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-JLarja / Frozenbyte
I'll remind our QA to test with Proton tough. That should be easy enough.
-JLarja / Frozenbyte
-JLarja / Frozenbyte
Moreover, according to your trailer you're going to release for PC, PS4, Xbox One and Nintendo Switch. Which means that you made 4 differents implementations of this game. Why not implement the game on PC and Nintendo Switch using Vulkan instead ? That would provide you more potential platforms and reduce the number of different implementations. I think that implementing 2 different implementations is more expensive than adapt existing implementation to another platform using the same API.
Pretty much agree here. I would add other games such as the talos principle, serious sam and so on are making the switch, so it's not as if the API was untested... Especially after DOOM 2016 being one of the main example of those who pioneered vk usage on windows.
Also, with vulkan the main charm is that driver are extra small, thus avoiding the horrors we had with (not-so-)good old openGL.
Furthermore, the switch or a future mobile (android) version would benefit too.
Even without a full native port, using VK will help quite a bit with proton, as well as with other plat, so why not?
I do note however that you want to support (Q/A as you said) proton, which is already fairly positive in my opinion. But vulkan would be a definitive plus, both for proton, switch and the API adoption in general.
I'd like to point out, though, that people recommending Vulkan almost always forget to mention Xbox One. Also, we aren't targeting Android and Tizen, so they don't matter any more than Linux or OS X. Also note that although I said that having common renderer for OS X and Linux (and any number of platforms) would make porting _easier_, it doesn't mean that porting would be easy enough for us to do it. It would take a rather good number of sales just to cover the cost of new development Macs, and Linux sales are considerable smaller.
By the way, the Switch Vulkan support sort of interests me, because I've heard just about nothing of it from any professional channels. My guess is that it's not really useful and not really suited for well optimized target, but I'll have to ask around just to satisfy my curiosity.
-JLarja / Frozenbyte
Mmh indeed Xbox One use DirectX also, I forgot about this obvious point. I'm pretty interrested from feedback about Vulkan on Switch as well if you can get some informations.
Otherwise, what about making a deal with a company such as Feral Interactive for the Linux/Mac part ?
Anyway, I thanks you a lot for your answers, it's pretty rare to see developers answering/debating on forums. We really appreciate that.
As mentioned we unfortunately haven't really developed the games with Linux in mind. And now a lot is depending on the publisher also.
If there is a way you can think of to show that there a lot of support for Linux version we'd have to consider it, but now it's not looking very good. It does however help that Larja is here, as he is kinda of an big shot here. ;)
No problem, and we do our best. Also JLarja is here on his free time pretty much, so we're thankful to him also.
We also appreciate all the comments and feedback! :)