Mercury Fallen

Mercury Fallen

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Nitrous Butterfly  [developer] May 14, 2024 @ 7:24am
Patch Update 1.19 Experimental
Patch Update 1.19 Now Live On Main Branch

https://steamcommunity.com/games/704510/announcements/detail/4187864501488335393?snr=2___

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Howdy Folks!

Patch Update 1.19 is now available on the experimental branch. Patch Update 1.19 aims to resolve issues related to crashing and poor performance while the game is saving as well as over longer play periods.

Please read below regarding patch notes and information on what the experimental branch is and how to access it.

SAVE GAMES
Save games created in experimental may not be compatible with the main branch or compatible with the final update. Be sure to back up your save files or only create new save files while in the experimental branch.

Please review the release notes below for all of the changes

About Experimental Branch
The optional Experimental branch is for helping test the latest features in active development. This version can include more bugs/issues than in the regular version. If playing the Experimental Branch, please report any issues you encounter or any feedback on new game play mechanics. Your feedback and/or reports will help to ensure the final version is the best it can be.

For information about accessing the Experimental branch click the link below:
https://steamcommunity.com/app/704510/discussions/4/1869497660774052612/


Feedback/Testing

Send All Feedback/Bug Reports:

Additional information on submitting bug reports:
http://www.mercuryfallen.com/bug-reports

If you report a bug/issue, please provide details on how I can cause the bug/issue to occur.

Provide as much relevant information as you can. If I can’t see it, I can’t fix it.

If you submit a bug report related to the Experimental Branch via email, please state you are using the Experimental Branch.

In addition to bugs/issues please let me know what you like or dislike regarding any new or changed features.

Latest Changes/Fixes :: Build 1336
  • Fixed: Colonists stuck performing action after changing job roles

Release Notes
  • Reduced system memory generation when looking up sprites for UI elements
  • Reduced system memory generation for systems that use conditional Lua expressions
  • Fixed: Data not being cleaned up correctly when returning to the main menu causing a crash in some instances.
  • Fixed: Possible crash when returning to the main menu and then loading another save game
  • Fixed: Trader faction reputation still shows 4 stars even when maxed out
Last edited by Nitrous Butterfly; Jun 5, 2024 @ 6:50am
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Nitrous Butterfly  [developer] May 16, 2024 @ 10:42am 
Latest Changes/Fixes :: Build 1339
  • Fixed: Colonist action data not clearing properly in some cases
  • Fixed: Memory leak caused by showing/hiding object footprint highlight
Nitrous Butterfly  [developer] May 17, 2024 @ 10:48am 
Latest Changes/Fixes :: Build 1340
  • Reverted changes related to action settings that could be causing performance issues over long play periods
Nitrous Butterfly  [developer] May 17, 2024 @ 5:36pm 
Latest Changes/Fixes :: Build 1332
  • Reverted all changes back to version 1.17
Nitrous Butterfly  [developer] May 20, 2024 @ 8:38am 
Latest Changes/Fixes :: Build 1341
  • Changed a previous fix related to wall lights not contributing towards room lighting values. This change may address the crashing issue. Please let me know if crashing persists.
Nitrous Butterfly  [developer] May 20, 2024 @ 10:54am 
Latest Changes/Fixes :: Build 1333
  • Fixed: Deconstruct button visible in construction queue even if object doesn’t allow for deconstruction. This is mainly to fix an issue where the player could remove a Terraformer Regulator and be unable to complete the related mission.
  • Fixed: Wall lights not contributing to room lighting value in some cases.
  • Fixed: Attribute data not cleared correctly in some instances
  • Fixed: CDecorProvider updating data when returning to main menu which can cause a crash in some cases
  • Fixed: Colonist portrait data not cleaned up correctly in some instances
Nitrous Butterfly  [developer] May 20, 2024 @ 6:04pm 
Latest Changes/Fixes :: Build 1334
  • Added additional checks to reduce memory overhead when returning to main menu
  • Game Saved text now appears in the lower middle of the screen when the game is saved.
  • Fixed: Colonists are stuck performing an action if that action is removed by changing job roles in some instances.
  • Fixed: Crash can occur when returning to main menu if fish have been spawned in a aquarium
  • Fixed: Trader faction reputation still shows 4 stars even when maxed out
Nitrous Butterfly  [developer] May 22, 2024 @ 9:45am 
Latest Changes/Fixes :: Build 1335
  • Game menu now includes buttons for return to main menu and quit. Quit will now quit the desktop.
  • Mining platform now has an “Auto Collect At %” slider. Resource Transports will now only collect from mining platforms whose inventory amount is at or above this percentage.
  • Surface resource visuals render distance increased
  • Reduced system memory generation when looking up sprites for UI elements
  • Reduced system memory generation for systems that use conditional Lua expressions
  • Various minor performance tweaks
Nitrous Butterfly  [developer] May 23, 2024 @ 7:08am 
Latest Changes/Fixes :: Build 1336
  • Fixed: Colonists stuck performing action after changing job roles
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Date Posted: May 14, 2024 @ 7:24am
Posts: 8