Mercury Fallen

Mercury Fallen

View Stats:
This topic has been locked
Update 29 - Experimental
Thanks for all the feedback. :) Update 29 is now on Test Build Branch.

Howdy Folks!

Update 29 :: Copy & Paste is now available on the experimental branch! Let me know what you think and what doesn't work as expected. Be sure to read the full release notes below for the full list of additions, changes and fixes.

Main Features
  • Copy & Paste settings for lights, craft queues and more.
  • Updated selection visuals
  • UI Tweaks


SAVE GAMES
Save games created in experimental may not be compatible with the main branch or compatible with the final update. Be sure to back up your save files or only create new save files while in the experimental branch.

Please review the release notes below for all of the changes

About Experimental Branch
The optional Experimental branch is for helping test the latest features in active development. This version can include more bugs/issues than in the regular version. If playing the Experimental Branch, please report any issues you encounter or any feedback on new game play mechanics. Your feedback and/or reports will help to ensure the final version is the best it can be.

For information about accessing the Experimental branch click the link below:
https://steamcommunity.com/app/704510/discussions/4/1869497660774052612/


Feedback/Testing

Send All Feedback/Bug Reports:

Additional information on submitting bug reports:
http://www.mercuryfallen.com/bug-reports

If you report a bug/issue, please provide details on how I can cause the bug/issue to occur.

Provide as much relevant information as you can. If I can’t see it, I can’t fix it.

If you submit a bug report related to the Experimental Branch via email, please state you are using the Experimental Branch.


In addition to bugs/issues please let me know what you like or dislike regarding any new or changed features.

Latest Changes/Fixes :: Build 1182
  • Change to the look of crystals in the crystal fields biome
  • Water pumps should now receive higher priority when power is delivered on a power network
  • Fixed: Object selection visuals not showing correctly after loading a game in some instances

Release Notes

Copy/Paste
  • Added new copy settings feature which allows for copying settings and then applying them to valid targets.
  • Added copy settings feature to lights
  • Added copy settings feature to storage containers
  • Added copy settings feature to plant pots
  • Added copy settings feature to craft queue
  • Added copy settings feature to crops. Will only copy assigned crop to targets that don’t have a crop already assigned.
  • Added copy settings feature to colonist roster

Visuals
  • Added new visual for selected colonists and vehicles
  • Updated selected object footprint visuals
  • Updated drag selection cursor and visuals
  • Updated selection visuals for mining, deep mining, deconstruction and harvest
  • Hover icons should now be better positioned over objects
  • Minor performance improvement when many hover icons are on screen
  • Changed color and thickness of colonist path preview
  • Fog of war lowered to better cover hidden tiles

Misc
  • Replaced drop down selection on plant pots with toggle buttons
  • Stasis capsules can no longer be selected for deconstruction if not opened.
  • Selected objects no longer deselected when moving the camera using the mouse
  • Improvements to mouse selection logic
  • Performance improvement when selecting a large area for mining/deconstruction
  • Updated some object, item and research descriptions
  • Crafting section header text on crafting stations changed to Craft Queue
  • Added guide section button to Craft Queue

Fixes
  • Fixed: Crop info showing incorrect label text
  • Fixed: Fertilizer Station missing description
  • Fixed: Unable to assign colonists to Fertilizer Station roster
  • Fixed: Missing text for glow bulb in plant pot
  • Fixed: Memory issue caused by UI grid items not being removed properly
  • Fixed: Memory issue caused by craft queue not clearing data properly when closed
  • Fixed: Grammatical mistakes. I’m sure there is still more.
< >
Showing 1-6 of 6 comments
Wasn't able to load previous save. Not sure if that is a problem or expected with this update. I was able to start a new game with no issue.

Previous game was last saved on April 10, which I think was exactly one build ago.

What actually happened: When loading it just sat on the loading page, after having moved less than 5% through the loading bar. Let it sit there for a few minutes with no movement at all. Finally killed the process with task manager.
Originally posted by BlackSmokeDMax:
Wasn't able to load previous save. Not sure if that is a problem or expected with this update. I was able to start a new game with no issue.

Previous game was last saved on April 10, which I think was exactly one build ago.

What actually happened: When loading it just sat on the loading page, after having moved less than 5% through the loading bar. Let it sit there for a few minutes with no movement at all. Finally killed the process with task manager.
Previous save files are intended to be compatible. Can you send the save file that isn't loading over to info@mercuryfallen.com?

Save File Location/Bug Reporting Info
http://www.mercuryfallen.com/bug-reports/
Latest Changes/Fixes :: Build 1181
  • Added guide section button to expedition list
  • Added guide section button to vehicle list
  • Fixed: Unable to load save game that has a plant pot placed
  • Fixed: Objects selected for mining/deconstruct/harvest not showing as selected after loading a saved game
Originally posted by Nitrous Butterfly:
Latest Changes/Fixes :: Build 1181
  • Added guide section button to expedition list
  • Added guide section button to vehicle list
  • Fixed: Unable to load save game that has a plant pot placed
  • Fixed: Objects selected for mining/deconstruct/harvest not showing as selected after loading a saved game

Damn pot plants potted plants! :lunar2019grinningpig:
Latest Changes/Fixes :: Build 1182
  • Change to the look of crystals in the crystal fields biome
  • Water pumps should now receive higher priority when power is delivered on a power network
  • Fixed: Object selection visuals not showing correctly after loading a game in some instances
< >
Showing 1-6 of 6 comments
Per page: 1530 50

Date Posted: Apr 27, 2021 @ 9:40am
Posts: 6