Recettear: An Item Shop's Tale

Recettear: An Item Shop's Tale

Uradamus 2013년 6월 10일 오후 2시 29분
Requesting Carpe Fulgur games for Linux
I came across these games for the first time when I saw the Steam sale today and they look pretty fun. I'd be interested in picking them up with or without the sale if only there were Linux ports available. So just figured I would pop in here to show there is interest in seeing these games on other platforms.
Uradamus님이 마지막으로 수정; 2015년 1월 9일 오전 8시 10분
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dilworks 2013년 6월 10일 오후 11시 18분 
I REALLY REALLY would like to play Recettear on Linux.

Like "I would ditch Windows in a snap if Recettear gets a Linix port". Basically every time that I boot Windows (well, 7 out of 10 boots) are to play Recettear.

Unfortunately (and this is very sad for me to say), I don't see the possibility of a port anytime soon. The reason? Carpe Fulgur didn't wrote the games, EasyGameStation did. And they're a japanese group of developers. Doujin developers and Linux seems that doesn't mix (and unfortunately, even Linux isn't that popular in Japan, for reasons that I won't detail here), even if they use multiplatform engines (just found some random Touhou-derivated game wrote on Squirrel... and tied to Windoze only, despite NOTHING stopping them to release for Mac/Linux).

Japanese devs simply don't even consider other platforms than Windows (and rarely, Mac). They're worse than Western developers in that aspect. And if Sega doesn't even port their NATIVE games to Mac... well, with doujin developers it's even harder.

Still, if someone of Carpe Fulgur or EasyGameStation is reading this, I would gladly pay again FULL RETAIL PRICE for any of their games ported to Linux. But I'm not losing my sanity for that. If it happens, cool. If it doesn't... well, at least my Windows license is genuine, and I'll keep living with the annoying reboots. :(
Uradamus 2013년 6월 11일 오전 1시 24분 
@dilworks: Funny you should mention Sega. They are planning to release Football Manager 2014 with Linux support.

So you never know what might happen down the line. My take on it is that it's worth it to voice our interest so that more developers/publishers start to take notice. Valve got the ball rolling, but Linux users also need to help sustain and increase that momentum by supporting the companies who support us and letting those we want to support know that they are missing out.
Rabcor 2013년 6월 13일 오후 12시 22분 
yes please, it shouldn't be too hard, it doesn't seem to be dependant on any microsoft exclusive features (DX/Net FW)
dilworks 2013년 6월 13일 오후 7시 12분 
If Carpe Fulgur/EGS decides to commit to Linux (and Mac, let's be fair too) ports, I'll be more than glad to betatest all that you want.

Just don't include moldy walnut bread with the coredumps, plz :P
mordecai 2013년 7월 16일 오후 11시 13분 
+1 for GNU+Linux
lok1 2013년 7월 30일 오후 12시 31분 
I would definitely buy if there were a Linux version.
Officer Sexy 2013년 7월 31일 오전 8시 11분 
I'd buy instantly if this was available on Steam for Linux
Areso 2013년 12월 19일 오후 11시 41분 
Is this game working in WINE? Anybody know?
Anyway, I'd like to see this game with Linux support.
dilworks 2013년 12월 20일 오전 11시 32분 
Simple cheatsheet for game porting odds to Linux/SteamOS:

- Western AAA: Slim chance, unless if Valve first-party, or some other exception (Metro:LL). Might grow in the upcoming months if Steam Machines are a hit.
- Japanese AAA: NOPE. Most of these don't even get PC ports (and the few times they get one, it's mostly CRAP), it's console or NO-THING.
- Indie (western): Big, if requested enough. Most devs will port (or at least promise a port). Most of those are developed in multiplatform engines (Unity, Source... UDK however is a pain), so porting isn't that difficult (save for specific cases).
- Doujinsoft (japanese indie): Next to zero. Custom engines heavily tied to Windows. Next to no interest on other platforms (not even Mac!). The few games produced on well-known multiplatform engines (Unity, Squirrel, Ren'Py) rarely have anything beyond a buggy Mac port (again, devs simply don't care)

Or if we put it on a scale:

Indie (western) --------> Western AAA ----------> Doujinsoft ---------------------> Japanese AAA

But a man can dream... I basically make exceptions these day solely for japanese games on Windows, because I know the sad facts. For everything else? No Linux port, no buy.
Ari El Uno 2014년 10월 21일 오후 5시 47분 
+1 for Linux.
Kandarihu 2014년 11월 10일 오전 12시 14분 
While it is true that the chances of Linux support in doujin games is tragically slim, I honestly adore these kinds of games. And even though I am changing over to a Linux computer, it's this sort of game that gives me the biggest reason to think twice about my decision. But in the end of the day, I have openly chosen this. And I'm going to make due with the hardships that come with it.

While I don't wish to treat Linux support as an entitlement, I'd like to support any request for a Linux port for the games I have or care about with a hearty +1
dilworks 2015년 1월 1일 오후 2시 54분 
To put it simple: my Windows partition survives SOLELY for japanese games, because I know well the sad state of affairs, and this isn't going to change anytime soon (trying to get the Japanese mindset to change? Hard luck, won't happen).

For everything else, I have a zero-tolerance policy: no Linux port? NO BUY.
Onyona 2015년 1월 2일 오전 11시 48분 
The only reason I havent bought this yet is that its not available on linux. It looks so fun I want a linux version so bad!
inso 2015년 1월 3일 오후 12시 14분 
+1, I would insta-buy Recettear and other Carpe Fulgur games if they became available on Linux!
SpaceDrake  [개발자] 2015년 1월 3일 오후 7시 36분 
Sadly, the situation dilworks outlined still applies. We'll keep passing along wishes for a Linux (or MacOS) client to the dudes at EGS, but with essentially no domestic market for it, it's always a hard argument to make, even for a game that does as well overseas as Recettear. (Dual-booting being so common also doesn't help, although I know that sticks in the craw of a lot of you Linux fans. :( )
SpaceDrake님이 마지막으로 수정; 2015년 1월 3일 오후 7시 37분
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