Neverwinter Nights: Enhanced Edition

Neverwinter Nights: Enhanced Edition

View Stats:
Sir Eyeball Mar 27, 2018 @ 4:34pm
Gog vs steam version
I have the Neverwinter Nights Diamond edition on GOG. What would I get if I got this EE here on steam and is the DLC content new or also part of the diamond version from the days.
< >
Showing 1-15 of 29 comments
Internet Cafe (Banned) Mar 27, 2018 @ 4:45pm 
GoG version is a broken mess you are warned, those british people will come down fierce on me but I had it and it requires a critical hot fix patch because it was missing half the stuff from 1.69.
BlueBeak Mar 27, 2018 @ 4:46pm 
The gog version is the original Bioware version. This is a newer version designed for more modern operating systems

This version of the game has all of the Diamond edition content. The additional DLC they're selling are premium modules that were also on the Bioware store but weren't included with the Diamond edition for some reason

so to answer your question, no it's not included
Lyle Mar 27, 2018 @ 4:48pm 
Steam Workshop alone makes it worthwhile imo. But it is enhanced graphically aswell. Shaders, resolution. New UI in the works.
Last edited by Lyle; Mar 27, 2018 @ 4:49pm
Sir Eyeball Mar 27, 2018 @ 5:05pm 
Well I must have gathered up the premium content somwhere and they must have patched it because I just played Pirates and infinite dungeons + wyvern crown on my GOG version on my new computer on win 10. If its only some small graphical add ons I cannot see a reason to pay the price they ask for the same game. Granted if the steamworkshop gets up and running and the modding scene does not implode as the old one did it could be an easier way to get more adventures and might be worth a quarter of what they ask ( will wait for a hefty sale or better yet bundle). It is not like I will miss out on any official content
Last edited by Sir Eyeball; Mar 27, 2018 @ 5:06pm
Julius Borisov  [developer] Mar 28, 2018 @ 5:24am 
We have been focused on multiplayer, Steam features, and stability for launch. The development of NWN:EE is ongoing.

Places to understand what NWN:EE is:
Roadmap - https://trello.com/b/K0C0i8wF/neverwinter-nights-enhanced-edition
Input - https://trello.com/b/Lb79bbgy/neverwinter-nights-input
See "Shipped with" and "Patch Archives" tabs on the Roadmap Trello board to see what is already in the game.
See "Long-term Active" and "Short-term Active" tabs on the Roadmap Trello board to see what to expect from NWN:EE in the near future.
See "Proposed", "Icebox" and "Needs More Discussion" tabs on the Roadmap Trello board to see what Beamdog are investigating.
The Input Trello board is something developers keep filling with data based on what the community are saying. Users can vote on that data to prioritise it. Developers will pick features from that and move it to the Roadmap board to indicate "this is great, let's do it".

NWN:EE at launch has the following:
1) Improved Display: Your portrait, combat bar, inventory, and other UI elements adjust in size based on your chosen resolution including 1080p and 4k.
2) Advanced Graphics Options: Full-screen post-processing effects make for crisper, cleaner visuals. Enable contrast, vibrance, and depth of field
3) Backwards Compatibility: Works with save games, modules, and mods from the original Neverwinter Nights. A galaxy of community created content awaits.
4) Steam Feature Support: Find mods and modules or upload your own in Steam Workshop. Easily join online games using Friends List.
5) Restored Multiplayer: A completely rebuilt multiplayer system makes it easy to find online persistent worlds and game with friends More Modder Opportunities: Toolset quality-of-life improvements, shaders, filters, texture maps, and a new material systems allow creators to make amazing looking models and modules.

There's a long journey ahead. Rewatch the launch livestream to hear from Trent, Phillip and Jonathan - https://youtu.be/S-NA55IW4ZM

Check out the Input Trello board. There're original game developers working on NWN:EE communicating with the best from the modding community.

This version is being created during a direct dialogue with fans where people come up with ideas of what they want to see in the EE, vote for feature requests, share feedback.

You can see the Hall of Justice and sample character model from the tech demo which are both available on Steam Workshop - http://steamcommunity.com/sharedfiles/filedetails/?id=1332623230

As said during the livestream, when the whole visial rework is done it'll become a part of NWN:EE.

The question about new content has recently been covered by this interview with Trent Oster: https://techraptor.net/content/beamdog-trent-oster-neverwinter-nights-enhanced-edition

