DUSK: Episode 1 + 2 (OLD)

DUSK: Episode 1 + 2 (OLD)

Importing old Doom maps ?
Will it be possible to import a map for original Doom and play it in Dusk ? If the monsters, weapons and textures could all be converted it'd be a nice way to make available a ton of extra community maps.
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No, but you'll be able to import Quake, Quake 3, and GoldSrc maps once the SDK releases. Doom-format maps aren't even really 3D, they're 2D. Also, why would you want to convert the monsters and weapons over? Why not just play Doom, then? Dusk is its own game.
There will probably be a Doom weapons mod after the SDK is made. It would be interesting to see how the game plays with the same layouts, enemies, etc. but with entirely different weapons.
Even playing a Doom campaign remade in Dusk with Doom weapons would be interesting if the enemies were left alone.
However, yeah once you remove the enemies then you basically lose what makes Dusk, Dusk.
There's a reason why in maps and such for Doom the monsters are only ever left alone, reskinned or otherwise kept familiar enough to not be jarring to fight against in the same engine.

And don't worry about the fact that they can't be ported, because there WILL be recreations. It's guaranteed. Whether they're well made or horrific will remain to be seen, but there WILL be recreations.
The Doom weapons mod sounds awesome and being able to import Quake maps would be very useful.

I have a few Doom maps I made ages ago which I was thinking about adapting.I did find some info on how to convert Doom maps to Quake so it might be possible to do, then add Dusk monsters and weapons afterwards.

https://geeches.wordpress.com/2015/01/05/converting-a-doomdoom2-wad-to-a-quake-1-map-and-importing-it-to-3ds-max/
Origineel geplaatst door Foster:
And don't worry about the fact that they can't be ported, because there WILL be recreations. It's guaranteed. Whether they're well made or horrific will remain to be seen, but there WILL be recreations.
Which of those would this mod fall under?
http://steamcommunity.com/workshop/filedetails/?id=860474872
The only way porting could work is if the authors used the actual source code as the basis. I remember finding a very old mod that ported the Quake 2 weapons into Quake 1. It was really bizarre and cool, although it was unplayable in SP because something about the coding f***ed up the enemies' projectiles.
Origineel geplaatst door True Defective:
https://geeches.wordpress.com/2015/01/05/converting-a-doomdoom2-wad-to-a-quake-1-map-and-importing-it-to-3ds-max/
This, though...I've never even heard of this, but if it works, it could really be worth something. Apparently it only converts them into objects though, so you'd still have to manually create the brushes I believe.
Origineel geplaatst door volcanic_lightning:
Which of those would this mod fall under?
http://steamcommunity.com/workshop/filedetails/?id=860474872
Looks rather well-made for the most part to me, but they don't appear to be faithful recreations. More enemies where there never were any primarily.
It's simutaneously impressive and crappy at the same time to me. The guy probably spent a lot of time porting the Wolfenstein 3D enemies into Turok, but for what? I really hope and pray we don't see anything like this for Dusk soon.
Origineel geplaatst door volcanic_lightning:
It's simutaneously impressive and crappy at the same time to me. The guy probably spent a lot of time porting the Wolfenstein 3D enemies into Turok, but for what? I really hope and pray we don't see anything like this for Dusk soon.
What's wrong with it in your eyes?
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