Mercury Fallen

Mercury Fallen

Cave-in frequency
I saw the comments on cave-ins only occurring at reloads and I'm not against them being spread throughout a game - however what I'm finding is that the frequency has been ramped up to such an extent that it's become exceedingly hard to clear enough space to build a structure before it's 'bombed' with a collapse.
Of course cave-ins are supposed to be unhelpful but at the start of a game the frequency as it is now, is somewhat inhibiting - or is that intended????
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Showing 1-15 of 15 comments
The solution is not mining out all the supporting dirt/ore before you start building. Just leave one or two in a decent spot for support. Then make sure to get some of the walls built first, then finish mining.

IIRC, walls can have 10 open tiles between them without any chance of collapse.
Originally posted by BlackSmokeDMax:
The solution is not mining out all the supporting dirt/ore before you start building. Just leave one or two in a decent spot for support. Then make sure to get some of the walls built first, then finish mining.

IIRC, walls can have 10 open tiles between them without any chance of collapse.
Hah .. If I think about, I'm pretty sure I actually knew that - but it wasn't registering....and I hadn't thought of it from that angle.
So thanks. :)
Last edited by draughtman; Jan 4 @ 1:54pm
·C· Jan 4 @ 10:05pm 
The problem is, you have to mine every piece of dust to find chests unlock certain tech, and at the time you might not have enough resources to build pillars. If there is some scanner to locale the chests or interesting object inside the dust walls, this problem could be a lot easier.
Ralle Jan 5 @ 1:15am 
Started up a new game after taking a break for a while, becoming way to addicted to the game. First gameplay, shedloads of cave-ins right at the start.

Started a new map. No cave-ins. Excaveted huge area. Saved. Loaded in the day after = shedloads of cave-ins again.

so building walls are gonna stop them?
Originally posted by Ralle:
Started up a new game after taking a break for a while, becoming way to addicted to the game. First gameplay, shedloads of cave-ins right at the start.

Started a new map. No cave-ins. Excaveted huge area. Saved. Loaded in the day after = shedloads of cave-ins again.

so building walls are gonna stop them?

Yes. Cave ins only happen if there is no supporting wall, be that an actual wall piece or an un-mined tile with 5* tiles. This allows you to have rooms up to 10* wide, interior size.

*If my memory is correct, it could be 4/8 or 6/12. I forget which size is which with the different games I play, lol!
Ralle Jan 5 @ 11:22pm 
Originally posted by BlackSmokeDMax:
Originally posted by Ralle:
Started up a new game after taking a break for a while, becoming way to addicted to the game. First gameplay, shedloads of cave-ins right at the start.

Started a new map. No cave-ins. Excaveted huge area. Saved. Loaded in the day after = shedloads of cave-ins again.

so building walls are gonna stop them?

Yes. Cave ins only happen if there is no supporting wall, be that an actual wall piece or an un-mined tile with 5* tiles. This allows you to have rooms up to 10* wide, interior size.

*If my memory is correct, it could be 4/8 or 6/12. I forget which size is which with the different games I play, lol!

Thanks!!
Tux Jan 6 @ 10:56am 
Originally posted by 君を守る剣:
The problem is, you have to mine every piece of dust to find chests unlock certain tech, and at the time you might not have enough resources to build pillars. If there is some scanner to locale the chests or interesting object inside the dust walls, this problem could be a lot easier.

I havent really experienced that problem.
the problem of having to mine every where to find chests.
I just slowly over time do every other line while I also build my base.
the existing unmined areas provide support, so do it in strips
Last edited by Tux; Jan 6 @ 10:56am
Originally posted by Tux:
Originally posted by 君を守る剣:
The problem is, you have to mine every piece of dust to find chests unlock certain tech, and at the time you might not have enough resources to build pillars. If there is some scanner to locale the chests or interesting object inside the dust walls, this problem could be a lot easier.

I havent really experienced that problem.
the problem of having to mine every where to find chests.
I just slowly over time do every other line while I also build my base.
the existing unmined areas provide support, so do it in strips

Yep, just what I do. I start with some minimal mining right near where I'll start my base, and then eventually change to doing 2 wide strips with 2 wide between. This allows everything to be revealed from the fog of war blackness. Then slowly build some supports or just the base in general to slowly swtich to mining everything.

