Recettear: An Item Shop's Tale

Recettear: An Item Shop's Tale

StarmanTristam 2013 年 6 月 25 日 下午 3:10
Informative Let's Play of Recettear
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cearn 2013 年 6 月 25 日 下午 3:38 
Nice job :D

Buuuuut ...

You usually want to go 20 to 30% above the margin

No. Trust me, you really don't. At those prices, your merchant level and customer reputation progression will be shot to hell, which means you're stuck at low-tier items and customer budgets, which makes reaching the later targets incredibly hard. The recommended price is 105%-110%. Do not haggle and keep the pin bonuses and xp combo going. This will start being cost-effective after just a few days of shopkeeping.

Overpricing early is probably the number one reason people fail to make the targets, whereas at 105% you should be ahead of the curve by a week or so.

Also, in the dungeons it pays to go around and kill similar enemies in succession for chain combos. This makes you level up faster. But on the other hand, it makes for slow progress and boring watching.
最後修改者:cearn; 2013 年 6 月 25 日 下午 3:41
StarmanTristam 2013 年 6 月 25 日 下午 4:18 
Ok, I'll try this out in the coming episodes
cearn 2013 年 6 月 25 日 下午 11:49 
It also pays to know the budget limits and the categories, and what the announcements mean
This is stuff that IMHO should be in the manual or in the game somewhere, but it sadly isn't.

Also important are the hearts that you will sometimes see during a transaction. This means the customer's reputation has leveled up. First heart increases the budget of that character by 10x, later hearts by about 10%. By hitting those pin bonuses, you should have a number of hearts by the end of the week.

最後修改者:cearn; 2013 年 6 月 25 日 下午 11:49
Tim Timsen 2013 年 6 月 26 日 上午 7:26 
Heh, informative...
More like "Gimme info, so I don't fail".
最後修改者:Tim Timsen; 2013 年 6 月 26 日 上午 7:27
|Kapten| Arne 2013 年 7 月 8 日 上午 3:52 
Interesting find.
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張貼日期: 2013 年 6 月 25 日 下午 3:10
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