Mercury Fallen

Mercury Fallen

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Nitrous Butterfly  [developer] Jul 18, 2023 @ 8:51am
Planetary Repairs - Experimental
Howdy Folks!

Main Features
  • New Missions/POIs to complete the campaign story
  • New Research, Structures & Items
  • New Discoveries
  • Tweaks, Changes & Fixes

SAVE GAMES
Save games created in experimental may not be compatible with the main branch or compatible with the final update. Be sure to back up your save files or only create new save files while in the experimental branch.

Please review the release notes below for all of the changes

About Experimental Branch
The optional Experimental branch is for helping test the latest features in active development. This version can include more bugs/issues than in the regular version. If playing the Experimental Branch, please report any issues you encounter or any feedback on new game play mechanics. Your feedback and/or reports will help to ensure the final version is the best it can be.

For information about accessing the Experimental branch click the link below:
https://steamcommunity.com/app/704510/discussions/4/1869497660774052612/


Feedback/Testing

Send All Feedback/Bug Reports:

Additional information on submitting bug reports:
http://www.mercuryfallen.com/bug-reports

If you report a bug/issue, please provide details on how I can cause the bug/issue to occur.

Provide as much relevant information as you can. If I can’t see it, I can’t fix it.

If you submit a bug report related to the Experimental Branch via email, please state you are using the Experimental Branch.

In addition to bugs/issues please let me know what you like or dislike regarding any new or changed features.

Latest Changes/Fixes :: Build 1315
  • Fixed: Window seam visible on some windowed wall models
  • Fixed: Damaged Wall, Damaged Door and stasis capsules dropping more sources than they should on deconstruction.

Release Notes

Additions
  • Added pop icon over colonists when they level up (in addition to other existing visuals)
  • Added final chapter missions. If you have the wait for reply mission then the follow-up story mission will appear 12-24 in-game hours after loading up your save game.
  • Added xeno processing research
  • Added xeno fabrication research
  • Added excavation center surface structure
  • Added ancient ruins surface resource. Requires excavation center to extract resources.
  • New icon for wall object
  • New icon for colonist level-up notification
  • Added 10 new Alex Kenner logs that can be purchased from traders
  • New icons for mission-specific POIs
  • New map display filter for mission POIs

Achievements
  • Added achievement system with 17 achievements
  • Added achievements window that can be accessed via the game menu

New Items
  • Added xeno scrap item
  • Added xeno alloy item + recipe
  • Added quantum processor item + recipe

New Production Machines
  • Added xeno refiner
  • Added xeno fabricator

New Decorations
  • Added tall wall light decoration and research
  • Added Windowed Wall + research. Windowed walls connect to existing non-windowed walls.
  • Added Display Case. Additional display objects unlocked via research/discoveries.
  • Added several new display object decoration discoveries that can be found via surface expeditions.

UI Tweaks/Changes
  • Crop Field, Aeroponics Bay, Algae Farm and Aquarium now show notice text if the crop is at or above the resource limit defined in the crop manager.
  • Colonist job role buttons will show a warning icon if an action related to that job role can’t be performed in some cases. Tooltip provides additional details.
  • Minor change to the look of vehicle list items in the vehicle list interface to improve readability
  • HUD inventory now visible on map screen
  • HUD inventory settings saved data stored via the inventory manager instead of the hud inventory itself. Upon loading a save game from the previous version, your settings will reset to default until your next save/load.
  • Surface resources info panel now shows what it can be harvested by
  • Changed trade window buy/sell header text to provide more clarity
  • Reviewed and removed usage of older text rendering system to improve text clarity in various interfaces
  • Research project info window will now show costs in red if research is not currently affordable
  • Updated the look of notifications that appear on the right side of the screen
  • Reduced the amount of time notifications stay in the notification list before disappearing
  • Updated the look of several object icons
  • Opening the construction queue no longer changes camera overlay mode back to default

