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- Education under the "defaultEducation" heading
- Experience under "defaultExperience" heading
- Possessions under "defaultClothing" heading
I suppose you could go into data\Possessions\BasePossessions.xml, make the Exercise Machine super expensive by changing its "basePrice" and then add it to yourself at game start by changing in BaseBuildings.xml:
<defaultClothing>
<item>
<category>Clothing</category>
<name>Casual Clothes</name>
</item>
</defaultClothing>
to:
<defaultClothing>
<item>
<category>Clothing</category>
<name>Casual Clothes</name>
</item>
<item>
<category>Possession</category>
<name>Exercise Machine</name>
</item>
</defaultClothing>
Then you could sell it for instant money.