“With Neverwinter Nights, the entire game is structured around the concept of a module, which you can play with your friends and then move on to another module,” Mr. Oster began. “When we built the new content to the Baldur’s Gate series, there really was no choice, it had to be part of the campaign and the feedback we received indicated the fans wanted more all-new content. With [Neverwinter Nights: Enhanced Edition] it makes so much more sense to build a smaller scale adventure, where the experience is new from the start as opposed to burying plots within the existing campaign.
Dungeons & Dragons is a long-running role-playing game, and Wizards of the Coast is sitting on a treasure trove of adventures that could be adapted to this new platform. Unfortunately, there is no current work underway for adapting any of WOTC’s modules to Neverwinter Nights: Enhanced Edition, but Trent Oster hasn’t ruled them out entirely, stating that they’d “love to bring some of the greats to the platform and we’re always talking with the Wizards of the Coast about the potential.” It’s crystal clear that Beamdog is in it for the long haul with this game.
As with all games, the first Neverwinter Night‘s had its fair share of cut content. Some bits of unused dialogue and code still remain in the game, and archives of a rumored original design document mean that there’s a lot of potential for restoration of missing material. Originally, Beamdog had no plans to tinker with the core games and simply upgrade them with the planned graphical improvements, but community feedback has led to them re-examining that stance. We may see some of the game’s missing bits brought back to life, though how exactly that will play out is still up in the air."
Sir Eyeball Mar 28, 2018 @ 8:23am 
I have wishlisted this but the of the 5 point list you mention only the workshop element seem worth it so far. I never play multiplayer and the graphics seen so far is just not that noticable. I will lokk at this going forward (as I have done with baldurs gate 1+2 and Icewind Dale None of which has gotten me to buy yet despite some good sales as I have the originals on GOG and can't seem to find the point in spending money). The mods for this if they pick up and a community develops again will be worth something but not the asking price in my book.
I have all 3 currently installed, GoG, EE, and the original boxed set.

The EE runs better than GoG, which runs better (on current hardware) than the original install disc.

The Original intall disc, has in game options (system) that do not appear in the newer EE version. EAX, Surround Sound etc. There are also options in the modules that are not configurable in the EE ; For example Infinite Dungeons has much more dungeon customization than the EE version.


However, the smoothness and lack of crashes in the EE, make those observations mute, IMO.
Maviarab Mar 28, 2018 @ 8:49am 
Weed, you're an idiot...and probably a Crapdog employee. GoG version works flawlessly. Not the games fault you're an idiot and don't know what you're doing.
Heinz234 Mar 28, 2018 @ 8:53am 
Originally posted by Weed Wizard:
GoG version is a broken mess you are warned, those british people will come down fierce on me but I had it and it requires a critical hot fix patch because it was missing half the stuff from 1.69.
Ran just fine for me and my group of players. Only reason I switched to EE is because of toolset performance.
mbatemplar Mar 28, 2018 @ 5:25pm 
The people who are saying that the GOG version doesnt work are functionally brain dead.

The gog version has been up and running flawlessly for sometime, and all this without the stigma attached to extended editions (all of the "benefits" already exist with mods
vitowns Mar 28, 2018 @ 5:38pm 
Originally posted by mbatemplar:
The people who are saying that the GOG version doesnt work are functionally brain dead.

The gog version has been up and running flawlessly for sometime, and all this without the stigma attached to extended editions (all of the "benefits" already exist with mods
Wanna be friends with benefits? Im ghey
Lobuno Mar 29, 2018 @ 1:07am 
The GOG version works flawlessly and it's compatible with every mod, savegame, and tweak out there.
Frozen Esper Mar 29, 2018 @ 1:48am 
Originally posted by Maviarab:
Weed, you're an idiot...and probably a Crapdog employee. GoG version works flawlessly. Not the games fault you're an idiot and don't know what you're doing.

Dude, chill... It's just a game, no need for all the insults. Weed Wizard said that the GOG version requires a critical hot fix patch because it was missing half of the stuff from 1.69. I am new to this game, so can you please explain how Weed Wizard might be incorrect rather than just hurling insults?
Last edited by Frozen Esper; Mar 29, 2018 @ 1:49am
Julius Borisov  [developer] Mar 29, 2018 @ 3:35am 
@mbatemplar Insults and flaming are against the rules here.
svfn Mar 29, 2018 @ 4:20am 
NWN Diamond on GoG works quite well already. so imo NWN:EE is good if you are mostly playing workshop modules, multiplayer or at some res like 4k.

here's a guide to install the critical patches for NWN Diamond: https://www.reddit.com/r/neverwinternights/comments/5g8yie/guide_new_players_from_gog_giveaway_how_to_host/

only step 2 is necessary really for campaign play. the rest is for getting multiplayer up and premium modules up.

1. NWN 1.69 critical rebuild patch (Recommended)

2. NWN 1.71 community patch - optional

3. Neverwinter Nights Client Extender (NWNCX) - if you want a server list for multiplayer

4. NWN Community expansion pack (CEP) 2.61 - recommended for modules and multiplayer

5. Bioware Premium Modules (at neverwintervault.org) - if you want the remaining 3 modules.

6. Premium Module Offline Authenticator Generator - for the remaining premium modules: "Pirates of the Sword Coast", "Infinite Dungeons" and "Wyvern Crown of Cormyr".

7. NWNList Scry[www.nwnlist.com] - Live-updating list of persistent worlds for Neverwinter Nights 1 and 2.

Last edited by svfn; Mar 29, 2018 @ 4:24am
< >
Showing 1-15 of 29 comments
Per page: 15 30 50

Date Posted: Mar 27, 2018 @ 4:34pm
Posts: 29