Hell Let Loose

Hell Let Loose

View Stats:
Flavin Aug 21, 2022 @ 10:32pm
Why Does no one ever play medic?
Its wild the lack of medics, squad definately takes the cake for a better game because of this.
< >
Showing 1-15 of 57 comments
★Captain Kirk★ (Banned) Aug 21, 2022 @ 10:39pm 
Sometimes people want to redeploy anyway to get a full load out. And if you wait 30 seconds for a medic to get to you... you could have re-spawned already and gotten back to where you were with a full kit. And sometimes you wait the 30 seconds and the medic dies so then you basically just added an extra 30 seconds to your spawn time.

Other times you know you are in a bad spot and a medic would only die next to you anyways. Other than that I suggested bandaging only delays bleed out time. So if you don't get a medic within 2 minutes you will become incapacitated. This would create more opportunity for the medic. But in short those are generally the main reasons. Especially if you are an AT guy and are out of rockets you prefer to just redeploy.
Teh_Diplomat Aug 21, 2022 @ 10:42pm 
Because spawn times are much lower than Squad by default, and you come back with all your kit fully stocked, or as another class entirely.

The spawn times are low, so that:

A) it encourages teamwork, since the OP is 20 seconds, it helps to have an SL who is updating the OP to keep you in the action.

B) It allows the game to 'simulate' troop deployments by having anyone be able to spawn on Garrisons. This is how you get multiple AT roles in one location to quickly hunt/harass their armour.

C) due to a 100 player limit, the faster spawn times re-create more soldiers pouring into the fight than would otherwise be available with slower spawn times.

Furthermore, the spawns are not a set time of 60/40/20, but on a wave; so often you can catch the wave with only maybe 12-15 seconds of wait time.



The ultimate reason is usefulness. if you had gone nearly ANY other class you're likely more helpful to the team and/or squad.

- Select Support and drop some supplies (Are you actually playing medic when your team is on just 2 or 3 garrison? Lmao shameful)
- Select AT and lay mines, or use the rockets to hit into houses and other hard points.
- Select Engi and build some defences (even 2 walls can help when spawning in, or defending a point, or moving up to a point)
- Select MG and provide suppressive fire while your squad advances over open fields to the other side.
- Select Rifleman and you can drop ammo/grenade boxes (faction dependent)
- Select Squad Lead and have another Squad open ready to allow additional AT/Engi/Assault/Support roles to be played; plus get a really good kit with your own spawn point.
Last edited by Teh_Diplomat; Aug 21, 2022 @ 10:43pm
Onimaho Aug 21, 2022 @ 11:04pm 
Originally posted by Teh_Diplomat:
Because spawn times are much lower than Squad by default, and you come back with all your kit fully stocked, or as another class entirely.

The spawn times are low, so that:
Only one of two times I've seen medics be useful...which is when pushing a cap they can keep soldiers in the zone alive if spawns are not available.

Or keeping SL alive in case the OP goes down.

That's it.
Lowgdog Aug 21, 2022 @ 11:07pm 
Medic is my favorite class and I will happily fill in for the role as long as it's available. I think it's extremely rewarding and it definitely contributes to the team a lot. I wish there were field hospitals we could set up for resupply and rearming but overall it's a great class. I wish more people would enjoy it but for now we can at least appreciate those who do play it.
Lexy Aug 21, 2022 @ 11:42pm 
Originally posted by Teh_Diplomat:

The ultimate reason is usefulness. if you had gone nearly ANY other class you're likely more helpful to the team and/or squad.

pretty much this

due to how the redeploy system works and there not being any punishment for letting go and just respawning, Medic is extremely niché in this game
i wish Medic was more usefull, i really do, but you gotta accept that its not
and when you have done that you can enjoy the glory that is pistolero Medic, for the unbridled fun that it can bring to you
Last edited by Lexy; Aug 21, 2022 @ 11:43pm
Squiffy Aug 21, 2022 @ 11:45pm 
I see a lot of medics, and have always had positive response to being one.
Lexy Aug 21, 2022 @ 11:48pm 
Originally posted by Squiffy:
I see a lot of medics, and have always had positive response to being one.
doesnt change the fact that for the overall outcome of the match in 99% of cases they would've been more usefull being any other class though

