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- Oceans and blue plains are virtually indistinguishable; ocean reflection helps a lot with this, but kicks in only at the bottom of the map view, and even then only when viewed from a near-vertical angle.
- The various different views (temperature, elevation etc.) currently don't work.
- I can't seem to figure out in which locations I can or can not build a power plant (wind turbines only so far, haven't tried solar yet); somehow, distance to base seems to have something to do with it, as do other facilities already built, but it doesn't seem consistent or even entirely reproducible. Mountaintops are a no-go obviously, and that's made obvious by turning the icon red; but other factors are evidently at play, and they're not visualized at all - it only shows once you click, and the game refuses to plonk a building there. Impossible to tell whether this is a bug or working as intentional without any information about the behaviour as designed.
Also, I had seen two bugs yesterday in conjunction with surface power plants that may or may not be related to each other:
- First, I had built a wind turbine adjacent to the vehicle building, exactly opposite the base (towards the northeast, in case that should make any difference; another wind turbine was already present directly southwest of the base, and I had built some more wind turbines and even a power link at other locations but had torn them all down again at that point). This caused the vehicle building to start toggling repeatedly between operational and out-of-energy state; when I looked closer, I found that the vehicle building seemed to have somehow disconnected from the base (but the visual cue on the map was still there) and formed a separate grid with the new wind turbine (which was at 60% efficiency, i.e. 80W, hence the out-of-energy state; not sure whether the intermittency of that state was normal or also related to the unconventional situation). The situation seemed to resolve to normal after I had torn down the new wind turbine.
- Later, after having torn down the problematic wind turbine, building 3 more someplace else, and tearing down 2 of my manual generators, I noticed that the power grid maximum displayed in the underground view (bottom toolbar) was WAY off: With 4 manual generators (no extras, i.e. 100W each), 4 wind turbines (3x 60%, i.e. 80W each, 1x 80%, i.e. 102W), and no other energy sources, the total was displayed as (IIRC) a whopping 1,662W. (Anywhere else in the UI, the details were given as 742W, matching the expected value). The difference of 920W could conceivably have come about as the maximum power available in the main grid when the vehicle building had experienced that power glitch mentioned above (6 manual generators @ 100W + 1 wind turbine @ 80W = 680W) plus another 240W from one or more unrelated glitches while I was repeatedly building and quickly tearing down again wind turbines to figure out where I could place them anyway (some of the turbines managed to get built to completion, and all of those would indeed have had 80W output); the tearing down of a single power relay in the same context might also factor into such an earlier glitch. Having left the game yesterday, today I find the power maximum displayed in the toolbar at the proper value of 742W, leading me to presume that a save & re-load would have been sufficient to cure the symptoms.
Planet map visual filters are currently disabled (meant to remove those controls until they're functional again)
Definitely some issues with the surface power that is being worked on. Surface structures should turn red if they can't be placed on a tile.
Wind turbines/solar panels are intended to be placed anywhere except for water/mountain tiles or where another structure already exists. Different locations will effect production rates. Will have to check on that as something else is certainly at play if not able to place them.
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