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Een vertaalprobleem melden
Even playing a Doom campaign remade in Dusk with Doom weapons would be interesting if the enemies were left alone.
However, yeah once you remove the enemies then you basically lose what makes Dusk, Dusk.
There's a reason why in maps and such for Doom the monsters are only ever left alone, reskinned or otherwise kept familiar enough to not be jarring to fight against in the same engine.
And don't worry about the fact that they can't be ported, because there WILL be recreations. It's guaranteed. Whether they're well made or horrific will remain to be seen, but there WILL be recreations.
I have a few Doom maps I made ages ago which I was thinking about adapting.I did find some info on how to convert Doom maps to Quake so it might be possible to do, then add Dusk monsters and weapons afterwards.
https://geeches.wordpress.com/2015/01/05/converting-a-doomdoom2-wad-to-a-quake-1-map-and-importing-it-to-3ds-max/
http://steamcommunity.com/workshop/filedetails/?id=860474872
The only way porting could work is if the authors used the actual source code as the basis. I remember finding a very old mod that ported the Quake 2 weapons into Quake 1. It was really bizarre and cool, although it was unplayable in SP because something about the coding f***ed up the enemies' projectiles.
This, though...I've never even heard of this, but if it works, it could really be worth something. Apparently it only converts them into objects though, so you'd still have to manually create the brushes I believe.