Planet Zoo

Planet Zoo

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Ryuna May 2, 2019 @ 1:43pm
Guest death
Please don't take this out. I just saw a video claiming you will make it to where animals that are set loose will not kill them, but will only make the guests unhappy. To me the little things are what make a game enjoyable and cutting it out sucks. :/
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Showing 16-30 of 39 comments
jacob2125 May 22, 2019 @ 7:20pm 
The original Zoo Tycoon had guest deaths and it was rated E, I don't know why that would be an issue.
AdahnGorion May 22, 2019 @ 10:59pm 
Originally posted by jacob2125:
The original Zoo Tycoon had guest deaths and it was rated E, I don't know why that would be an issue.

I already specified why it is not important nor realistic to have mass guest dead. Besides the few people that want it, seems to want it to let slip the dogs of war
Stefan May 23, 2019 @ 1:33am 
i sure hope they wont butcher it just to satisfy the "age requirement" ♥♥♥♥♥♥♥♥ so every 5 year old kid can play it, i already found zoo tycoon itself quite mild regarding the whole animal eat guest situation at times ;p.

They butcher that : rip their sales
Laborsomething May 23, 2019 @ 4:49pm 
There's only one animal that actually eats guests(others just attack or scare them) in original ZT, and that was T. rex(Not sure about whether great white shark could eat guests, 'cause when I tested a long time ago, guests would almost always swim out before shark could even chase them down). In tutorial we do free the lions but they just bite and shake the guest. Only Tyrannosaurs had that iconic 'Throw up high than gulp' animation.
So I'd like to say that 'the whole animal eat guest situation at times' is not that right.
I don't feel that good about eliminating any chance of casualty caused by animal escape though.
Brodie May 24, 2019 @ 2:57am 
Personally i'm quite indifferent over the inclusion of "guest deaths", it wouldn't make/break the game for me. Plus their are ways of dealing with an escaped animal that is fairly realistic and doesnt involve a guest being mauled to death.

For example if an animal escapes nearby guest could be programmed with the behaviour to escape injury by climbing a nearby object, or hiding in a building or store.
In fact the animation of guests clambering up a lamppost and cowering as a animal prowls around it hungrily would be rather good.

For those more bloodthirsty players you could just have the guest being mauled before the animal looses interest and wanders off. Once the animal has moved on the guest could then look up, check the area is clear and then slowly limp away to the nearest first aid station or park warden.

All i'm saying is their are ways and means of dealing with animal vs guest scenarios which do not involve guest's being torn to pieces or being killed and yet remain realistic.
OldTown_Phantom Jun 1, 2019 @ 2:52pm 
None of the guests die in planet coaster either. If they get run over by a coaster, they just get sent skyward and flail about as they fall back to earth. And in zoo tycoon, the regular animals didn't kill guests either--guest death wasn't a thing until they included sharks and dinosaurs. Otherwise, the guests would get mauled by the animals, but they did not die. I'm up for animals attacking guests, but death just seems unnecessary. It's a zoo simulator, not a torture simulator.
Zeeaire Jun 5, 2019 @ 2:53am 
First: I'm really excited about this game, finally a new Zoo-Simulation! Zoo Tycoon was one of my favorite games back in the days.

Well, I would like to have guest deaths in this game. But even if they're missing I won't lose interest in the game of course...
Nevertheless it would be really nice to have them, because that is just more realistic. And I think that's the goal of simulations, to be as realistic as it can get.
If a carnivore escaped from it's enclosure it wouldn't be too far fetched that it would chase and probably hurt park visitors...
And I think there isn't much imaginative power and creative thinking needed to picture what happens when a predatory animal roams free...even young children are already aware of that danger, so why leaving it out?
Smurf Jun 17, 2019 @ 11:52am 
if animals cant die in fights thats a no for me on this game
Smurf Jun 17, 2019 @ 11:54am 
Originally posted by Zeeaire:
First: I'm really excited about this game, finally a new Zoo-Simulation! Zoo Tycoon was one of my favorite games back in the days.

Well, I would like to have guest deaths in this game. But even if they're missing I won't lose interest in the game of course...
Nevertheless it would be really nice to have them, because that is just more realistic. And I think that's the goal of simulations, to be as realistic as it can get.
If a carnivore escaped from it's enclosure it wouldn't be too far fetched that it would chase and probably hurt park visitors...
And I think there isn't much imaginative power and creative thinking needed to picture what happens when a predatory animal roams free...even young children are already aware of that danger, so why leaving it out?
true
Smurf Jun 17, 2019 @ 11:56am 
Originally posted by ☠️Brodie:
Personally i'm quite indifferent over the inclusion of "guest deaths", it wouldn't make/break the game for me. Plus their are ways of dealing with an escaped animal that is fairly realistic and doesnt involve a guest being mauled to death.

