Dominions 5

Dominions 5

alexsa2015sa Dec 13, 2017 @ 1:18pm
Alexsa Modpack v 1.25 - 75 nations; january 2024
Download link v 1.25[drive.google.com]

A modpack of nations of my design. Contains 75 nations total. For compatibility's sake, there are now 30ish separate files with portions of the mod contained in the ./alexsadata/singlemod subfolder; helps if you only need something in particular because the mod is way too large.
IMPORTANT NOTE: Do pay attention towards mod load order, and don't try to use the primary mod file with any other big mods. It'll fail unpleasantly.

Gameplay notes: Nations are vaguely balanced somewhere from low end of typical Dominions nation to a higher end. I actually tried to do that, at least. Given how much content this is, some things which are too broken I might have never used myself.

Note: I really, really, really should redo a sprite preview someday. What I do have is hellishly outdated and I've been slacking lately.

https://steamcommunity.com/sharedfiles/filedetails/?id=1829796931

Currently modpack contains the following nations

Arcania/Cannum
EA/MA/LA, 3 nations total.
http://steamcommunity.com/sharedfiles/filedetails/?id=1230689524
Innately magical Arcanians and their legacy. Powerful, but expensive magic-power magic-attuned troops, with basic lineup represented by humans after Early Age.

Horde
MA only.
http://steamcommunity.com/sharedfiles/filedetails/?id=1230691723
A race of demon-worshipping orcs based on Warcraft I-III. Forest-recruit trolls, need blood sacrifices to recruit better troops and spread dominion, can summon demons, demons and yet more demons through magic.

Swarmhive/Abolethive
EA/MA/MA/LA/LA, 5 nations total
http://steamcommunity.com/sharedfiles/filedetails/?id=1230690563
A race of magical insects which splinters into human-seducing Swarmhive and mind-enslaving underwater Abolethive. They have diverse sacred troops. (Should have S2 bless points + some WEN depending on era, and 10% cave income bonus.)

Brutannia
EA/MA/LA, 3 nations total
http://steamcommunity.com/sharedfiles/filedetails/?id=1230694231
Human nations of warrior priestss, nomadic witches and demon-worshipping warlocks. Fort construction is more expensive, all troops in Early and Late age can be upgraded to sacreds, most troops in Middle age are stealthy. Early age relies on straightforward blessrush, Middle age relies on strong sacred mages, and Late age has strong cap-only troops but bad forts for LA. Early and Late age can perform blood sacrifices and rely on this path a lot.

Pyrgdor
EA/MA/LA, 3 nations total.
http://steamcommunity.com/sharedfiles/filedetails/?id=1238458728
Nation of tribal goblins with powerful innate Fire and Death magic. Stealthy and quick, but small and weak troops. Their mages can easily transform into powerful demonic beings with the aid of Blood magic. Underwent minor to significant changes during porting.

Electrum
EA/MA/LA, 3 nations total.
http://steamcommunity.com/sharedfiles/filedetails/?id=1255832379
Nation of various giants harnessing the power of lightning. By Late age their land is taken over by boring humans and Ironstorm Lords. Attempted to tame the outrageous Air power the nation possesses (Thunder Giants still can oneshot anything without shockres and even shockres 15 isn't enough with strength boosts), but alas Evocation 6 and mass Thunderstrikes, Perpetual Storm and Wrathful Skies remain the spells of the day.

Dassem
EA/MA/LA, 3 nations total.
http://steamcommunity.com/sharedfiles/filedetails/?id=1285675857
Nation of assassins with strong emphasis on blood magic. Regular army is non-existent, but every province allows to recruit one more assassin or demonologist, allowing for explosive expansion. Have very diverse, but shallow magical paths.

Robbledoth
EA/MA/LA, 3 nations total
http://steamcommunity.com/sharedfiles/filedetails/?id=1288306664
Human nation which suffered magical catastrophe and resorted to blood sacrifices to keep their land alive, a plan which fails anyway and results in them turning into ghouls and vampires. Plentiful Blood mages and stealthy troops.

Ruthum
EA/MA/LA, 3 nations total
http://steamcommunity.com/sharedfiles/filedetails/?id=1288307528
Nation of cave minotaurs and enslaved cavemen, who for some reason worship celestial fires and burn their dead only to have them raise from their graves.

Impros
MA/LA, 2 nations total
http://steamcommunity.com/sharedfiles/filedetails/?id=1296086863
A human nation, an attempt to make yet another Ermorian Empire offshot, this one supposedly 300% more Christian than LA Marignon (they have Devil's day! Utter blasphemy, I say!). Also ties up some loose Brutannic peoples.

