Recettear: An Item Shop's Tale

Recettear: An Item Shop's Tale

What is the best strategy?
I am wondering how other players..play the game.

Do you complete a dungeon or just the 5 floors? Do you have days where you sell or do you plan out that each day?

I have a day in the dungeons and wandering around town and a day in teh shop selling whatever I can get a hold of. I only complete 5 levels of the dungeon though.
Początkowo opublikowane przez Puzzlemint:
Ignore the dungeon entirely, buy everything from the guild and the market, sell low to keep your combos going and rack up customer loyalty and experience, pay off the debt with over 3mil to spare.
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Puzzlemint 7 maja 2014 o 22:33 
Ignore the dungeon entirely, buy everything from the guild and the market, sell low to keep your combos going and rack up customer loyalty and experience, pay off the debt with over 3mil to spare.
If you aren't into dungeon delving, stick with Puzzlemint's strategy.

For me, I usually go dungeon to get stuff to sell. Items from dungeons are always sold at 100% profit, but most of the items aren't worth selling, such as Ingredients, which drops the most, since very few townsfolk would buy them unless they are on the Showcase at the window.

Townsfolk generally is enough to fund your business, but you can unlock playable characters as the story progresses, and as you move on to the newer dungeons. These playable characters will also be your customers, as you would have noticed Louie showing up in your shop a few times already.

In the case that you don't want to be spoilt in anything, I suggest progressing with dungeon, but make sure you are able to keep your debts paid on time.

Dungeons are closed on Sundays, so use that day to sell all your stuff. Keep an eye out for Booms, they are great ways to earn quick cash and customer reputation.

Capitalism, ho!
Waypoint 8 maja 2014 o 23:22 
Puzzlemint's advice keeps you so far in the black that you can usually go dungeoning a few times a week at the very least, if not daily. But they're abysmal for profit -- even the bonus dungeon in the postgame nearly always gives less profit-per-time than just buying and selling the highest tier of merchant goods that you could unlock by week three.

The key thing to realize is that customers' wallets grow tremendously the first couple times you gain a rep level with them, and they only gain rep points if you make a sale without haggling (and three times as fast if you sell in the 104-107% area). After two levels -- the heart over their heads -- almost anyone coming to the store will be able to afford the highest tier of stock, and even little girls will be casually dropping five figures.

So yeah, the tutorial lied to you.
Ostatnio edytowany przez: Waypoint; 8 maja 2014 o 23:24
Yeah as everyone said above the dungeon is not the way to go if your primary interest is success in your shop. Pretty much just do it for fun and to get a little more story if you want to; otherwise it just wastes way too much time for little payoff, especially early on when you can hardly carry anything in the dungeons.
There's one reason to go to the second dungeon (i.e. the first "real" dungeon, after the training dungeon): At the end of it, if you beat the boss on 15F, there is a Very Odd Vase that's a guaranteed drop.

Speedruns of the game make use of this.
Waypoint 10 maja 2014 o 14:13 
Well yeah. It's also useful early in the first week when you can't afford much stock yet.

But seriously, after you beat Jade Way once, dungeons are there for when you're already ahead.
sell vending machines in your vending machines. More hilarity, when they ask for metal things and there is a price spike for metal things, sell them tons of vending machines.
Puzzlemint 27 maja 2014 o 19:01 
Początkowo opublikowane przez Incomprehensible Bank Teller:
sell vending machines in your vending machines.

Pretty sure they patched that out. It was an easy half-mil a day, though, back when it was legit.
did they? i'm still managing to sell them I think? lemme check.
EDIT: Managed to sell 3 vending machines via vending machines, you sure they actually patched this?
Ostatnio edytowany przez: OmniHyperDimensionalWaterbearSr.; 28 maja 2014 o 10:22
Waypoint 28 maja 2014 o 21:00 
Yo dawg, my vending machines are still vending vending machines.

I guess it's possible EGS patched it in the version they sell themselves, but the one they run through Steam missed that memo.
Torgaddon 30 maja 2014 o 18:13 
I cant believe how easy this makes the game!

You really dont need the dungeons at all.
B. 20 czerwca 2014 o 22:08 
This advice really helped, thanks
Mitchi 21 czerwca 2014 o 21:48 
Basically Puzzlemint's advice. Also try to pay attention to the items that are 'popular' and shove those in your storefront window. Keep an eye on what each type of customer likes (little girls like sweets and books iirc). The better the customer loyalty, the more money they'll have to spend. I got by with only giving things a 10% markup at most, most of the time, unless the market price was up.

If you're going for new game plus, buy as much crap as you can because items carry over but money does not.
People say dungeons aren't worth it but it depends on how you want to spend time. Nothing you can get from the vendors will beat the profit margins on a high tier dungeon weapon during a weapon boom. But you have to run whole dungeons for that. Time consuming in real life even with Charme. Truth be told money is only an object in this game if you're careless. If you don't throw away specail inkwells or burnt lizards early on like I did you'll beat the new game no problem. But if you don't get cocky and go under pix level for that weeks payment on the day of payment you'll probably never lose...so, yeah. Just do whatever is fun really. The games honestly not hard enough. I was gonna do a survival hell run after getting all the cards but, I'm probably not gonna bother after everyone was just going (LOLOLOL VENDING MACHINES). Honestly if they destroy balance that much easygames should have never added them. art and furniture being expensive was balanced out by people barely ever buying them. It seems vending machines get around that, how unfortunate. It could have easily been fixed by only being able to sell food in them. This makes them look very foolish.

....I'd still buy a Recettear 2 though. I hope they make a new one and add display cases for sets of equipment. And caravans, and weekly expenses because the guild selling you stuff so cheap makes no sense otherwise. If it was like sams club and there was a weekly fee of 50,000 in endless mode it'd make sense common folk don't buy from them. Ah but I ramble. Anything will work. But the easy money is in cheap tricks like selling wallpaper and flooring in vending machines. The biggest money is in running whole dungeons from top to bottom.

The best strategy however is to run jade way several times in the first few days getting as many specail inkwells, burnt lizards, water crystals, and fin fans as you can. Then craft them into their respective items at the guildhall when you unlock that ability. DO NOT SELL THEM, they're worth ten times more after crafting. You should pick up enough knick knacks along the way to stock them instead. That'll get your level up and give you enough money to craft romantic capes and azure necklaces. After that do whatever, you pretty much can't lose.
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