Misc Changes
  • Reduced biome scan audio volume and range
  • Planet map camera zoom gradually gets faster as you zoom out instead of being the same speed regardless of distance. This results in a smoother zoom when closer to the planet's surface.
  • Tweaked visuals for the main menu background
  • Adjusted job role experience gain to better balance progression for less utilized job roles
  • Mouse cursor is now a different color depending on selection modes such as harvest, mine and deconstruction
  • Decreased load time of new and saved games by ~30%
  • Updated the look of all visual effects when a mining tile is destroyed
  • Tweaks and changes to various item/object descriptions
  • Updated the look of the hologram emitter material effect
  • Display objects such as plants in the plant pot and holograms for the hologram emitter provide their own decor bonus in addition to the display container. The base decor of the plant pots and hologram display have been rebalanced.
  • Hologram emitter interface now uses icons to set hologram instead of a drop down. This is consistent with other objects that use a similar selection process.

Modding/Data Changes
  • CSurfaceHarvestable component now has a harvestable_by tag which is used to determine what
  • buildings/vehicles can harvest the surface resource.
  • Added CObjectDisplay component which replaces CPlanter and CHologramEmitter components. CObjectDisplay component can only display EDisplayObject type by matching tags.
  • Updated steam workshop guides

Fixes
  • Fixed: Vehicle biome scan visual effect not always showing
  • Fixed: Vehicle biome scanning visual and audio continues even after canceling the vehicles related action
  • Fixed: Game crashes when saving game due to expedition missing vehicle entity in some instances
  • Fixed: Expedition data not loading correctly. Expeditions may still not work correctly in existing saves until the expedition is docked/canceled and embarked again.
  • Fixed: Unable to move map table object
  • Fixed: Mineable underground resources missing visual effect when destroyed
  • Fixed: Object placement cursor object appearing in the construction queue
  • Fixed: Construction queue list not actually showing items in the queue for construction in some instances. You had one job construction queue!
  • Fixed: Resource amount number in mining platform UI incorrectly formatted
  • Fixed: Object move button not available for crop manager object
  • Fixed: Object move button not available for ore manager object
  • Fixed: Incorrect icons for a couple of missions
  • Fixed: Incorrect tooltip text for trade window buy/sell items
  • Fixed: Solid rocket fuel recipe research missing research requirements
  • Fixed: Missing display name for Fetid Knob plant
  • Fixed: Craft queue inventory item count doesn’t match item count in hud inventory view in some instances
  • Fixed: Preview path not showing when hovering over a valid mining target for mining vehicle mining action selection
  • Fixed: Vehicle preview path for expeditions and mining vehicles not showing after selecting destination without having to deselect and re-select the vehicle.
Last edited by Nitrous Butterfly; Aug 21, 2023 @ 8:20am
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Showing 1-15 of 24 comments
Nitrous Butterfly  [developer] Jul 19, 2023 @ 9:30am 
Latest Changes/Fixes :: Build 1298
  • Updated the look of notifications that appear on the right side of the screen
  • Reduced the amount of time notifications sit in the notification list before disappearing
  • Fixed: Repair Regulators mission data not loading properly
Rockatansky Jul 19, 2023 @ 1:12pm 
Beetle miner not mining
I cant select surface deposit to mine anything
Nitrous Butterfly  [developer] Jul 19, 2023 @ 1:45pm 
Originally posted by Rockatansky:
I cant select surface deposit to mine anything
Is this on the experimental testing branch or on the main branch? Does the issue resolve itself after saving/reloading?
Rockatansky Jul 19, 2023 @ 3:31pm 
Originally posted by Nitrous Butterfly:
Originally posted by Rockatansky:
I cant select surface deposit to mine anything
Is this on the experimental testing branch or on the main branch? Does the issue resolve itself after saving/reloading?
Experimental. The hex with mineral is red. Wont accept mining task.
Tried to save / load before, was not working.
Checking on normal branch.
Nitrous Butterfly  [developer] Jul 19, 2023 @ 4:15pm 
Originally posted by Rockatansky:
Originally posted by Nitrous Butterfly:
Is this on the experimental testing branch or on the main branch? Does the issue resolve itself after saving/reloading?
Experimental. The hex with mineral is red. Wont accept mining task.
Tried to save / load before, was not working.
Checking on normal branch.
Thanks for the report. I've moved your post over to the experimental branch thread. I'll attempt to replicate the issue on the experimental branch.

