchanting, the extra effect perk, and light armor, one can build a rather overpowered character even on legendary difficulty, as multiple sets of double enchanted armor pieces can be carried and equipped as needed (a full set of elven armor + shield has a total weight of only 11). Note that elemental (fire etc.) and magic resistances are individually capped at 85%, but they stack multiplicatively, so having 85% fire resistance + 85% magic resistance is 97.75% fire resistance overall, which makes one almost invincible to that kind of attacks.
mpd. My basic health Lvl is 250, but I wear the Gaulder Amulet and have enchanted my Gilded Elven armor for health, so I usually travel at 314, which seems quite high to me, tho I don't know how far up I can go. So far I concentrated on health upgrades initially, but have tried to keep my stamina in the same area recently, which helps with carrying as well as blocking etc. Stamina is currently 320 actually, so I will be upgrading health next time. I've got a skill point in the bank, and I can spend it in Light Armor (Lvl 67) to upgrade my rating by 80% it says, which is why I started this thread, coz I'm not yet convinced that it will make a significant difference.
Thanx gnewna. I normally do the ranged weapons thing, but occasionaly when fast traveling, I get spawned into a group of bandits. On Solstheim, I ran (coz walk isn't the default movement) up to a place that looked empty, then got quickly attacked by 3 bandits. It was this fight in particular that annoyed me, coz there were only 3 of them and I have a well armored Lydia to help, yet I died real quick it seemed! Admittedly, one of them was sort of glowing white, which is possibly Magickal protection, and he had a very strongly enchanted two handed sword. As you said before, it seems the enemies on Solstheim are a cut above Skyrim's, as the other two were wearing well heavy armor too! I guess it just seemed like a no big deal encounter, but was actually more like a mini boss fight that I wasn't expecting. :)
The other times I have group fight problems, are when either Lydia and/or quest helpers, rush into rooms/areas and attract/release loads of traps/enemies! Often, this is when I'm 'taking the lead' and in full sneak mode! Sometimes they can seem more like a hindrance than a help!
Finally, tho I see the strategy of 'kiting' and/or just running away, I am a Nord after all, and it just doesn't feel right somehow. :)
ps That stamina figure is boosted by Gaulder Amulet btw, but health is my priority now.