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You'd be wasting thousands of dollars for a fairly short list of automated test results, then a short list of why the game isn't currently viable for their platform. It could be valuable - but not worth the expense under the circumstances. To get active feedback would cost a lot more at that point - and even if you managed to sneak it through on some under-observed marketplace, you'd likely still get removed for even harsher complaints than you're getting here.
Your game is basically pre-alpha as it exists right now - and missing very basic design and even requirements gathering steps, before we even hit any actual implementation details.
Get it working at least to the same level as Ultima Underworld 1/2 in all aspects - 25+ year old gaming series mind you - before you call this an alpha much less beta version.
"Save system
We’ve completely overhauled Underworld Ascendant’s save game system based on player feedback. The goal is to ensure your efforts as you adventure through the Abyss, particularly during quests, are saved.
Under this new system, you will be able to save your progress anywhere in the game (with a couple exceptions) from the Pause Menu.
When you save a game, you will retain your location in a level, whatever steps you’ve completed toward a quest and all items and equipment you’ve collected in your inventory. Enemy positions, health and more will also be saved.
A full description can be found in the Save Game Details section at the end of this post"
And Update 2 sounds interesting, I haven't played at all yet due to the save system, but after that is implemented I will go ahead and play a few hours to try it out.
I will most likely wait until Feb and update 2 before I really try to get into it though.
Thanks for the update on the updates, ;-)
We fixed arrows for all zones except for some areas of Underswamp in a previous hotfix. The remaining update is in QA for Update 1. I expect it will be approved to go live with the update. If not, I expect it will come in a hotfix. Flailing chains are being looked at for inclusion in Update 2 depending on how the rest of the work goes. Each update will also contain a number of smaller fixes not listed in the roadmap, but will be detailed in the update notes.
There is always a difference between how long we want/expect things to take and how long they actually take when it comes to game updates. It takes time to make changes, QA them and then QA the package as a whole before it goes live. The team is prioritizing the work to be done and tacking as many items as possible as quickly as possible.
We are committed to the game and will continue to make updates to address the bugs that need to be fixed.
But why didnt you take additional time to make sure these issues were fixed before officially releasing the game? You knew these problems existed since beta but you still decided to go forward with officially releaseing the game rather than releasing it under early access. Thats incredibly deceptive. Its one thing to release a day one patch, but an entirely different thing when the game is still in a horrendous state over a month later.
I am going to revisit this game in several months once (if) it gets to a decent state.
Good luck for any further development.
-an actual story
-NPCs
-meaningful design changes
None of this is surprising, of course, but whatever this turd ends up being, it won't be a "spiritual sequel" to UU
It's a turd that is going to remain a turd.
They can't even patch properly!!