Mercury Fallen

Mercury Fallen

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Update 28.1 Test Build
Update 28.1 :: Modding Update Now Available On Main branch. Thanks for the feedback and reports everyone. :)

https://steamcommunity.com/games/704510/announcements/detail/3020200394650637837



Update 28.1 is now available on the Test Build branch. Please report any issues, feedback and suggestions as a response to this thread or on the #test-build channel on discord. As this update focuses primarily on new modding options there is a #modding channel on the Mecury Fallen discord as well.

Main Features
  • Additional Mod Support
  • Tweaks & Fixes

Modding Documentation
The Modding Guide has been updated to include information on how to setup, export and use custom models in your mods.

http://www.mercuryfallen.com/modding-guide/


SAVE GAMES
When using the test build branch save game files from previous versions may not be compatible. Save games created in test build may not be compatible with the main branch or compatible with the final update. Be sure to back up your save files or only create new save files while in the test build branch.

Please review the release notes below for all of the changes

Feedback
Send All Feedback/Bug Reports:

Additional information on submitting bug reports:
http://www.mercuryfallen.com/bug-reports

If you report a bug/issue, please provide details on how I can cause the bug/issue to occur.

Provide as much relevant information as you can. If I can’t see it, I can’t fix it.

If you submit a bug report related to the test build branch via email, please state you are using the test build branch.

In addition to bugs/issues please let me know what you like or dislike regarding any new or changed features.


About Test Builds
The optional Test Build branch is for testing the latest features before they go live to everyone. As it is a testing version there can be more bugs/issues than in the normal version. If using the Test Build branch, please report any issues you encounter or any feedback on new game play mechanics. Your feedback and/or reports will help to ensure the final version is the best it can be.

For information about accessing the Test Build branch click the link below:
http://steamcommunity.com/app/704510/discussions/3/2381701715712468002/

Additional information on submitting bug reports:
http://www.mercuryfallen.com/bug-reports

Latest Changes/Fixes :: Build 1174
  • Fixed: Job roles still limited by attributes in challenge mode. This was not intended in update 28. Job roles only limited by quirks.

Release Notes

Modding
  • Uploading a mod will display a new window where a mod tag can be set before upload.
  • Updated how models/icons are handled via xml files to allow for modded content

UI
  • Updated look of craft queue Add Item Order window
  • Added Disable All Mods button to mod manager list
  • Improved the look of input field text
  • Improved the look of drop down menu text

Misc
  • Create Expedition window now includes information stating that setting destinations is an optional step
  • Can now embark without food items if expedition team only contains robots
  • Minor update to Surface Resources guide section
  • Minor update to Rooms guide section to include information on maximum room size
  • Xeno mold event can now only spawn after day 50 instead of day 25
  • Change to button click sound

Fixes
  • Fixed: Resource scanner guide topic button opens POI info instead of resources section
  • Fixed: Explore POI vehicle action not cancelled if no POI destinations selected
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Showing 1-7 of 7 comments
Looks great! Can't wait to give this a go and see the new look of that crafting window!
Save not working
TEST branch game
I've started a self-Generated challenge 100x100 - and whilst autosave does work, deliberate saving cannot be achieved from within the game, nor from the exiting page..
You're probably going to say i shouldn't generate a seed on the test branch ;)
Originally posted by draughtman:
Save not working
TEST branch game
I've started a self-Generated challenge 100x100 - and whilst autosave does work, deliberate saving cannot be achieved from within the game, nor from the exiting page..
You're probably going to say i shouldn't generate a seed on the test branch ;)
Thanks for the report. Issue confirmed. Will be fixed in upcoming patch.
Latest Changes/Fixes :: Build 1172
  • Fixed: Unable to save game
Latest Changes/Fixes :: Build 1173
  • Changed look of enable/disable button in info window footer
  • Removed enable/disable button from colonist info window
  • Fixed: Crop disease not removed correctly after clearing the crop. This caused colonists to not use crop fields that previously had crop disease. Also caused crop disease to spread invisibly to other crop fields.
  • Fixed: Crop disease visual effect not appearing right away when event is triggered
Disparity between robot capabilities on management page and actual actions undertaken - fuller exp on discord
Latest Changes/Fixes :: Build 1174
  • Fixed: Job roles still limited by attributes in challenge mode. This was not intended in update 28. Job roles only limited by quirks.
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Showing 1-7 of 7 comments
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Date Posted: Mar 24, 2021 @ 9:00am
Posts: 7