For example if an animal escapes nearby guest could be programmed with the behaviour to escape injury by climbing a nearby object, or hiding in a building or store.
In fact the animation of guests clambering up a lamppost and cowering as a animal prowls around it hungrily would be rather good.

For those more bloodthirsty players you could just have the guest being mauled before the animal looses interest and wanders off. Once the animal has moved on the guest could then look up, check the area is clear and then slowly limp away to the nearest first aid station or park warden.

All i'm saying is their are ways and means of dealing with animal vs guest scenarios which do not involve guest's being torn to pieces or being killed and yet remain realistic.
would be nice if a lion that just had eat his meal to lose interest but if the lion is hungry they would keep eating guests , but what can we do right
Velvetlotus Jun 17, 2019 @ 12:02pm 
That kind of violence adds maturity rating, why shrink a target audience?
I don't think the kind of audience aimed with that maturity would ditch elder scrolls to play with animals somehow.

Just because it doesn't have animals attacking people doesn't make it a "kiddy" game.
Last edited by Velvetlotus; Jun 17, 2019 @ 12:04pm
potionjunkie Jun 17, 2019 @ 12:05pm 
+1 guest deaths.

I mean seriously who didn't do that at least once in zoo tycoon lol
BattlePhenom Jun 17, 2019 @ 8:57pm 
Originally posted by Velvetlotus:
That kind of violence adds maturity rating, why shrink a target audience?
I don't think the kind of audience aimed with that maturity would ditch elder scrolls to play with animals somehow.

Just because it doesn't have animals attacking people doesn't make it a "kiddy" game.
Get real. The rating would not be M just because guests die and animals can attack each other. The rating is more dependent on the depiction of violence and gore and as someone else said ZT was rated E and had guests die.
Dominian Jun 17, 2019 @ 11:36pm 
So from browsing the usual gore sites I only ever remember seeing people getting mauled and bitten after going into a tiger enclosure.

Then there are the nightmare tales of toddlers falling into enclosures and drowning or the animals being killed after someone gets into the enclosure.

Animals getting out of their enclosure seems a much rarer occasion. According to the Association for Zoos and Aquariums (that's the association for all of North America) when on christmas day 2007 shortly after closing time a lady tiger escaped from her enclosure in the San Francisco zoo and killed one person and severely attacked another two that was the first time a guest died from animal injuries in a member zoo since 1924.

So you can debate in your head if having "guest deaths" is realistic or not. It happens, but it's super rare. In the wild people die to attacks from bears, lions, wolves, cougars and tigers. In a zoo I think the most likely scenario for death is a tiger escape. Somehow I think when a lion or bear gets out they aren't as aggressive, but I'm no expert and in any case I'd get the hell out of there asap.

It sounds fun to throw guests into enclosures or walll in like 200 people with 10 lions or something. It's the equivalent to having a rollercoaster derail into a path filled with peeps. It's fun once ore twice, but I honestly can say that I've never done this in Planet Coaster, but I used to in RCT3, because I was younger and more childish. In any case, those people don't die. They fly around and then dust themselves off. The people inside the coaster wagons just disappear. Are we mad that the game isn't realistic because the euthanasia coaster wouldn't work even if you build it?

What I'm curious about is what happens when we trap people inside an enclosure. In Jurassic World they would just run against the walls until they got eaten, but if they don't get eaten anymore do they just run around forever until a staff guy opens the door and then they escape? Maybe they despawn after a while.

However, I understand their decision not to include guest deaths. It was a major feature in Jurassic World Evolution because of the entire franchise being about the hybris of man trying to control nature and the morale being that they can't control every aspect all the time. This time we aren't talking about a cautionary tale about a PG-13 movie franchise (oh wait, there was a book). Dinos escaping was also a big part of the management. Building bunkers, pushing that emergency button, catching them and repairing the fence was a bulk of the gameplay. Maybe in a zoo game, we are seeing this substituted by something that's actually fun?

We are talking about a game version of a zoo. I don't even think they have toddlers in the game for parents to "accidentally" hurl into a lion's enclosure and if you build the barriers correctly nothing will ever happen. I don't even think they have a night where the zoo closes down. It just stays open like in PlanCo.

If you want guest deaths, just feed a bunch of people to dinos in JW:E. It's not that exhilerating.

Personally I'm gonna let my niece and nephew play this game and they are 6 and 8. The older boy would probably not have a problem with guest deaths, but the younger girl would definitely be blaming herself if something so horrible happened in her park.

So I'm happy it's not in there, because I know actual kids who I can play this with.
Oz Gaming Jun 18, 2019 @ 2:06am 
Originally posted by LarsiTV:
May you could add a setting in the game options to activate or deactivate this kind of feature.

+ 1 Guest death

Nope :steamfacepalm::steamfacepalm:
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Date Posted: May 2, 2019 @ 1:43pm
Posts: 39