Bloodstained: Ritual of the Night

Bloodstained: Ritual of the Night

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Lumino Jun 19, 2019 @ 3:44am
True Final Boss discussion! *SPOILERS, DUH*
OK, so I'll start off with this. Does anybody else find the final boss very uninspired and poorly designed? Like, in most of the fights in the game, the enemy has a set pattern, you dodge their attacks, look for an opening, then counter. Also, in most of the fights, the boss has a reasonable amount of health so the game doesn't make you repeat the dodges over and over again. Basically, the enemies have enough HP to verify that you actually learned how to do their mechanics.

Bael is not such a case. This guy has an absurd amount of HP and, even worse, the fight is BORING. The biggest challenge in the fight is being able to hit him without walking into him and taking damage, as all of his attacks are easily dodged and not particularly big and impressive like you would expect from a final boss.

Am I the only one sorely disappointed with the final boss, especially after great fights like Zangetsu and Gremory?
Last edited by Lumino; Jun 19, 2019 @ 4:50am
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Showing 1-15 of 29 comments
sumina Jun 21, 2019 @ 11:40am 
I do agree it's not as well designed as the other fights (it does look cool though)...but I have to say to me it did pose quite a challenge because it's hard to save enough hp and potions after the fight before it (the Dominique boss fight, which is pretty fun I think).

Also I still have no idea what's the official thing to do when it creates lava all over the place, especially during phase two when there's only one magical platform which frequently goes under the surface...I only beat the boss because I got lucky and it did that only once...Is there an item or shard that counters this that I missed...?
InstableMonster Jun 21, 2019 @ 11:47am 
Bael goes down very fast, it dies once dominique dies. So you need to focus the head on which she is to daamage her, otherwise I think you're killing the other heads but they dont need to die for the boss to be over.
ZexxCrine Jun 21, 2019 @ 11:48am 
Originally posted by asthenic_therapia:
I do agree it's not as well designed as the other fights (it does look cool though)...but I have to say to me it did pose quite a challenge because it's hard to save enough hp and potions after the fight before it (the Dominique boss fight, which is pretty fun I think).

Also I still have no idea what's the official thing to do when it creates lava all over the place, especially during phase two when there's only one magical platform which frequently goes under the surface...I only beat the boss because I got lucky and it did that only once...Is there an item or shard that counters this that I missed...?

....invert to the other side
Gamble Jun 21, 2019 @ 12:04pm 
The issue with this fight is that it's a two-part encounter so they had to design it to be possible. If Bael himself were insanely difficult, they would have had to make Dominique somewhat easy. I thought the Bael fight was really cool. It was almost like the fight with the Chaos god in Aria of Sorrow.
Crisliten Jun 21, 2019 @ 12:12pm 
Yeah, worse than being a mediocre fight, in the lore at least for now is even more mediocre to be the final boss, he is similiar to the true final boss of Castlevania Aria of Sorrow (Chaos Boss), the thing with the boss being also part of the scenario is cool, but it feels that it lacks something, the bad uninspired attacks are part of this. Is early to talk about sequels, but i do not think that the game will stop there and will continue with sequels like castlevania did, so I was expecting a final boss that implied to be the "Dracula" of Bloodstained, the final bad guy who must be stopped, but all the candidates to that title failed, Gremory turned into an equivalent to Death, Gebel is just a tool that died and will probably never come back, Dominique is just a human that once managed to do a great thing but don't seem to bem going anywhere now and Bael was one more tool from someone, it implied to be the Kings of Kings, Lord of All Demons, but it didn't even had a line of dialogue.
sumina Jun 23, 2019 @ 7:47pm 
Originally posted by ZexxCrine:
Originally posted by asthenic_therapia:
I do agree it's not as well designed as the other fights (it does look cool though)...but I have to say to me it did pose quite a challenge because it's hard to save enough hp and potions after the fight before it (the Dominique boss fight, which is pretty fun I think).

Also I still have no idea what's the official thing to do when it creates lava all over the place, especially during phase two when there's only one magical platform which frequently goes under the surface...I only beat the boss because I got lucky and it did that only once...Is there an item or shard that counters this that I missed...?

....invert to the other side

............I'm so stupid
RobDeLaMorte Jun 23, 2019 @ 7:52pm 
Have to say I do agree partly in that the final boss was really not much of a challenge, even the part before it. Though this is on Normal mode and as you know bosses get new attacks for Hard and Nightmare, it could make a difference.