but yeah for cinematic effect its pretty cool when a Medic succesfully smokes you off and manages to crawl over and revive you, all the while this having zero effect on you winning or losing the match
crackshot Aug 22, 2022 @ 12:09am 
if the medic is right there, yay. if not. useless.
if the medic is not behind his unit, uselss. if so. yay.
Last edited by crackshot; Aug 22, 2022 @ 12:14am
Bran1986 Aug 22, 2022 @ 12:20am 
I play medic all the time, it is a lot of fun but also a very stressful class to play since you are constantly under the gun.
Teh_Diplomat Aug 22, 2022 @ 12:56am 
Originally posted by Bran1986:
I play medic all the time, it is a lot of fun but also a very stressful class to play since you are constantly under the gun.


There are no facts to support that claim; and in fact even a cursory examination will prove that.

How is a medic more stressful than an SL, who may have to coordinate with up to 5 squad mates, and multiple other Squad Leads? Get them to understand their requests for movement, covering fire, supply and/or ammo requests, or just overall strategy based on where your own squad is positioned in relation to the others, and how they (and your own) squad are faring?

Oh, and you're shooting at things too, since you know, you have enough ammo to actually do that.


How about the AT guy that knows his shot - or satchel run/place; is the difference between the Armour crew continuing to hammer the point, or return to the redeploy menu? That crew with 400+ combat score early into the game, making it miserable for everyone on the point.


What about the support guy that knows we need those supplies to get the garrison down and allow for others to spawn in & reinforce before we lose the point? If he dies on the run from the OP to where we are defending, and we don't start the respawn wave in time to reinforce with sufficient numbers?


But sure, keep trying to revive that single soldier that could have returned 18 seconds later.

Also, Constantly under the gun?, really?

Other than a player building nodes, or helping seed, who typically isn't under the gun in this game?
Last edited by Teh_Diplomat; Aug 22, 2022 @ 1:19am
The Gray Fox Aug 22, 2022 @ 8:21am 
You don't see many medics because the game is poorly designed and they are effectively worthless in most situation. When you have played the game long enough, you start to figure out that medic is a trap for roleplayers and noobs
SKK Aug 22, 2022 @ 9:37am 
Because death and redeploy has ZERO consequences and a HEAP of upside. Odd game design, but I didn't do it.
Hammer Of Evil Aug 22, 2022 @ 9:56am 
the virgin 'lay there and get someone else killed'

vs the chad 'redeploy and save them from getting killed'
=_X_=™© Aug 22, 2022 @ 10:05am 
Originally posted by Teh_Diplomat:
Originally posted by Bran1986:
I play medic all the time, it is a lot of fun but also a very stressful class to play since you are constantly under the gun.


There are no facts to support that claim; and in fact even a cursory examination will prove that.

How is a medic more stressful than an SL, who may have to coordinate with up to 5 squad mates, and multiple other Squad Leads? Get them to understand their requests for movement, covering fire, supply and/or ammo requests, or just overall strategy based on where your own squad is positioned in relation to the others, and how they (and your own) squad are faring?

Oh, and you're shooting at things too, since you know, you have enough ammo to actually do that.


How about the AT guy that knows his shot - or satchel run/place; is the difference between the Armour crew continuing to hammer the point, or return to the redeploy menu? That crew with 400+ combat score early into the game, making it miserable for everyone on the point.


What about the support guy that knows we need those supplies to get the garrison down and allow for others to spawn in & reinforce before we lose the point? If he dies on the run from the OP to where we are defending, and we don't start the respawn wave in time to reinforce with sufficient numbers?


But sure, keep trying to revive that single soldier that could have returned 18 seconds later.

Also, Constantly under the gun?, really?

Other than a player building nodes, or helping seed, who typically isn't under the gun in this game?

Did a medic steal your boyfriend ?

a lot of aggression towards medics , let them think their helpful , also try to not get so aggravated over such trivial matters , its not good for your health you know .
Flavin Aug 22, 2022 @ 11:22am 
Maybe it has something to do with the squad sizes, in squad you have what, 9 man squads?
Heck alot of of times theres 2 medics in a squad.

I suppose with 6 being the cap for HLL, there are definately more impactful picks for the squad.
< >
Showing 1-15 of 57 comments
Per page: 1530 50

Date Posted: Aug 21, 2022 @ 10:32pm
Posts: 57