Tetracheires
EA/MA/LA, 3 nations total
http://steamcommunity.com/sharedfiles/filedetails/?id=1318060309
Nations of four-handed Tetracheires, degenerate offspring of Hecatonheires. Their tribesmen have close connection to wild nature and elements, are supplanted by followers of the Dau during middle age only to be enslaved by sorcerer-priests from Cult of Vengeance afterwards.


EA/MA+MA/LA+LA, 5 nations total
http://steamcommunity.com/sharedfiles/filedetails/?id=1338814291
Five nations of Dragonkin, crossbreeds of Dragons and humans living at the mountain range of Drakonia. Splinter thanks to civil war and Drakonia swiftly turns into mostly human nation with fewer and fewer Dragonkin as climate gets warmer, while Dragenheim is Dragonkin-dominated but they live in cold, cold, cold lands and remain primitive all the way into Late age.

Icedgarth
EA/MA/LA, 3 nations total
https://steamcommunity.com/sharedfiles/filedetails/?id=1354475254
A nation of albino Abysian crossbreds with Niefel and Jotun Giants, a serious take on an unrealistic premise. Their society evolves from tribal teocracy with potent affinity for elemental magic, through period of cave-dwelling neighbouring the Ruthum minotaurs, to powerful magocracy of the necromancers from Cult of the Seventh Tomb (note: two typos were not fixed for 0.80).

Sukarakoyash
EA/MA/LA, 3 nations total
https://steamcommunity.com/sharedfiles/filedetails/?id=1354477210
A nation of perpetually mutable beings from the Void, who emerged into the world from Well of Eclipse and live underwater. Short-lived and frail, their physical bodies can nonetheless regenerate non-critical injuries swiftly. Arrive with their own lineup of associated eldritch summons, and really, really don't have an affinity for water magic, but use arcane fires and shadowy magic instead.
*Note: might be slightly redesigned later on, if I decide having Kol actually possessing their Ku bodies and assume dual shapes is thematically worth more than mechanical inferiority of true Irekle it causes.


Chasos
EA/MA/LA, 3 nations total
A human nation which dabbles in things best left alone. Tribal and very, very chaotic cult of the Woe paves way for the Spellweavers, who then proceed to finally nuke their land to kingdom come and have Brutannia and Cult of the Omen take over the remnants. Early age features an infighting event chain, involving raiders running across nearby provinces inculding hostile ones.

Ochreil
MA/LA, 2 nations total
https://steamcommunity.com/sharedfiles/filedetails/?id=1418199376
It is populated by Ochrekeshe, a race of cannibalistic predators descending from Karakeshe. Once of a short-lived race belonging to depths of the sea, their Irekle masters from Sukarakoyash retreated underneath the waves and thus stranded the last of Ochre Ku alone. Over millenia, they evolved and adapted to the world of perpetual darkness and icy winds, blowing from the tunnels at the deepest catacombs. With fall of Zel, the enslaved Ochrekeshe broke free, harnessing powers of Underworld to carve citadels of eternal ice.

Kryluds
EA/MA/LA, 3 nations total
It is populated by Kryluds, thick-scaled lizard-like amphibians with a single sail-shaped fin, who prefer living in warm oceans. They can move across the seas very quickly and their mages can summon demonic spirits of their ancestors. Nation doesn't work quite as intended because shapechange movement points interactions are currently broken.

Zel
EA/MA, 2 nations total
Zel is a desert kingdom of humans who guard the ancient evils. After they faltered in their vigil, a cursed kingdom of Sands rose from ashes, populated by immortal beings of Sands who rule over enslaved human population.

Ssaon'raha
EA/MA, 2 nations total
Ssaon'raha is a kingdom of vicious insects ruling western deserts of Aselun. They are innately magical beings with powers over Fire and Air but only eldest of them can harness these consciously. With arrival of civilization, some of Ssaon'rahaa now settle in clay cities and use weapons and armor other than their own armblades and chitin.

Eldven/Dwalven
EA Elomina, MA Icorilina/Dedarag, LA Elufieden, 4 nations total
Eldves are a race dedicated to the ruthless protection of nature. (If you don't recognise the source for this titular quote, you didn't pour enough magma) Their primary magical path is Nature, their primary weapons are naturally grown wood, and their strongest troops are naturally enraged war elephants. Naturally. MA nation of Icorilina features some fire and metalworking added and scarcity of Elomina descendants. MA Dedarag are cave-dwelling dwalves who split for Elomina, and LA Elufieden is a union of two races against humankind.