Edit: Can confirm your issue. Will be fixed up in the next experimental branch patch which will most likely be tomorrow. Thanks for the report. :)
Last edited by Nitrous Butterfly; Jul 19, 2023 @ 4:19pm
Nitrous Butterfly  [developer] Jul 20, 2023 @ 9:27am 
Latest Changes/Fixes :: Build 1299
  • Mouse cursor is now a different color depending on selection modes such as harvest, mine and deconstruction.
  • Fixed: Unable to assign mining targets for mining vehicles
  • Fixed: Objects not appearing in the construction queue after placement in some instances
  • Fixed: Objects not appearing in the construction queue when loading a saved game
Nitrous Butterfly  [developer] Jul 24, 2023 @ 9:16am 
Latest Changes/Fixes :: Build 1300
  • Added animation to notification icons when they first appear
  • Fixed: Notifications not flashing when they are close to disappearing
  • Fixed: Expedition passengers not loading correctly. If you still see this issue, please dock any expedition vehicles and send them out again before reporting a further issue.
  • Fixed: Story not appearing correctly after launching satellite rocket
  • Fixed: Return message from earth occurring faster than it should after launching the satellite rocket.
  • Fixed: Pop icons on the planet map appear even if the object is not on screen.
  • Fixed: Pop icons flickering in random locations on the screen
niraviel Jul 29, 2023 @ 4:18am 
Hello,

My feedback on game.
I will mix general and experimental because some are linked.

- Jobs
While some jobs are easy and fast to go to level 10 some are almost impossible.
- Engineer, scientist, surveyor, cook; very easy.
- Miner, builder: longer but easy to get level 10.
- Hauler: longer and need a lot of storage.
- Technician: may be with a lot of useless EMG i can fasten levelling but should have other solution.
- Botanist: may be flora expedition could need a botansist and give experience?
- Biologist: same as above, may be fauna expedition could need a biologist and give experience?
- Doctor: if no one is ill, you can't level, may be cloning should require medic and give experience.
- Janitor: no idea.

Because you need level 10 to repair damaged regulator (at least for biologist), you can be stuck if unable to get required profession to max level.

- Crop/Mining manager
Not sure if linked but if I set by example limit on mineral to 1000.
If I have 988 in stock and I ask to mine stone then miner seems in loop because under 1000 but will be upper if harvested.
Also need tooltip to say why not harvesting or plant when limit is reached, lost some time to understand (and will lost some time in next game).

- Craft queue on bio refiner, ore refiner, cooking station, food processor, tech printer, xeno refiner and xeno fabricator (and other i missed or in future updates).
Can it be possbile to set a production in higher priority like construction queue? Usefull if you want to switch from regular to xeno.
Can it be possbile to link several identical production facilities to modify production limits? I know you can copy/paste.

- Machine equipment
Why can I put 2 double chance output equipment on some production machines but not on other or on power or water ones ?

- Trade platform
Please, add max possible sell button.
Also add warning when a ship land.

