Recettear: An Item Shop's Tale

Recettear: An Item Shop's Tale

Alec 23. juni 2014 kl. 2.11
Completing Jade Way
For the past two games, I could not pass Jade Way, I don't know why but it is very frustrating. I am on day 16 and I have both the assassin and the little mage. I really want to go to Amber Garden because I need higher level stuff to sell. Thank-you for your time and any help is appreciated.
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cearn 23. juni 2014 kl. 3.38 
From http://recettear.wikia.com/wiki/Amber_Garden : you need to meet Tielle (a little elf girl looking for her sister) in town square in the morning. After that, Charme will tell you about a new dungeon.

That said, adventuring is not a good way of making money. Yes, selling loot gives you 100% profit, but at the higher merchant levels the stuff you buy at the market will be worth more anyway.

The best strategy to spend as much time shopkeeping as you can, and increasing merchant level and customer reputation as fast as possible. This allows access to better gear in the shops, and bigger customer budgets. The key is to keep the just combo going by not scamming the customers -- DO NOT BREAK THE COMBO!. For blue/normal/red items: sell around 50/108/230%, buy around 30/70/100%.

More discussion can be found here: http://steamcommunity.com/app/70400/discussions/0/882957625901874049/
Alec 23. juni 2014 kl. 16.03 
okay thank-you very much
BadaTanri 24. juni 2014 kl. 1.09 
If you MUST go adventuring, grind as much as you can in a given floor to level up, and complete as many floors as possible in one go, because you're going to want to unlock the Obsidian Tower in the later days of the month. All the loot there is super valuable and can easily net you 100k+ a day.
zetsubunn 24. juni 2014 kl. 12.22 
good to know that adventuring isn't the best source of profit. quick question though--if you're powering through a dungeon, does skipping the doors mean you lose the chance to checkpoint?
Berahlen 25. juni 2014 kl. 17.58 
No. If you beat the boss, the next floor (as well as all previous sets of 5) will be available as a starting point on subsequent runs.
iLioness 26. juni 2014 kl. 5.49 
I really thought adventuring would be a better source of income. Also I can't get the slime and rat to drop the items I need for Caillou, any advice on how to more reliably get them?
cearn 26. juni 2014 kl. 6.32 
Opprinnelig skrevet av iLioness:
I really thought adventuring would be a better source of income.
In the beginning, it can be. As you start with absolutely nothing, getting a few swords and things from Jade Way can be a good way to get started. The 21000 pix vase at the end is very useful, are the Charred Lizards that you can fuse into Azure Amulets. But overall, you can earn more just staying in town.

Also I can't get the slime and rat to drop the items I need for Caillou, any advice on how to more reliably get them?
You can also get Charred Lizards from gnolls, and there are plenty of those in Hall of Trials and Jade Way. As for the slime: sorry, you just have to get lucky with the slime king.
Yeah, Slime Liver is a common drop...from the Slime King. There's a later point where you can fight two at once, but it's still something that takes a while to get.

If by chance you DO get the Slime Liver drop, MAKE SURE YOU USE CAILLOU AS YOUR ADVENTURER THE MOST THAT LOOP SO WHEN YOU COMPLETE IT YOU WILL GET CAILLOU'S TRUE CARD.
Alec 29. juni 2014 kl. 13.45 
    this is so cool
Alec 29. juni 2014 kl. 13.45 
    llkkkk
Alec 29. juni 2014 kl. 13.46 
kjgkgkgk
hkjhkjkhklhllhkkh
hkllhlklhklhklhklhlh
Syad 4. juli 2014 kl. 2.56 
Opprinnelig skrevet av yin.justin:
For the past two games, I could not pass Jade Way, I don't know why but it is very frustrating. I am on day 16 and I have both the assassin and the little mage. I really want to go to Amber Garden because I need higher level stuff to sell. Thank-you for your time and any help is appreciated.
Use the starting fighter guy (Louie), he is the easiest character to use in the beginning due to his superior defense. Playing the mage and the assassin is pretty much suicide without gear or while learning the game