Lordaeron, The Alliance
MA nation
Designed using lore of Warcraft I-III. Despite its name and largely human lineup, has access to many other national gimmicks of Azeroth. Uses summonable Ambassdor mechanics to hire most nation-specific troops and commanders.

Alterac, Burned Hand
LA Nation
Has very, very little to do with MA Lordaeron - or Alterac itself for that matter, because it was designed off an AU fiction and bent and adjusted even further until suspension of disbelief shared the fate of common sense. National theme is stealth and fire; lots of fire facilitating stealth.

Craven, Serpent Riders
MA nation
An army of minions subservient to trio of demonic siblings known as Serpent Riders, the denizens of Craven are comprised of demonic, undead and plain evil beings. The known goal of Serpent Riders is conquest of all known universe and their disciples from Craven are just as dedicated to this purpose as their masters.
Based on Heretic-Hexen series by Raven Software.

Klopyon
descr
Grindor
descr

Old download link v 1.24[drive.google.com]
Old download link v 1.22[drive.google.com]
Old download link v 1.21[drive.google.com]
Old download link v 1.20[drive.google.com]
Old download link v 1.19[drive.google.com]
Old download link v 1.18[drive.google.com]
Old download link v 1.17[drive.google.com]
Old download link v 1.16[drive.google.com]
Old download link v 1.15[drive.google.com]
Old download link v 1.14[drive.google.com]
Old download link v 1.13b[drive.google.com]
Old download link v 1.12[drive.google.com]
Old download link v 1.11[drive.google.com]
Old download link v 1.10[drive.google.com]
Old download link v 1.09[drive.google.com]
Old download link v 1.08[drive.google.com]
Old download link v 1.07[drive.google.com]
Old download link v 1.06[drive.google.com]
Old download link v 1.05[drive.google.com]
Old download link v 1.04[drive.google.com]
Old download link v 1.02[drive.google.com]
Old download link v 1.01[drive.google.com]
Old download link v 1.00[drive.google.com]
Old download link v0.99[drive.google.com]
Old download link v0.98[drive.google.com]
Old download link v 0.97[drive.google.com]
Download link v0.95[drive.google.com]
Download link v0.92[drive.google.com]
Download link v0.90[drive.google.com]
Download link v0.80[drive.google.com]
Download link v 0.70[drive.google.com]
Download link v0.66[drive.google.com]
Old download link v0.61[drive.google.com][
Old download link v 0.60[drive.google.com]
Old download link v0.55[drive.google.com]
Old download link v0.50[drive.google.com]Old download link v0.35[drive.google.com]
Old download link v0.30[drive.google.com]
Old download link v0.16[drive.google.com]
Old ownload link v0.15[drive.google.com]
Old download link v0.14[drive.google.com]
Last edited by alexsa2015sa; Jan 16 @ 12:47pm
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Showing 1-15 of 122 comments
Devin Dec 14, 2017 @ 6:51am 
Sweet! I've missed having ants stuck to polypal mothers.
Vanu Dec 14, 2017 @ 10:44am 
Nice mod. thank you.
Nogi Everfree Dec 14, 2017 @ 12:30pm 
Cool mod. Might want to double check the hive queen's spawn for curious princess though. Was making "no one" human spearman for me.
alexsa2015sa Dec 14, 2017 @ 1:04pm 
Originally posted by Nogi Everfree:
Cool mod. Might want to double check the hive queen's spawn for curious princess though. Was making "no one" human spearman for me.
Fixed, it's alright now. The version isn't being updated though.
Last edited by alexsa2015sa; Dec 14, 2017 @ 1:05pm
Jakalor Dec 20, 2017 @ 4:42am 
Aww... Arcania lost their Blacksteel Knights, had (and still have) great fun with them in Dom 4 where I used them as my main forces. But I guess they were pretty OP with both Dark Power and Magic Power.

Do note that Magic Power now gives MR dependant on Magic scale as well, reducing the Magic scale penalty to 0 effectively.
alexsa2015sa Dec 20, 2017 @ 7:34am 
Actually, it's not even a penalty - Magic Power grants MR bonus, for +2 total in M3 dominion. So it's even more powerful ability - if you don't fight in Drain, that is, where it results in -2 MR instead.
And Arcania has OP mages on top of their deadly unsacred troops, since they get free PoTS every battle and can teleport like crazy (even Aboleths don't compare) because of S3 access on everyone who's not an Apprentice, and only Blacksteels are slow-ish. I've been considering reducing their magic paths by 1 for EA Magicians, because they easily hit X2-X3 for other paths in combat.

