Recettear: An Item Shop's Tale

Recettear: An Item Shop's Tale

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Uradamus Jun 10, 2013 @ 2:29pm
Requesting Carpe Fulgur games for Linux
I came across these games for the first time when I saw the Steam sale today and they look pretty fun. I'd be interested in picking them up with or without the sale if only there were Linux ports available. So just figured I would pop in here to show there is interest in seeing these games on other platforms.
Last edited by Uradamus; Jan 9, 2015 @ 8:10am
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Showing 1-15 of 28 comments
dilworks Jun 10, 2013 @ 11:18pm 
I REALLY REALLY would like to play Recettear on Linux.

Like "I would ditch Windows in a snap if Recettear gets a Linix port". Basically every time that I boot Windows (well, 7 out of 10 boots) are to play Recettear.

Unfortunately (and this is very sad for me to say), I don't see the possibility of a port anytime soon. The reason? Carpe Fulgur didn't wrote the games, EasyGameStation did. And they're a japanese group of developers. Doujin developers and Linux seems that doesn't mix (and unfortunately, even Linux isn't that popular in Japan, for reasons that I won't detail here), even if they use multiplatform engines (just found some random Touhou-derivated game wrote on Squirrel... and tied to Windoze only, despite NOTHING stopping them to release for Mac/Linux).

Japanese devs simply don't even consider other platforms than Windows (and rarely, Mac). They're worse than Western developers in that aspect. And if Sega doesn't even port their NATIVE games to Mac... well, with doujin developers it's even harder.

Still, if someone of Carpe Fulgur or EasyGameStation is reading this, I would gladly pay again FULL RETAIL PRICE for any of their games ported to Linux. But I'm not losing my sanity for that. If it happens, cool. If it doesn't... well, at least my Windows license is genuine, and I'll keep living with the annoying reboots. :(
Uradamus Jun 11, 2013 @ 1:24am 
@dilworks: Funny you should mention Sega. They are planning to release Football Manager 2014 with Linux support.

So you never know what might happen down the line. My take on it is that it's worth it to voice our interest so that more developers/publishers start to take notice. Valve got the ball rolling, but Linux users also need to help sustain and increase that momentum by supporting the companies who support us and letting those we want to support know that they are missing out.
Rabcor Jun 13, 2013 @ 12:22pm 
yes please, it shouldn't be too hard, it doesn't seem to be dependant on any microsoft exclusive features (DX/Net FW)
dilworks Jun 13, 2013 @ 7:12pm 
If Carpe Fulgur/EGS decides to commit to Linux (and Mac, let's be fair too) ports, I'll be more than glad to betatest all that you want.

Just don't include moldy walnut bread with the coredumps, plz :P
mordecai Jul 16, 2013 @ 11:13pm 
+1 for GNU+Linux
Officer Sexy Jul 31, 2013 @ 8:11am 
I'd buy instantly if this was available on Steam for Linux
Areso Dec 19, 2013 @ 11:41pm 
Is this game working in WINE? Anybody know?
Anyway, I'd like to see this game with Linux support.
dilworks Dec 20, 2013 @ 11:32am 
Simple cheatsheet for game porting odds to Linux/SteamOS:

- Western AAA: Slim chance, unless if Valve first-party, or some other exception (Metro:LL). Might grow in the upcoming months if Steam Machines are a hit.
- Japanese AAA: NOPE. Most of these don't even get PC ports (and the few times they get one, it's mostly CRAP), it's console or NO-THING.
- Indie (western): Big, if requested enough. Most devs will port (or at least promise a port). Most of those are developed in multiplatform engines (Unity, Source... UDK however is a pain), so porting isn't that difficult (save for specific cases).
- Doujinsoft (japanese indie): Next to zero. Custom engines heavily tied to Windows. Next to no interest on other platforms (not even Mac!). The few games produced on well-known multiplatform engines (Unity, Squirrel, Ren'Py) rarely have anything beyond a buggy Mac port (again, devs simply don't care)

Or if we put it on a scale:

Indie (western) --------> Western AAA ----------> Doujinsoft ---------------------> Japanese AAA

But a man can dream... I basically make exceptions these day solely for japanese games on Windows, because I know the sad facts. For everything else? No Linux port, no buy.
Ari El Uno Oct 21, 2014 @ 5:47pm 
+1 for Linux.
Kandarihu Nov 10, 2014 @ 12:14am 
While it is true that the chances of Linux support in doujin games is tragically slim, I honestly adore these kinds of games. And even though I am changing over to a Linux computer, it's this sort of game that gives me the biggest reason to think twice about my decision. But in the end of the day, I have openly chosen this. And I'm going to make due with the hardships that come with it.

While I don't wish to treat Linux support as an entitlement, I'd like to support any request for a Linux port for the games I have or care about with a hearty +1
dilworks Jan 1, 2015 @ 2:54pm 
To put it simple: my Windows partition survives SOLELY for japanese games, because I know well the sad state of affairs, and this isn't going to change anytime soon (trying to get the Japanese mindset to change? Hard luck, won't happen).

For everything else, I have a zero-tolerance policy: no Linux port? NO BUY.
Onyona Jan 2, 2015 @ 11:48am 
The only reason I havent bought this yet is that its not available on linux. It looks so fun I want a linux version so bad!
inso Jan 3, 2015 @ 12:14pm 
+1, I would insta-buy Recettear and other Carpe Fulgur games if they became available on Linux!
SpaceDrake  [developer] Jan 3, 2015 @ 7:36pm 
Sadly, the situation dilworks outlined still applies. We'll keep passing along wishes for a Linux (or MacOS) client to the dudes at EGS, but with essentially no domestic market for it, it's always a hard argument to make, even for a game that does as well overseas as Recettear. (Dual-booting being so common also doesn't help, although I know that sticks in the craw of a lot of you Linux fans. :( )
Last edited by SpaceDrake; Jan 3, 2015 @ 7:37pm
Kandarihu Jan 3, 2015 @ 8:28pm 
I think it's probably worth looking into the reasons why Linux isn't popular in Japan, and seeing about changing the dynamic. I'd honestly love it if someone were to play a video of a fully animated Tux the Penguin at Comiket telling Doujin devs why they should port their games to Linux. Although, with Windows 10 around the corner, I think Linux might be a harder sell than it was when Win 8 was rustling everyone's jimmies.
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