Also adventuring is more profitable than trading during the story mode, Amber Garden enemies drop items worth 8k each ( Void crystals and rings), collecting them makes up to 300'000 pix per trip. The mistake many make is using the red door and return with a bag full of apples. Where playing through 5 floors or 50 actually takes the same amount of time so there is no reason to return until the inventory is full of good stuff.
Berahlen 5. juli 2014 kl. 15.30 
Opprinnelig skrevet av Syad:
Also adventuring is more profitable than trading during the story mode, Amber Garden enemies drop items worth 8k each ( Void crystals and rings), collecting them makes up to 300'000 pix per trip. The mistake many make is using the red door and return with a bag full of apples. Where playing through 5 floors or 50 actually takes the same amount of time so there is no reason to return until the inventory is full of good stuff.

They're both rare drops -- it's not uncommon to do full runs and see only a couple of them if any. While it's mechanically possible to get 300k pix of rings in a full run of Amber Garden (provided your merchant level has already maxed out your bag to hold them all), statistically it's not bloody likely. With the drop table available to Amber Garden you're more likely to see 50k or so. Subtract inventory space for lending gear and a piece or two of emergency food. Oh, and almost nobody ever actually buys ingredients off the shelf. I forget if anyone even has ingredients on their preferences table -- maybe Caillou, I know he orders them every once in a while.

You buy merchant items at 70% of base price, so selling them at 105% is a net gain of half your investment (not counting buying reds at 80% and selling them at 230%), and you're skyrocketing your merchant level and customer reputation at the same time. It's pretty easy to get up to merchant items into the five digits and liquid assets into six by the time Amber Garden even opens up.

So you can take two time slices to comb Amber Garden for mabye 50k of goods almost nobody ever buys and a third to put them on the shelves and hope for the best. Or you can take one slice to just buy 100k of more reliable sellers from the merchants, sell most of it before the dungeon runner even gets back, take advantage of price increases more often because you're in the shop more, and increase your merchant level and customer rep quickly enough to get to merchant items that sell for 30-50k apiece.
Sist redigert av Berahlen; 5. juli 2014 kl. 15.40
Syad 6. juli 2014 kl. 2.34 
I havent notice any major differences compared to other items when selling these, as long as they are on the showcase shelves of course. Made some testruns, they sell like hotcakes, in fact caused the void crystals market to be endangered, (unfortunately i only had 2 purify rings so insufficient data but they both got bought and so did all the mystery rings as their replacement).

As for the drops, well its a matter of luck, did a testrun here too on Amber Garden levels 16-30 with a basic, 20 slots inventory, going only for the yellow ropers(rings) and the grey knights(void crystals), returned with items worth 70k in base cost, make that 110k after market adjustment, so there go the liquid assets in 2 time slices with no investment cost. Strictly speaking, since the enemies respawn, the more thorough one is. the more grey knights appear, the more drops so you could just run in circles until the inventory is full of crystals, although thats overkill.
Berahlen 6. juli 2014 kl. 11.17 
You must have much better luck than I do, then. Back when I still gave a damn about crystals, I'd rarely get more than one every few floors, even when exploring the whole thing. Also if you insist on dungeons for profit, add rock-throwing gnolls (not punching ones) to that list for charred lizards to fuse into Azure Necklaces, which are pretty much the only fusion that will make enough money to be worth it.

"returned with items worth 70k in base cost, make that 110k after market adjustment"

Oof. Don't sell that high. Customers hate you for it, haggling breaks your XP combo, and they don't bring enough money to afford five-figure items that let you dramatically outpace everything you just said. The top tier of merchant goods will get you more than 100k profit beyond your investment in like six sales, and you can get it well before the end of the game.

You can kinda just run in circles until you get as much loot as you want, at least this early. Monsters do stop spawning after a while though -- from what I remember of farming flame crystals, I'd average about one respawn per monster before spawns petered out altogether. And in the later dungeons you get murdered by wisps if you stick around too long and aren't armed specifically to farm them (Caillou or Charme can empty the floor before that if the map isn't too huge and you're fast, but it's risky).
Sist redigert av Berahlen; 6. juli 2014 kl. 11.21
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