Mercury Fallen

Mercury Fallen

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Nitrous Butterfly  [developer] Dec 1, 2021 @ 11:24am
Update 31 Test Build
Update 31 :: Energized Now Live!

https://store.steampowered.com/news/app/704510/view/3135065105580710936



Update 31 :: Energized is now available on the Test Build branch. Please report any issues, feedback and suggestions as a response to this thread or on the #test-build channel on discord.

Main Features
  • Overhaul of planet map visuals
  • New surface side power structures and distribution
  • UI Tweaks
  • Bug Fixes

SAVE GAMES
When using the test build branch save game files from previous versions may not be compatible. Save games created in test build may not be compatible with the main branch or compatible with the final update. Be sure to back up your save files or only create new save files while in the test build branch.

Please review the release notes below for all of the changes

Feedback
Send All Feedback/Bug Reports:

Additional information on submitting bug reports:
http://www.mercuryfallen.com/bug-reports

If you report a bug/issue, please provide details on how I can cause the bug/issue to occur.

Provide as much relevant information as you can. If I can’t see it, I can’t fix it.

If you submit a bug report related to the test build branch via email, please state you are using the test build branch.

In addition to bugs/issues please let me know what you like or dislike regarding any new or changed features.


About Test Builds
The optional Test Build branch is for testing the latest features before they go live to everyone. As it is a testing version there can be more bugs/issues than in the normal version. If using the Test Build branch, please report any issues you encounter or any feedback on new game play mechanics. Your feedback and/or reports will help to ensure the final version is the best it can be.

For information about accessing the Test Build branch click the link below:
http://steamcommunity.com/app/704510/discussions/3/2381701715712468002/

Additional information on submitting bug reports:
http://www.mercuryfallen.com/bug-reports

Latest Changes/Fixes
  • N/A

Release Notes

Planet Map Updated
  • Terrain now has visual height variation
  • Updated look of water and shorelines
  • Updated look of rivers
  • Updated or replaced most biome tile textures
  • Updated or replaced biome detail artwork(flora)
  • Added new biome detail artwork
  • Added depth of field post processing effect
  • Tweaked existing post processing effects
  • Unexplored tiles now have a new look
  • Mountains no longer have visual height if unexplored
  • Elevation info refactored to better match new visual tile height
  • Tile depth info now has a different icon than elevation
  • Can now zoom in/out using camera zoom keyboard shortcuts
  • Vehicles will now take shorter paths through planet tiles where applicable
  • Optimized planet surface camera calculations. This should result in some improved performance.
  • Updated look of display modes

Planet Map Structures
  • Added Wind Turbines
  • Added Solar Panel
  • Added Power Poles
  • Added Surface Power research

UI Tweaks
  • Updated header of discovery section content
  • Updated header of guide section content
  • Updated formatting for guide section content
  • Updated several entries in guide section
  • Selecting a room floor a second time will select the underlying floor tile

Balancing
  • Reduced build cost of vehicle bay
  • Standing Lamp and Wall Light power consumption reduced from 5 to 4
  • Night Stand power consumption reduced from 5 to 2
  • Improved Power Supply equipment changed from 10% to 20% and recipe ingredients increased slightly
  • Advanced Power Supply equipment changed from 25% to 40% and recipe ingredients increased slightly
  • River biome now reduces movement speed

Colonist Pathfinding
  • Added penalties to facility tiles to improve path finding
  • Colonists will now prefer to walk over hallway tiles when generating a path
  • Colonists are less likely to generate a path that goes through a door if applicable

Misc
  • Added 3 new original music tracks
  • Added guide section for surface power
  • Migrated Unity Engine to version 2019.4
  • Migrated to .net 4.x.

Modding
  • Added spawn_closet_match tag to GDPOI. When the POI is spawned it will attempt to spawn it at the closest matching tile from the facility.
  • Added spawn_natural tag to GDPOI. If false the POI will not automatically be spawned on the map. This allows for POIs to be spawned from stories and missions.
  • Updated various language strings including guide data to use CData tags
  • Language data gstr tags can now use CData tags to avoid having to escape formatting tags

Fixes
  • Fixed: Mining Platform light appearing in underground facility
  • Fixed: Robot not showing power hover icon when low or out of power
  • Fixed: Removing a pinned item/category causes pinned items to stop working in some instances
  • Fixed: Colonists can walk through Dirt/Ore wall tiles if that tile contains an item chest
  • Fixed: Sea Turtle vehicle has wrong icon/description when selected
  • Fixed: Toggle audio playing multiple times when opening craft queue recipe list
  • Fixed: Machines showing as receiving/having power even when they are not, in some instances
  • Fixed: POI locations showing enable/disable button
  • Fixed: Surface resources at deeper depths showing after loading a save game without having previously uncovered them via scanning.
  • Fixed: Non-expedition vehicles showing cancel expedition button in info panel
  • Fixed: Colonist planning next mining target before current mining target tile has become walkable. This resulted in colonists either wandering aimlessly or bouncing between mining targets when attempting to ming a 1 tile wide tunnel.
  • Fixed: Opened starting capsule spawning inside another stasis capsule on some seeds
    Fixed: Unable to create expedition without setting destinations in create expedition window in some instances
  • Fixed: Info window for selecting expedition targets appears when selected an expedition that is already enroute in some instances
  • Fixed: Expeditions don’t automatically travel to destinations selected during expedition creation when expedition is ready
  • Fixed: Expeditions don’t continue towards destinations after loading a save game
  • Fixed: Colonists flagged as being on an expedition that doesn’t exist after loading a save game in some instances
Last edited by Nitrous Butterfly; Dec 7, 2021 @ 10:17am
Date Posted: Dec 1, 2021 @ 11:24am
Posts: 0