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Thanks, can't wait to get into this one!
I previously reported on Clone duplications in Update 27 (Dec 7th) - You replied the following day and in general secondary individual clone capabilities are different :)
However I'm still getting repeated Primary skill-sets, For example three of four clones with "surveyor" preferences - the first two immediately.....
With rooms for many purposes already - I'm wondering if there could be a "classroom" for Education/re-education for some of the recently woken? Otherwise It can take such a long time to get colonists skilled in the tasks I want/need.... I understand quirks will still play a significant role - but still...?? :)
The ability to train colonists is coming in a future update.
On a few occasions now, I have been slow to cancel plant growth on a field - before the "cloud" effect shows. - Either because of that (or leaving it even longer), the cloud effect does not disappear until I save and reload.???
Eg; the ready-to-plant icon shows while the clouds are still there...
In normal circumstances, I clear the crop (u)before(/u) the withered cloud appears - then there's no problem..
Is that how colonists/robots were getting stuck under the world?
lol, I didn't really think that, was just playing around!
I've started a new self-generated 100 challenge and one of my 3 starters is a janitor - with max stress... so much so that he appears almost useless - spending 90% of his time rocking, sometimes sleeping on a pad - he can only clear up two sick spots which are accumulating, worryingly....before stressing out again.
S & R seems to have slightly improved matters to this point, because I thought it might be a loading issue....