- Vehicles
Allow to set a route for transport to gather several mining platform or work on logic, sometime transport will only focus on one mining platform, sometime on two...
Why a whale miner with cargo expander II show 400 cargo space in info but only 300 in inventory capacity?
Early exporation pathing could be improved.
Nitrous Butterfly  [developer] Jul 30, 2023 @ 8:46am 
@niraviel Thank you so much for the great feedback and suggestions!
Nitrous Butterfly  [developer] Jul 31, 2023 @ 12:15pm 
Latest Changes/Fixes :: Build 1301
  • Added Display Case. Additional display objects unlocked via research/discoveries.
  • Added several new display object discoveries that can be found via surface expeditions.
  • Added CObjectDisplay component which replaces CPlanter and CHologramEmitter components. CObjectDisplay component can only display EDisplayObject type by matching tags.
  • Display objects such as plants in the plant pot and holograms for the hologram emitter provide their own decor bonus in addition to the display container. The base decor of the plant pots and hologram display have been rebalanced.
  • Hologram emitter interface now uses icons to set hologram instead of a drop down menu. This is consistent with other objects that use a similar selection process.
  • Updated the look of several object icons
  • Added Infinity Corp hologram item
  • Added notification when trader arrives at trade platform
  • Adjusted job role experience gain to better balance progression for less utilized job roles
  • Wall objects no longer placeable on windowed walls
  • Increased decor value of windowed walls
  • Opening the construction queue no longer changes camera overlay mode back to default
  • Fixed: Craft queue inventory item count doesn’t match item count in hud inventory view in some instances
  • Fixed: Missing display name for Fetid Knob plant
  • Fixed: Soft lock if object is deconstructed while in decor overlay mode
Last edited by Nitrous Butterfly; Jul 31, 2023 @ 12:16pm
Nitrous Butterfly  [developer] Aug 2, 2023 @ 12:26pm 
Latest Changes/Fixes :: Build 1302
  • Fixed: Game crash when returning to main menu
  • Fixed: Preview path not showing when hovering over a valid mining target for mining vehicle mining action selection
  • Fixed: Expedition data not loading correctly. Expeditions may still not work correctly in existing saves, until the expedition is docked/canceled and embarked again.
Nitrous Butterfly  [developer] Aug 5, 2023 @ 9:35am 
Latest Changes/Fixes :: Build 1303
  • Crop Field, Aeroponics Bay, Algae Farm and Aquarium now show notice text if the crop is at or above the resource limit defined in the crop manager.
  • Colonist job role buttons will show a warning icon if an action related to that job role can’t be performed in some cases. Tooltip provides additional details.
  • Fixed: Vehicle preview path for expeditions and mining vehicles not showing after selecting destination without having to deselect and re-select the vehicle.
  • Fixed: Colonist stuck mining if player defined resource limit is reached during the mining action
  • Fixed: Missing icon for Rude Awakening achievement
Nitrous Butterfly  [developer] Aug 7, 2023 @ 11:20am 
Latest Changes/Fixes :: Build 1304
  • Mining vehicles will show warning text in info section of their info panel if unable to mine active target due to player defined resource limits
  • Transport vehicles will show warning text in info section of their info panel if unable to collect resources due to player defined resource limits
  • Colonists are more likely to use recreation items during recreation periods
  • Colonist stress change rate now paused while sleeping
  • Display Case research now requires Glass recipe prerequisite
  • Surface power line connection lines are now thicker when zoomed out to increase their visibility
  • Fixed: Soft lock if clicking vehicle mine action multiple times without setting a mining target
  • Fixed: Vehicle inventory contents not reflected in HUD inventory quantities
  • Fixed: Receiving inventory contents not reflected in HUD inventory quantities
  • Fixed: Missing language text for History Lesson mission and objective
  • Fixed: Mining vehicle stuck in mining animation if mining action is canceled while the game is paused
Last edited by Nitrous Butterfly; Aug 7, 2023 @ 11:22am
Nitrous Butterfly  [developer] Aug 8, 2023 @ 8:02am 
Latest Changes/Fixes :: Build 1305
  • Drop Off Items vehicle action will now automatically move the vehicle to the facility or nearest resource depot instead of having to be directly adjacent. Action tooltip also updated to reflect the change.
  • Fixed: Planters, Hologram Emitter and Display case not showing assigned display objects after loading a save game.
Cosmicat Aug 8, 2023 @ 2:05pm 
Minor bug it seems with electricity, unless I am missing something. I have a full battery, but everything is out of power. See my screenshot (sorry don't know how to link it here).

Minor annoyance - Food processing requires more than 300 research points, but the rp expansion tech is later. I know I can just wait, but really how much research does it take to make a Cuisinart?

Though i haven't yet progressed in the latest build, it seems the algae bottleneck is still there. You can build water traps that catch worms, algae, and fish, but you can't use the products for algae until you research it, which you can't do until it's "discovered". Same with fish.

Surface map zooming is way too slow.
Last edited by Cosmicat; Aug 8, 2023 @ 4:11pm
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Date Posted: Jul 18, 2023 @ 8:51am
Posts: 24