Edit: by the way of a heads-up, the Pyrgdor will be added for 0.15 update soon-ish. A lot of goblins got new sprites and all eras have altered mages/troops/spells, compared to last Dom4 release.
Also, new modding commands were used where appropriate.
Last edited by alexsa2015sa; Dec 20, 2017 @ 12:02pm
Jakalor Dec 20, 2017 @ 9:56am 
BTW, I'll be using your mod nations (playing as Arcania) in an all mod nations game
alexsa2015sa Dec 21, 2017 @ 10:09am 
Download link v0.15[drive.google.com]
Okay, an update with one more nation ported and everyone getting their Wall Defenders fixed (no more arrows, arrows everywhere). It might be going slow, but I'm reasonably certain nothing should be broken, and rewriting Brutannia/Zel/Sandeth lore which is touch tangled takes up more time I'd like it to.

Pyrgdor
EA/MA/LA, 3 nations total.
http://steamcommunity.com/sharedfiles/filedetails/?id=1238458728
Nation of tribal goblins with powerful innate Fire and Death magic. Stealthy and quick, but small and weak troops. Their mages can easily transform into powerful demonic beings with the aid of Blood magic. Underwent minor to significant changes during porting.
Abisha Dec 22, 2017 @ 12:18am 
I really like your mod, but i think their is a critical error in it have got 2 games that dominions 5 crashes both games where related to your mod
alexsa2015sa Dec 22, 2017 @ 1:08am 
Originally posted by Abisha:
I really like your mod, but i think their is a critical error in it have got 2 games that dominions 5 crashes both games where related to your mod
Not helpful enough. Can you be more specific about crashing? Because I can't reproduce it.
Abisha Dec 22, 2017 @ 1:17am 
Originally posted by alexsa2015sa:
Originally posted by Abisha:
I really like your mod, but i think their is a critical error in it have got 2 games that dominions 5 crashes both games where related to your mod
Not helpful enough. Can you be more specific about crashing? Because I can't reproduce it.
It's a critical application failure not really a lot to go on. sorry
alexsa2015sa Dec 22, 2017 @ 1:33am 
Originally posted by Abisha:
It's a critical application failure not really a lot to go on. sorry
The "negot gick fel" almost always has some kind of message specifying the problem. If it's not negot gick fel, the problem likely isn't mod-specific. I never had game crashing that way anytime before.
Last edited by alexsa2015sa; Dec 22, 2017 @ 1:34am
Abisha Dec 22, 2017 @ 1:47am 
Originally posted by alexsa2015sa:
Originally posted by Abisha:
It's a critical application failure not really a lot to go on. sorry
The "negot gick fel" almost always has some kind of message specifying the problem. If it's not negot gick fel, the problem likely isn't mod-specific. I never had game crashing that way anytime before.
No it's not the Negot gick fel error. must be something to do with Multi core processing then.
alexsa2015sa Jan 3, 2018 @ 7:40am 
Download link v0.16[drive.google.com]

An update, with EA/MA/LA Electrum. The #halfstr tag took care of overly powerful Lightning Bolts which used to doubleshot Niefels of all things so few creatures could fight against the Thunderstorms without shockres. Not that the situation is really much different even now, honestly.

What used to be MA Zel is now a heretical non-national cult, the mages summonable through blood magic by several human MA nations, including Electrum (and Brutannia). Of course, they have an associated chain of events which causes lots of problems.

Edit: EA Arcanians got hit with price penalty of 5gp/rp/rcp for most troops. They're now even more worthless in Drain dominion, but they are no longer impossible to defeat without magic.

Electrum
EA/MA/LA, 3 nations total.
http://steamcommunity.com/sharedfiles/filedetails/?id=1255832379
Nation of various giants harnessing the power of lightning. By Late age their land is taken over by boring humans and Ironstorm Lords. Attempted to tame the outrageous Air power the nation possesses (Thunder Giants still can oneshot anything without shockres and even shockres 15 isn't enough with strength boosts), but alas Evocation 6 and mass Thunderstrikes, Perpetual Storm and Wrathful Skies remain the spells of the day.

On one hand, MA/LA Brutannia are being rewritten now and they're mostly converted, but Robbledoth is subject to numeric changes too and might be finished first. If someone pipes in with a wish for certain nation to be ported before I decide on it, you might just get your wish fulfilled unless it's an UW nation.
Honor Jan 6, 2018 @ 8:33am 
Brutannia is OP as heck. Sacred archers just murder everything. Great stuff, thank you alexsa2015sa.
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