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Rapporter et problem med oversettelse
That said, adventuring is not a good way of making money. Yes, selling loot gives you 100% profit, but at the higher merchant levels the stuff you buy at the market will be worth more anyway.
The best strategy to spend as much time shopkeeping as you can, and increasing merchant level and customer reputation as fast as possible. This allows access to better gear in the shops, and bigger customer budgets. The key is to keep the just combo going by not scamming the customers -- DO NOT BREAK THE COMBO!. For blue/normal/red items: sell around 50/108/230%, buy around 30/70/100%.
More discussion can be found here: http://steamcommunity.com/app/70400/discussions/0/882957625901874049/
You can also get Charred Lizards from gnolls, and there are plenty of those in Hall of Trials and Jade Way. As for the slime: sorry, you just have to get lucky with the slime king.
If by chance you DO get the Slime Liver drop, MAKE SURE YOU USE CAILLOU AS YOUR ADVENTURER THE MOST THAT LOOP SO WHEN YOU COMPLETE IT YOU WILL GET CAILLOU'S TRUE CARD.
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Also adventuring is more profitable than trading during the story mode, Amber Garden enemies drop items worth 8k each ( Void crystals and rings), collecting them makes up to 300'000 pix per trip. The mistake many make is using the red door and return with a bag full of apples. Where playing through 5 floors or 50 actually takes the same amount of time so there is no reason to return until the inventory is full of good stuff.
They're both rare drops -- it's not uncommon to do full runs and see only a couple of them if any. While it's mechanically possible to get 300k pix of rings in a full run of Amber Garden (provided your merchant level has already maxed out your bag to hold them all), statistically it's not bloody likely. With the drop table available to Amber Garden you're more likely to see 50k or so. Subtract inventory space for lending gear and a piece or two of emergency food. Oh, and almost nobody ever actually buys ingredients off the shelf. I forget if anyone even has ingredients on their preferences table -- maybe Caillou, I know he orders them every once in a while.
You buy merchant items at 70% of base price, so selling them at 105% is a net gain of half your investment (not counting buying reds at 80% and selling them at 230%), and you're skyrocketing your merchant level and customer reputation at the same time. It's pretty easy to get up to merchant items into the five digits and liquid assets into six by the time Amber Garden even opens up.
So you can take two time slices to comb Amber Garden for mabye 50k of goods almost nobody ever buys and a third to put them on the shelves and hope for the best. Or you can take one slice to just buy 100k of more reliable sellers from the merchants, sell most of it before the dungeon runner even gets back, take advantage of price increases more often because you're in the shop more, and increase your merchant level and customer rep quickly enough to get to merchant items that sell for 30-50k apiece.
As for the drops, well its a matter of luck, did a testrun here too on Amber Garden levels 16-30 with a basic, 20 slots inventory, going only for the yellow ropers(rings) and the grey knights(void crystals), returned with items worth 70k in base cost, make that 110k after market adjustment, so there go the liquid assets in 2 time slices with no investment cost. Strictly speaking, since the enemies respawn, the more thorough one is. the more grey knights appear, the more drops so you could just run in circles until the inventory is full of crystals, although thats overkill.
"returned with items worth 70k in base cost, make that 110k after market adjustment"
Oof. Don't sell that high. Customers hate you for it, haggling breaks your XP combo, and they don't bring enough money to afford five-figure items that let you dramatically outpace everything you just said. The top tier of merchant goods will get you more than 100k profit beyond your investment in like six sales, and you can get it well before the end of the game.
You can kinda just run in circles until you get as much loot as you want, at least this early. Monsters do stop spawning after a while though -- from what I remember of farming flame crystals, I'd average about one respawn per monster before spawns petered out altogether. And in the later dungeons you get murdered by wisps if you stick around too long and aren't armed specifically to farm them (Caillou or Charme can empty the floor before that if the map isn't too huge and you're fast, but it's risky).