Throughout the game in general though the boss difficulty scaling was totally out of whack anyway. You'd go from incredibly easy fights like the first boss and Craftwork, to ridiculous difficulty spikes like weeb samurai and bloody vampire waifu.


As for the design itself ehh.. It's about normal. Most final final bosses in C*stlevania games tend to be not noteworthy, though I always liked the one in Circle of the Moon. He had meteors. :3
Richard Harrow Jun 23, 2019 @ 7:59pm 
Honestly, if I could go back in time, I'd have started with the file password that unlocks hard/nightmare from the outset. Hard seems like "normal" to me.
RobDeLaMorte Jun 23, 2019 @ 8:05pm 
Originally posted by BlueFalc0nPunch:
Honestly, if I could go back in time, I'd have started with the file password that unlocks hard/nightmare from the outset. Hard seems like "normal" to me.

Ehhh kind of agree. The regular enemies being more numerous and more threatening is good, but I wouldn't want to fight some of the bosses with a fresh start no NG+ even on just Hard. That would be pretty agonising.
Lumino Jun 24, 2019 @ 2:59pm 
Originally posted by RobDeLaMorte:
Originally posted by BlueFalc0nPunch:
Honestly, if I could go back in time, I'd have started with the file password that unlocks hard/nightmare from the outset. Hard seems like "normal" to me.

Ehhh kind of agree. The regular enemies being more numerous and more threatening is good, but I wouldn't want to fight some of the bosses with a fresh start no NG+ even on just Hard. That would be pretty agonising.
It's not so bad. I did a Normal play through, then a Hard playthrough without NG+. There were some sketchy parts, but my knowledge of strong Shard/Weapon combos helped me out a lot.

Albert, however, was the BIGGEST pain in the ♥♥♥♥.
Duck Jun 24, 2019 @ 3:31pm 
Originally posted by RobDeLaMorte:
Originally posted by BlueFalc0nPunch:
Honestly, if I could go back in time, I'd have started with the file password that unlocks hard/nightmare from the outset. Hard seems like "normal" to me.

Ehhh kind of agree. The regular enemies being more numerous and more threatening is good, but I wouldn't want to fight some of the bosses with a fresh start no NG+ even on just Hard. That would be pretty agonising.
I cleared hard and nightmare without NG+ and it isn't as bad as you might think.
Raxyz Jun 24, 2019 @ 7:44pm 
First time I used the hell out of True Arrow and Shurikens, it was so much of a big target that I caused way more damage to it than fast bosses like Zangetsu. But yeah, overall it felt very different from the rest of the fights. In fact, Dominique's fight was more interesting that Bael's. It's just the way it goes though, the best fights in these games usually aren't the final ones.
Juno Brier Jun 24, 2019 @ 7:50pm 
What Bael needed was another phase.
Samseng Yik Jun 24, 2019 @ 9:14pm 
Originally posted by InstableMonster:
Bael goes down very fast, it dies once dominique dies. So you need to focus the head on which she is to daamage her, otherwise I think you're killing the other heads but they dont need to die for the boss to be over.
Really ?
I had no idea need to hit the one with Dominique.
I just stay on the right of the screen and hit every head that is moving up on the right part of screen lol
Originally posted by Samseng Yik:
Originally posted by InstableMonster:
Bael goes down very fast, it dies once dominique dies. So you need to focus the head on which she is to daamage her, otherwise I think you're killing the other heads but they dont need to die for the boss to be over.
Really ?
I had no idea need to hit the one with Dominique.
I just stay on the right of the screen and hit every head that is moving up on the right part of screen lol
You can kill any head, every one of them has their own 4444 HP, if ANY head dies then boss dead, so the best thing is attack only one head(with our without Dominique).

Personally, I disappointed in the last boss, he is so weak, that fight with him being so boring :( Even O.D. has been way harder and for this reason, fight with him more fun.

Originally posted by RobDeLaMorte:
Ehhh kind of agree. The regular enemies being more numerous and more threatening is good, but I wouldn't want to fight some of the bosses with a fresh start no NG+ even on just Hard. That would be pretty agonising.
The only first boss is very annoying on Nightmare for me, other bosses way easier, and that without NG+. After 3~4 boss game starts to be almost the same as at normal difficulty at least for me :(

[sorry for my english]
Last edited by サマエル (Samael); Jun 24, 2019 @ 11:57pm
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Date Posted: Jun 19, 2019 @ 3:44am
Posts: 33