Mercury Fallen

Mercury Fallen

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Nitrous Butterfly  [developer] Dec 2, 2020 @ 10:45am
Update 27 - Spatial Awareness Test Build
Spatial Awareness Update Now Live On Steam!
https://steamcommunity.com/games/704510/announcements/detail/2939126088423200236


Update 27 :: Spatial Awareness is now available on the Test Build branch. A huge thank you for all the great feedback and bug reports from the Experimental Branch. Please report any issues, feedback and suggestions as a response to this thread or on the #test-build channel on discord.

Main Features
  • Functional Rooms
  • Room based attributes and effects
  • New colonist effects from decor
  • Many tweaks & fixes

SAVE GAMES
When using the test build branch save game files from previous versions may not be compatible. Save games created in test build may not be compatible with the main branch or compatible with the final update. Be sure to back up your save files or only create new save files while in the test build branch.

Please review the release notes below for all of the changes

Feedback
Send All Feedback/Bug Reports:

Additional information on submitting bug reports:
http://www.mercuryfallen.com/bug-reports

If you report a bug/issue, please provide details on how I can cause the bug/issue to occur.

Provide as much relevant information as you can. If I can’t see it, I can’t fix it.

If you submit a bug report related to the test build branch via email, please state you are using the test build branch.

In addition to bugs/issues please let me know what you like or dislike regarding any new or changed features.


About Test Builds
The optional Test Build branch is for testing the latest features before they go live to everyone. As it is a testing version there can be more bugs/issues than in the normal version. If using the Test Build branch, please report any issues you encounter or any feedback on new game play mechanics. Your feedback and/or reports will help to ensure the final version is the best it can be.

For information about accessing the Test Build branch click the link below:
http://steamcommunity.com/app/704510/discussions/3/2381701715712468002/

Additional information on submitting bug reports:
http://www.mercuryfallen.com/bug-reports

Known Issues
  • N/A

Latest Changes/Fixes :: Build 1155
  • Newly constructed storage containers now start with no allowed items.
  • Storage containers now show hover icon warning if no items are set in allowed items
  • Changed storage icon

Release Notes

Rooms
  • Added functional rooms. Rooms are automatically created when creating an enclosed space with walls/doors. Selecting a floor inside a room will show information about the room. Rooms have several attributes that affect colonists and actions in various ways.
  • Added Overlay button to toggle room visibility
  • Added Keybind to toggle room visibility
  • Added Guide topic for rooms
  • Added stress effects for sleeping depending on room decor
  • Added stress effect for not sleeping in a room
  • Added stress effects for eating depending on room decor
  • Added stress effect for not eating in a room
  • Added stress effect for not eating at a table
  • Some job actions now gain a benefit from being performed in a room. Up to a 20% work success chance bonus based on room efficiency. Applicable jobs also receive -10% to work success chance if not done in a room. Jobs like mining that would generally not be performed in a room are unaffected.
  • Room wall material now changes based on adjacent room instead of adjacent floor
  • Sleeping time in a bed or mat decreased by up to 25% based on room efficiency

Colonist Cap
  • Reduced starting colonist cap from 10 to 5. Does not affect cap in existing save games.
  • Stasis capsules can’t be opened if at or over colonist capacity
  • Stasis capsule info now shows separate warnings if stasis capsule is blocked or facility is over capacity
  • Colonist capacity info now colored orange if at capacity
  • Colonist capacity info now shows warning icon next to number if at or above capacity
    vAdded information about how to increase colonist cap in colonist count tooltip

Tweaks & Changes
  • Added locker furniture item
  • Sleeping now takes a more realistic amount of time. ~8 hours on a sleeping mat, ~6 hours in a bed and ~10 hours sleeping on the ground.
  • Sleeping in a bed now uses energy refill rate instead of a predetermined amount of time.
  • Estimated sleep time now displayed in object build info menu
  • Items on the ground now generate negative decor
  • Shortcut keys for toggling overlay modes now properly toggles overlay when pressing the shortcut key a second time
  • Set Allowed items list for storage now highlights the line you are hovered over.
  • Updated ui text renderer in Set Allowed items list in storage.
  • Attribute effects under Colonist Stats now colored green or red to denote positive or negative benefit
  • Updated look of action success/fail icon that appears over colonists
  • Updated how attribute effects function to allow for attribute effects to be applied more than once.
  • Increased tech fragments rewarded from chests/expeditions
  • Placed objects that can’t be reached by a colonist for construction will now show a hover icon and warning info
  • Vehicle cargo expander equipment bonuses now stack if using more than one of the same equipment item type
  • Panning the camera using mouse button+drag no longer cancels construction mode. Construction mode is still canceled with a single right mouse button click.

Fixes
  • Fixed: Incorrect selection collider for doors
  • Fixed: Some mis-spellings
  • Fixed: Missing language string for Battery Booster III equipment item
  • Fixed: Overlay toggle buttons not highlighting to show active overlay mode in some instances
  • Fixed: Available Research count in left button bar incorrect in some instances
  • Fixed: Multiple equipment item effect values not stacking
Last edited by Nitrous Butterfly; Dec 10, 2020 @ 7:38am
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Showing 1-6 of 6 comments
Nitrous Butterfly  [developer] Dec 4, 2020 @ 4:52am 
Latest Changes/Fixes :: Build 1153
  • Updated room name language strings to better support translation for different room sizes
  • Fixed: Room size always displaying as small
  • Fixed: Game Event trigger times not saving/loading correctly resulting in events being triggered after loading a save game.
draughtman Dec 7, 2020 @ 11:13am 
I've noticed that even in the normal game cloned colonists often seem to be generated with the same characteristics as the clone before - So this might be just because it's a Test Branch game...
eg: Doctor/scientist/scanner
Twice is manageable - three is frustrating.... especially when it takes some time before it's possible to "re-program" them.. even a random mix would give more opportunity to structure a response...?
Nitrous Butterfly  [developer] Dec 7, 2020 @ 6:59pm 
Originally posted by draughtman:
I've noticed that even in the normal game cloned colonists often seem to be generated with the same characteristics as the clone before - So this might be just because it's a Test Branch game...
eg: Doctor/scientist/scanner
Twice is manageable - three is frustrating.... especially when it takes some time before it's possible to "re-program" them.. even a random mix would give more opportunity to structure a response...?
Hmm. The clone stats should be randomized. Will have to look into that. Thanks for the report. :)
Nitrous Butterfly  [developer] Dec 8, 2020 @ 8:08am 
Latest Changes/Fixes :: Build 1154
  • Added a notice window that will return the player back to the main menu if loading a save game that has become corrupted.
  • Clone chamber now generates a randomized colonist in the same way as a stasis capsule. This behavior may change in future.
  • Fixed: Missing language string for colonist relax action
  • Fixed: Game crash if loading a save game with modded equipment items, but the mod is no longer enabled
Nitrous Butterfly  [developer] Dec 9, 2020 @ 7:40am 
Latest Changes/Fixes :: Build 1155
  • Newly constructed storage containers now start with no allowed items.
  • Storage containers now show hover icon warning if no items are set in allowed items
  • Changed storage icon
BlackSmokeDMax Dec 9, 2020 @ 8:11am 
Originally posted by Nitrous Butterfly:
Latest Changes/Fixes :: Build 1155
  • Newly constructed storage containers now start with no allowed items.
  • Storage containers now show hover icon warning if no items are set in allowed items
  • Changed storage icon

Love this change! (now I have to clear up some time to play, lol!)
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Date Posted: Dec 2, 2020 @ 10:45am
Posts: 6