Mercury Fallen

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Nitrous Butterfly  [developer] Oct 29 @ 7:19am
Update 22 Test Build
Update 22 Now Available On Main Branch

https://steamcommunity.com/games/704510/announcements/detail/1597016616589342796



Update 22 is now available on the Test Build branch. There are still more changes in development for this update, but I wanted to get some initial feedback on the content so far.

The primary focus of this update are many changes to the user interface. View the release notes below for a full list of what's new and different.

About Test Builds
The optional Test Build branch is for testing the latest features before they go live to everyone. As it is a testing version there can be more bugs/issues than in the normal version. If using the Test Build branch, please report any issues you encounter or any feedback on new game play mechanics. Your feedback and/or reports will help to ensure the final version is the best it can be.

For information about accessing the Test Build branch click the link below:
http://steamcommunity.com/app/704510/discussions/3/2381701715712468002/

Additional information on submitting bug reports:
http://www.mercuryfallen.com/bug-reports


Testing Info
  • Please keep all bug reports, feedback and discussion to this thread, the test-build discord channel or in a direct email to info@mercuryfallen.com
  • If you report a bug/issue, please provide details on how I can cause the bug/issue to occur. Provide as much relevant information as you can. If I can’t see it, I can’t fix it.
  • If you submit a bug report related to the test build via email, please state you are using the test build.
  • In addition to bugs/issues please let me know what you like or dislike regarding any new features.

In Development/Known Issues
  • Bug squishing. Always tracking down and removing bugs.

Latest Changes/Fixes -- TB-4
  • Updated management windows for better consistency between sections
  • Updated look of research interface
  • Changed the look of the build button on the planet map
  • Numerous small tweaks to several UI elements
  • Fixed: Notification buttons offset from object info window
  • Fixed: Rename buttons missing tooltips on colonist management screen

Release Notes

Additions/Changes
  • Colonists can now walk in water tiles at 50% movement speed
  • Minor change to the look of dirt/ore tiles
  • Doors now have a decor bonus
  • Colonists no longer gain a positive bonus from low stress during poi story actions. This ensures their success chance is based on skill, similar to robots.
  • Further optimizations to colonist planning and critical need checks to improve game performance

User Interface
  • Added Construction Queue window
  • Added Minimap to planet surface interface
  • Minimap can now be zoomed using scroll wheel
  • Minimap can be panned by clicking and dragging while zoomed in
  • Colonist/vehicle dots on minimap now have a hover tooltip
  • Improved resulting camera position when clicking on minimap to move camera
  • Rebuilt/updated user interface window and tab system with new look and functionality
  • Updated look of object/colonist selection window with new tab display.
  • Planet map side info now divided into tabbed sections
  • Added buildings list to planet map side info. Clicking the buildings icon will move the camera and select the building.
  • Updated look of many in game windows

Fixes
  • Fixed: Object selection floor highlight creating highlight objects for every placed structure. Now generates data as needed instead of generating them all at start and hiding/showing them as needed.
  • Fixed: Incorrect icons for controls/key binds setting tabs
  • Fixed: Soft lock when loading a saved game or quitting to menu while colonists are repairing machines
  • Fixed: Job role selection window not closing when colonist is deselected
  • Fixed: Stretched textures on dirt/ore tiles
  • Fixed: Vehicle auto explore action not working or behaving erratically
  • Fixed: Storage containers dropping double the amount of resources to construct it when deconstructed
  • Fixed: Can zoom in/out on planet map when cursor is over other interface elements
  • Fixed: POI icons not showing on planet map in some instances
  • Fixed: Minimap updating minimap texture even when no changes have occured. This should improve performance.
Last edited by Nitrous Butterfly; Nov 5 @ 9:18am
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Showing 1-7 of 7 comments
Boogey Oct 29 @ 3:17pm 
Current version: 22 TB-1

Sorry to report, but it seems to be incompatible, at least with me, with previous version save games. Load game doesn't load even the first "notch" of the loading bar, but doesn't freeze or become not responsive. It just doesn't move forward. I can alt-tab and close.

I have no mods. The save game is from very far in the progression of the game.

Last edited by Boogey; Oct 29 @ 3:18pm
Nitrous Butterfly  [developer] Oct 29 @ 3:41pm 
Originally posted by Boogey:
Current version: 22 TB-1

Sorry to report, but it seems to be incompatible, at least with me, with previous version save games. Load game doesn't load even the first "notch" of the loading bar, but doesn't freeze or become not responsive. It just doesn't move forward. I can alt-tab and close.

I have no mods. The save game is from very far in the progression of the game.
Thanks for the report. Can you send your save file over to info@mercuryfallen.com? I'll have a look as existing save files should be compatible with this update.

Save File Location/Bug Report Info:
http://www.mercuryfallen.com/bug-reports/

Edit: Thanks for sending over the save file. It should now load in TB-2
Last edited by Nitrous Butterfly; Oct 30 @ 7:59am
Nitrous Butterfly  [developer] Oct 30 @ 7:58am 
Latest Changes/Fixes -- TB-2
  • Added planet map display modes in new tab on left panel
  • Fixed: Soft lock when loading a saved game in some instances
Boogey Oct 30 @ 10:35am 
I'm happy to report that the save loading now works with TB-2, thank you.

There is a small flicker while loading, probably some errors being ignored? :)

The new interface doesn't do 3840x2160 screens justice. The interface anyways wastes a lot of space (because of this I assume you are developing on 1080p), but now the waste is insane. What previously nicely fit on one window is now tabbed and the tabs mostly are quite empty. You can no longer get what you need on glance.

Some quick'n'dirty examples here:
https://imgur.com/a/u5GE5dv

I liked the other changes on a quick try.
Nitrous Butterfly  [developer] Oct 30 @ 2:28pm 
Originally posted by Boogey:
I'm happy to report that the save loading now works with TB-2, thank you.

There is a small flicker while loading, probably some errors being ignored? :)

The new interface doesn't do 3840x2160 screens justice. The interface anyways wastes a lot of space (because of this I assume you are developing on 1080p), but now the waste is insane. What previously nicely fit on one window is now tabbed and the tabs mostly are quite empty. You can no longer get what you need on glance.

Some quick'n'dirty examples here:
https://imgur.com/a/u5GE5dv

I liked the other changes on a quick try.
I'm happy to hear that it's loading for you now.

The interface is designed to work for 1080p. Thanks for the screenshot examples. I'll have to have a look at it at higher resolutions to see what can be done there.
Nitrous Butterfly  [developer] Oct 31 @ 11:08am 
Latest Changes/Fixes -- TB-3
  • Create Expedition window updated to new look
  • Colonist/Object selection window now resizes vertically to fit its content
  • Doors now have a decor bonus
  • Colonists no longer gain a positive bonus from low stress during poi story actions. This ensures their success chance is based on skill, similar to robots.
Nitrous Butterfly  [developer] Nov 4 @ 8:24am 
Latest Changes/Fixes -- TB-4
  • Updated management windows for better consistency between sections
  • Updated look of research interface
  • Changed the look of the build button on the planet map
  • Numerous small tweaks to several UI elements
  • Fixed: Notification buttons offset from object info window
  • Fixed: Rename buttons missing tooltips on colonist management screen
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Mercury Fallen > Test Builds > Topic Details
Date Posted: Oct 29 @ 7:19am
Posts: 7