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Let me give you some updates on your requests.
AI
The AI is constantly worked on and improved on. However I can't improve on all situations for the simple reason. The AI is to 90% running without any scripts defined in the mission. Everything they are currently doing while a mission is calculated by each AI individuall on runtime and so different every mission. This is a very difficult and complex AI setup and by far more advanced as in AAA games.
As I said, I will continue working on them but don't expect every situation to be handled perfect.
Corpses
This is an optimization required to improve the overall performance. As stated Above the AI is complex and has no predefined informations and is very CPU heavy. If you are standing still, corpses won't dissapear. There are boxes (Volumes) defined in each mission acting as AI Cull Volumes. If you leave one and enter another, AI is culled and dead bodies removed.
I'm also constantly working on this totegher with the AI to improve the experience.
AI is complex and I'm already far into the work of a next version of the AI. Once the new version is tested in a good state, it will be patched into the game. This might take some time until it's ready. I hear your feedback and try to adress it as good as possible!
by the way there is a BRUST typo instead of BURST when selecting firing mode !
I'm thinking about adding a option to disable AI Culling at all, but this will have massive impact on performance.
BRUST
https://steamcommunity.com/sharedfiles/filedetails/?id=1837302578