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I already specified why it is not important nor realistic to have mass guest dead. Besides the few people that want it, seems to want it to let slip the dogs of war
They butcher that : rip their sales
So I'd like to say that 'the whole animal eat guest situation at times' is not that right.
I don't feel that good about eliminating any chance of casualty caused by animal escape though.
For example if an animal escapes nearby guest could be programmed with the behaviour to escape injury by climbing a nearby object, or hiding in a building or store.
In fact the animation of guests clambering up a lamppost and cowering as a animal prowls around it hungrily would be rather good.
For those more bloodthirsty players you could just have the guest being mauled before the animal looses interest and wanders off. Once the animal has moved on the guest could then look up, check the area is clear and then slowly limp away to the nearest first aid station or park warden.
All i'm saying is their are ways and means of dealing with animal vs guest scenarios which do not involve guest's being torn to pieces or being killed and yet remain realistic.
Well, I would like to have guest deaths in this game. But even if they're missing I won't lose interest in the game of course...
Nevertheless it would be really nice to have them, because that is just more realistic. And I think that's the goal of simulations, to be as realistic as it can get.
If a carnivore escaped from it's enclosure it wouldn't be too far fetched that it would chase and probably hurt park visitors...
And I think there isn't much imaginative power and creative thinking needed to picture what happens when a predatory animal roams free...even young children are already aware of that danger, so why leaving it out?
I don't think the kind of audience aimed with that maturity would ditch elder scrolls to play with animals somehow.
Just because it doesn't have animals attacking people doesn't make it a "kiddy" game.
I mean seriously who didn't do that at least once in zoo tycoon lol
Then there are the nightmare tales of toddlers falling into enclosures and drowning or the animals being killed after someone gets into the enclosure.
Animals getting out of their enclosure seems a much rarer occasion. According to the Association for Zoos and Aquariums (that's the association for all of North America) when on christmas day 2007 shortly after closing time a lady tiger escaped from her enclosure in the San Francisco zoo and killed one person and severely attacked another two that was the first time a guest died from animal injuries in a member zoo since 1924.
So you can debate in your head if having "guest deaths" is realistic or not. It happens, but it's super rare. In the wild people die to attacks from bears, lions, wolves, cougars and tigers. In a zoo I think the most likely scenario for death is a tiger escape. Somehow I think when a lion or bear gets out they aren't as aggressive, but I'm no expert and in any case I'd get the hell out of there asap.
It sounds fun to throw guests into enclosures or walll in like 200 people with 10 lions or something. It's the equivalent to having a rollercoaster derail into a path filled with peeps. It's fun once ore twice, but I honestly can say that I've never done this in Planet Coaster, but I used to in RCT3, because I was younger and more childish. In any case, those people don't die. They fly around and then dust themselves off. The people inside the coaster wagons just disappear. Are we mad that the game isn't realistic because the euthanasia coaster wouldn't work even if you build it?
What I'm curious about is what happens when we trap people inside an enclosure. In Jurassic World they would just run against the walls until they got eaten, but if they don't get eaten anymore do they just run around forever until a staff guy opens the door and then they escape? Maybe they despawn after a while.
However, I understand their decision not to include guest deaths. It was a major feature in Jurassic World Evolution because of the entire franchise being about the hybris of man trying to control nature and the morale being that they can't control every aspect all the time. This time we aren't talking about a cautionary tale about a PG-13 movie franchise (oh wait, there was a book). Dinos escaping was also a big part of the management. Building bunkers, pushing that emergency button, catching them and repairing the fence was a bulk of the gameplay. Maybe in a zoo game, we are seeing this substituted by something that's actually fun?
We are talking about a game version of a zoo. I don't even think they have toddlers in the game for parents to "accidentally" hurl into a lion's enclosure and if you build the barriers correctly nothing will ever happen. I don't even think they have a night where the zoo closes down. It just stays open like in PlanCo.
If you want guest deaths, just feed a bunch of people to dinos in JW:E. It's not that exhilerating.
Personally I'm gonna let my niece and nephew play this game and they are 6 and 8. The older boy would probably not have a problem with guest deaths, but the younger girl would definitely be blaming herself if something so horrible happened in her park.
So I'm happy it's not in there, because I know actual kids who I can play this with.
Nope