OVERKILL's The Walking Dead

OVERKILL's The Walking Dead

View Stats:
Skybound - I could save this project if you let me.
I hope they continue development on it. OR LET ME! A few minor changes would make this game great. HELL! I'M A GAME DEVELOPER, CONTACT ME AND I"LL FIX IT MYSELF!

Off the top of my head:
(Edit: I should mention that these ideas are not listed in any order.)

1) Make the first 3-4 mission(s) easier for beginning players.
2) Merge the Map/Menus with the camp level to cut loading times down.They could talk to some of the characters in the camp to access those screens. Add a map on a table to interact with, etc.
3) I'd change the hosting to make another player host when the current host losses connection. Nothing worse in this game than getting to the end just before the host drops and all that time was wasted. Some of these levels are quite long so this ticked off a lot of players.
4) I'd make the # of required objective parts = to the # of players. 1 player=1 fuse. 4 players, 4 fuses. This could be done with no UI change. Even better would be allowing players to carry all of the items and cycle through which one they have selected to drop. Simply UI addition.
5) Defend the Camp missions - these are bad. I would change these dramatically. I'd (perhaps) open up the surrounding area of the map a bit and make it into one big castle siege objective map instead of waves of enemies. Perhaps, locking outer gates, sniping from towers, setting traps, cutting grappling hooks, throwing Molotov, etc. Something to make it feel like one big battle, rather than the way waves of enemies spawn in now.
6) Then I would plan to turn said SIEGE version of the camp map(s) into a 6v6 round based PVP. This would be skill based, not level/gear based. Think counter-strike-ish. one team defends, the other attacks. This could be a whole release event in itself, scheduled to release when the community needs a boost.
7) Add daily login bonus' to encourage players to login every day to progress quicker and get more of those weapon/mod boxes (loot boxes). Whatever they called those in the game.
8) Then I'd add a currency to open more of those mod/weapon boxes containing various random items, resources, and skins. Avoiding any type of pay2win of course.
9) Launch a crowd funding campaign to revitalize the development budget. If I had placed these tasks in any kind of order, I would have put this as #1. I'm sure it could generate enough money to cover a little more development.

I wish I could get some people behind this post. Maybe some reddit/social media posts?! And help me get in touch with the project management?! I'll fly out, join the team and fix this baby!!

Despite it's quirks, I'm actually loving the co-op in this game now (I didn't at first). It's decent, but it COULD be great with a few dev sprints.

P.S.
Licensing and DLC aside, with the source code, a dev budget under $450k, a small team of 3-4 people, and 6 month, I could turn this whole thing around. And turn that $450k into another $20 million or more.

Sorry for the rant, I'm just really interested and wish I had the access to contribute.
Chance
Last edited by BOOGlEMAN; Mar 14 @ 10:30am
< >
Showing 1-15 of 32 comments
Rick Mar 11 @ 4:18pm 
I am guessing the news didn't reach you?
The author of this thread has indicated that this post answers the original topic.
Hire this man.

He knows what's up.
What you do in camp is trading with Wanderer, claiming mission/bounties from Anderson and buy useless stuff from Peggy Ann. These simple interfaces could just integrate into main screen. The whole Camp is ♥♥♥♥♥♥♥t.

But anyway, there will be not update until further notice.
Go_Coup Mar 13 @ 11:28pm 
1) While I love that the game is hard from the start, it could use an easier difficulty for casual players. I think they were working on an easier and a harder difficulty.
2) This seems like what they were trying to do, but they didn't have the time and or know-how.
3) They were working on this.
4) I think allowing players(at least when solo) to carry more than one item would be a better solution. I would love to see a manageable limited inventory-system implemented.
5) I think they were a fun change of pace, but I would like to see a version where you defend against humans and walkers. The maps could have been better designed. Some more intense and grand events would be cool.
6) I have no interest in PVP for this game.
7) That would be good.
8) This would probably♥♥♥♥♥♥the fans off. I think OVERKILL said no lootboxes.
9) I would rather PD3, but I'm not against this.

I think their problem is a lack of time, more than it is a lack of ideas. Apparently, almost no one there knows how to use UE4. Although, the engine is pretty easy, so maybe they know by now.
andrerabi Mar 14 @ 12:25am 
6) A round based PvP mode with also containing zombies in it, would be very cool ;)

Originally posted by BOOGlEMAN:
I wish I could get some people behind this post. Maybe some reddit/social media posts?! And help me get in touch with the project management?! I'll fly out, join the team and fix this baby!