I do sometimes leave some huge areas that I want to have cave-ins, just for the RNG chance to get some new mine-able metal resources. But any area like that is usually purposefully in a corner as to not have random units walking through the area.
Originally posted by BlackSmokeDMax:
Originally posted by Tux:

I havent really experienced that problem.
the problem of having to mine every where to find chests.
I just slowly over time do every other line while I also build my base.
the existing unmined areas provide support, so do it in strips

Yep, just what I do. I start with some minimal mining right near where I'll start my base, and then eventually change to doing 2 wide strips with 2 wide between. This allows everything to be revealed from the fog of war blackness. Then slowly build some supports or just the base in general to slowly swtich to mining everything.

I do sometimes leave some huge areas that I want to have cave-ins, just for the RNG chance to get some new mine-able metal resources. But any area like that is usually purposefully in a corner as to not have random units walking through the area.
I agree that close support around early efforts to build rooms is important - basically I pepper single wall units around where I'm working..
After some experimentation, once I have some initial structures in place, I've now gone back to a broad-brush approach to mining - not only in corners - just as I did when I first started...and instead of planting single wall units in a speculative grid pattern, allow cave-ins to support their localities... I then go back and mine them when I need to expand into those areas.
So many ways to succeed :)
Tux Jan 18 @ 8:22am 
Originally posted by draughtman:
Originally posted by BlackSmokeDMax:

Yep, just what I do. I start with some minimal mining right near where I'll start my base, and then eventually change to doing 2 wide strips with 2 wide between. This allows everything to be revealed from the fog of war blackness. Then slowly build some supports or just the base in general to slowly swtich to mining everything.

I do sometimes leave some huge areas that I want to have cave-ins, just for the RNG chance to get some new mine-able metal resources. But any area like that is usually purposefully in a corner as to not have random units walking through the area.
I agree that close support around early efforts to build rooms is important - basically I pepper single wall units around where I'm working..
After some experimentation, once I have some initial structures in place, I've now gone back to a broad-brush approach to mining - not only in corners - just as I did when I first started...and instead of planting single wall units in a speculative grid pattern, allow cave-ins to support their localities... I then go back and mine them when I need to expand into those areas.
So many ways to succeed :)

when tearing down walls that are already on the map for resources I basically leave one wall tile for every 5 or so.

what I do not know is if you get a chest, can a cave in on that chest make it disapear.
because I dont know and because sometimes they are slower on picking up items then they are building them, I put three pillars surrounding any juciy finds if its in a wide open area
Originally posted by Tux:
Originally posted by draughtman:
I agree that close support around early efforts to build rooms is important - basically I pepper single wall units around where I'm working..
After some experimentation, once I have some initial structures in place, I've now gone back to a broad-brush approach to mining - not only in corners - just as I did when I first started...and instead of planting single wall units in a speculative grid pattern, allow cave-ins to support their localities... I then go back and mine them when I need to expand into those areas.
So many ways to succeed :)

when tearing down walls that are already on the map for resources I basically leave one wall tile for every 5 or so.

what I do not know is if you get a chest, can a cave in on that chest make it disapear.
because I dont know and because sometimes they are slower on picking up items then they are building them, I put three pillars surrounding any juciy finds if its in a wide open area
EDITED
A cave-in can cover any item that hasn't been collected or protected by any localised support - either built or from a nearby collapse... It is however still there...
I always open all large chests immediately I find them... and only scavenge the food items early game if I need them. The smaller boxes get collected as-and-when by haulers generally.
Last edited by draughtman; Jan 18 @ 10:04am
hektor Sep 19 @ 9:19am 
Sorry I know this thread is old, but it's appropriate.
Do floor tiles still count as support? Which natural columns provide support? I would assume minerals, etc do. It seems like a dirt column itself does not?
Thanks in advance.
As far as my current experience goes, flooring on its own does not provide support -
Support can be provided by dirt columns as well as individual pillars - Cave-ins can occur over any surface tile that is not within five spaces of a support.
I think I have that right - anyway, it's the basis upon which I proceed... :)

Edit: - To expand/clarify, Once a cave-in has occurred in an area I have completely mined, I re-mine the collapse -Apart from one dirt pillar to leave a support ;)
Last edited by draughtman; Sep 19 @ 3:36pm
hektor Sep 19 @ 5:28pm 
Thanks, I have started using the fiveish space rule now. I kind of do a triange pattern. I figured this had changed since all of the older documentation on it. Like with flooring working as a support.
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