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Tried to save / load before, was not working.
Checking on normal branch.
Edit: Can confirm your issue. Will be fixed up in the next experimental branch patch which will most likely be tomorrow. Thanks for the report. :)
My feedback on game.
I will mix general and experimental because some are linked.
- Jobs
While some jobs are easy and fast to go to level 10 some are almost impossible.
- Engineer, scientist, surveyor, cook; very easy.
- Miner, builder: longer but easy to get level 10.
- Hauler: longer and need a lot of storage.
- Technician: may be with a lot of useless EMG i can fasten levelling but should have other solution.
- Botanist: may be flora expedition could need a botansist and give experience?
- Biologist: same as above, may be fauna expedition could need a biologist and give experience?
- Doctor: if no one is ill, you can't level, may be cloning should require medic and give experience.
- Janitor: no idea.
Because you need level 10 to repair damaged regulator (at least for biologist), you can be stuck if unable to get required profession to max level.
- Crop/Mining manager
Not sure if linked but if I set by example limit on mineral to 1000.
If I have 988 in stock and I ask to mine stone then miner seems in loop because under 1000 but will be upper if harvested.
Also need tooltip to say why not harvesting or plant when limit is reached, lost some time to understand (and will lost some time in next game).
- Craft queue on bio refiner, ore refiner, cooking station, food processor, tech printer, xeno refiner and xeno fabricator (and other i missed or in future updates).
Can it be possbile to set a production in higher priority like construction queue? Usefull if you want to switch from regular to xeno.
Can it be possbile to link several identical production facilities to modify production limits? I know you can copy/paste.
- Machine equipment
Why can I put 2 double chance output equipment on some production machines but not on other or on power or water ones ?
- Trade platform
Please, add max possible sell button.
Also add warning when a ship land.
- Vehicles
Allow to set a route for transport to gather several mining platform or work on logic, sometime transport will only focus on one mining platform, sometime on two...
Why a whale miner with cargo expander II show 400 cargo space in info but only 300 in inventory capacity?
Early exporation pathing could be improved.
Minor annoyance - Food processing requires more than 300 research points, but the rp expansion tech is later. I know I can just wait, but really how much research does it take to make a Cuisinart?
Though i haven't yet progressed in the latest build, it seems the algae bottleneck is still there. You can build water traps that catch worms, algae, and fish, but you can't use the products for algae until you research it, which you can't do until it's "discovered". Same with fish.
Surface map zooming is way too slow.