Unfortunately as long as they are in trouble right now, I don't really think they can currently afford to pay salaries for new staff.
But asking questions does not cost anything, so why not send them a request via email ;) ?
BOOGlEMAN Mar 14 @ 12:35am 
I think I will. It sounds pretty grim but you never know until you try. Maybe when the dust settles they'll be open to discuss bring OTWD BACK FROM THE DEAD!!!. Hahahaha
Last edited by BOOGlEMAN; Mar 14 @ 12:37am
Originally posted by BOOGlEMAN:
Maybe when the dust settles they'll be open to discuss bring OTWD BACK FROM THE DEAD!!!. Hahahaha

If the license is cancelled for good, then it won't just be a matter of "fixing" anymore. There will no longer be a "OTWD" That means they have to redo most of the game including season 1 and 2 since those were done under the twd license. You cannot just simply rename and carry on selling or working on it. To "remake" it would be the equivalent of making a new game, something that will require an entire team including the costs(salaries,etc). Not forgetting time as well. I doubt starbreeze/overkill has the resources to do so considering that they have yet(by their own admission) to come close to recovering costs for the game and are still in the middle of bankruptcy proceedings(something which most seem to have conveniently forgotten).

Pouring even more resources into a project that has clearly failed(in terms of sales) is not going to sit well with their creditors or the court and is likely to result in starbreeze/overkill's immediate demise. No creditor is going to happily take a big haircut just for the company owing them to throw away even more money that could have been used to pay back the debt.
Last edited by Mentally Unstable; Mar 14 @ 1:40am
BOOGlEMAN Mar 14 @ 10:26am 
So negative! Yes the outlook is grim but have hope. Cancelled contracts can be renegotiated. And what I'm proposing would generate much more money than it would cost, negating some of the losses they've sustained on the IP. I'm saying I could fix this game and turn it into a money maker at low cost bringing in probably 40x more revenue than it would cost for me to fix it. Wouldn't that be a good financial decision?! If I was allowed to do that, everyone would win. I know you don't know me but I'm a seasoned software development manager, game developer, a life long hard core gamer, game expert, and TWD fan. Not to toot my own horn but if you knew me, you would know that there's no one else more qualified to turn this project around than me. Wishful thinking?! I'm sure, but you never know until you try. TWD has a great following, never underestimate the power of the fans!
Last edited by BOOGlEMAN; Mar 14 @ 10:28am
Rick Mar 14 @ 1:09pm 
I like that you are optimistic and believe you could save this game. But it's just not realistic. Let's say somehow they did get the license, a bunch of money in and feel encouraged to try and revamp this game. The name is a already totally tarnished, no one is going to look back on this game. Maybe if it was to undergo a big 1-2 year overhaul and added in further gamemodes like the PvP one you suggested, but even then I am not sure.
Last edited by Rick; Mar 14 @ 1:09pm
The development team are barely able to manage to develop and fix this game when it is their full time job with funding. I think it is way beyond the grasp of one fan to put a dent in this mess. Otherwise they'd not have spent years and years struggling as we know they were.
The lack of originality and poor timing of the game also killed it. They're competing with things like L4D2 which is still very popular, way more people play it than this, and it is far cheaper and with almost no problems to worry about. The game was hoping to ride the buzz of zombie games but that is kind of tired by now and the "TWD" IP is old hat now as the TV show is dying. Fixed or not it'd still not do great.
Originally posted by Hoxilicious:
The game was hoping to ride the buzz of zombie games but that is kind of tired by now and the "TWD" IP is old hat now as the TV show is dying. Fixed or not it'd still not do great.

We never got the open world Walking Dead game we wanted, with factions like Alexandria, The Sanctuary, etc. I actually made the game we all want myself... using Arma's engine and mods. I was so afraid of copyright infringement I didn't let anyone play it.

Instead... we got a bunch of microtransaction phone games, the telltale stuff (which was cool at first and got stale real fast). Survival Instinct was an average game at best and now this game.
Originally posted by BOOGlEMAN:
So negative! Yes the outlook is grim but have hope. Cancelled contracts can be renegotiated. And what I'm proposing would generate much more money than it would cost, negating some of the losses they've sustained on the IP. I'm saying I could fix this game and turn it into a money maker at low cost bringing in probably 40x more revenue than it would cost for me to fix it. Wouldn't that be a good financial decision?! If I was allowed to do that, everyone would win. I know you don't know me but I'm a seasoned software development manager, game developer, a life long hard core gamer, game expert, and TWD fan. Not to toot my own horn but if you knew me, you would know that there's no one else more qualified to turn this project around than me. Wishful thinking?! I'm sure, but you never know until you try. TWD has a great following, never underestimate the power of the fans!

There is a very thin line between optimism and ignoring reality. Assuming what you proposed is accepted by starbreeze/overkill and skybound(unlikely imo), you will still have to present a business proposal with breakdowns and strong evidence that what you are suggesting(ie turn it into a money maker) is a definite outcome to their creditors and the swedish court for approval. Again, a reminder that overkill/starbreeze is still in the middle of bankruptcy proceedings and as such, they are not exactly in any position to be taking risks at will. Unless it is an ironclad guarantee whereby either overkill/starbreeze or you personally agree to fork out hefty compensation in the event it does not work out, I don't see the court and creditors agreeing to it. That is the cold hard reality of the business side of things.
Last edited by Mentally Unstable; Mar 15 @ 12:04am
Glad you're interested. Feel free to check this out for jobs in your area https://jobs.starbreeze.com/
< >
Showing 1-15 of 32 comments
Per page: 15 30 50